/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DREAMWEB_STUBS_H #define DREAMWEB_STUBS_H void screenUpdate(); void startup(); void startup1(); void switchRyanOn(); void switchRyanOff(); uint16 allocateMem(uint16 paragraphs); void deallocateMem(uint16 segment); uint16 standardLoad(const char *fileName, uint16 *outSizeInBytes = NULL); // Returns a segment handle which needs to be freed with deallocatemem for symmetry void *standardLoadCPP(const char *fileName, uint16 *outSizeInBytes = NULL); // And this one should be 'free'd void loadIntoTemp(); void loadIntoTemp(const char *fileName); void loadIntoTemp2(const char *fileName); void loadIntoTemp3(const char *fileName); void loadTempCharset(); void loadTempCharset(const char *fileName); void saveLoad(); void delChar(); void hangOnCurs(uint16 frameCount); void hangOnCurs(); void workToScreen(); void multiGet(); void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiGet(dst, x, y, width, height); } void multiPut(); void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiPut(src, x, y, width, height); } void multiDump(); void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiDump(x, y, width, height); } void printSprites(); void quickQuit(); void readOneBlock(); void readCityPic(); void readDestIcon(); void seeCommandTail(); void randomNumber(); void quickQuit2(); void printDirect(); uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); void printMessage(); void useTimedText(); void dumpTimedText(); void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); void getUnderTimed(); void putUnderTimed(); void dumpTextLine(); void oldToNames(); void namesToOld(); void startLoading(const Room &room); void showFrame(); void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height); } void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag); } void printASprite(const Sprite *sprite); void width160(); void eraseOldObs(); void clearSprites(); Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); void spriteUpdate(); void initMan(); void mainMan(Sprite *sprite); void mainMan(); void walking(Sprite *sprite); void aboutTurn(Sprite *sprite); void backObject(Sprite *sprite); void backObject(); void constant(Sprite *sprite, SetObject *objData); void steady(Sprite *sprite, SetObject *objData); void randomSprite(Sprite *sprite, SetObject *objData); void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check); void doorway(Sprite *sprite, SetObject *objData); void wideDoor(Sprite *sprite, SetObject *objData); void lockedDoorway(Sprite *sprite, SetObject *objData); void liftSprite(Sprite *sprite, SetObject *objData); void showGameReel(); void showGameReel(ReelRoutine *routine); void turnPathOn(uint8 param); void turnPathOff(uint8 param); void turnPathOn(); void turnPathOff(); void turnAnyPathOn(uint8 param, uint8 room); void turnAnyPathOff(uint8 param, uint8 room); void turnAnyPathOn(); void turnAnyPathOff(); void makeBackOb(SetObject *objData); void dealWithSpecial(uint8 firstParam, uint8 secondParam); void zoom(); void showRain(); void delTextLine(); void commandOnly(); void commandOnly(uint8 command); void doBlocks(); void checkIfPerson(); bool checkIfPerson(uint8 x, uint8 y); void checkIfFree(); bool checkIfFree(uint8 x, uint8 y); void checkIfEx(); bool checkIfEx(uint8 x, uint8 y); const uint8 *findObName(uint8 type, uint8 index); void copyName(); void copyName(uint8 type, uint8 index, uint8 *dst); void commandWithOb(); void commandWithOb(uint8 command, uint8 type, uint8 index); void updatePeople(); void madman(ReelRoutine &routine); void madmanText(); void madMode(); void moveMap(uint8 param); bool addAlong(const uint8 *mapFlags); bool addLength(const uint8 *mapFlags); void getDimension(); void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); void getMapAd(); void calcMapAd(); uint8 getMapAd(const uint8 *setData); uint8 getXAd(const uint8 *setData, uint8 *result); uint8 getYAd(const uint8 *setData, uint8 *result); void calcFrFrame(uint16 frame); void calcFrFrame(uint16 frame, uint8* width, uint8* height); void finalFrame(); void finalFrame(uint16 *x, uint16 *y); void showAllObs(); void blockNameText(); void walkToText(); void personNameText(); DynObject *getFreeAd(uint8 index) { return DreamBase::getFreeAd(index); } DynObject *getExAd(uint8 index) { return DreamBase::getExAd(index); } DynObject *getEitherAdCPP(); SetObject *getSetAd(uint8 index); void *getAnyAd(uint8 *value1, uint8 *value2); void *getAnyAdDir(uint8 index, uint8 flag); void setAllChanges(); void doChange(uint8 index, uint8 value, uint8 type); void deleteTaken(); bool isCD(); void placeSetObject(); void placeSetObject(uint8 index); void removeSetObject(); void removeSetObject(uint8 index); void showAllFree(); void showAllEx(); bool finishedWalkingCPP(); void finishedWalking(); void checkOne(); void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); void getFlagUnderP(); void getFlagUnderP(uint8 *flag, uint8 *flagEx); void walkAndExamine(); void obName(); void obName(uint8 command, uint8 commandType); void animPointer(); void checkCoords(const RectWithCallback *rectWithCallbacks); void drawFlags(); void addToPeopleList(); void addToPeopleList(ReelRoutine *routine); void getExPos(); void obPicture(); void obIcons(); void compare(); bool compare(uint8 index, uint8 flag, const char id[4]); bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); bool isItDescribed(const ObjPos *objPos); void checkIfSet(); bool checkIfSet(uint8 x, uint8 y); void checkIfPathIsOn(); bool checkIfPathIsOn(uint8 index); void isItWorn(); bool isItWorn(const DynObject *object); void wornError(); void makeWorn(); void makeWorn(DynObject *object); void obToInv(); void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y); void findAllRyan(); void findAllRyan(uint8 *inv); void fillRyan(); void useRoutine(); void hangOn(); void hangOn(uint16 frameCount) { DreamBase::hangOn(frameCount); } void hangOnW(); void hangOnW(uint16 frameCount); void hangOnP(); void hangOnP(uint16 count); void showIcon(); uint8 findNextColon(uint8 **string); void findNextColon(); uint8 *getObTextStartCPP(); void useText(const uint8 *string); void useText(); void getBlockOfPixel(); uint8 getBlockOfPixel(uint8 x, uint8 y); void examineObText(); void sortOutMap(); void showCity(); uint16 getPersFrame(uint8 index); void convIcons(); void examineOb(bool examineAgain = true); void showWatch(); void dumpWatch(); void showTime(); void roomName(); void transferText(); void initRain(); Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain); void watchCount(); void zoomIcon(); void loadRoom(); void getUnderMenu(); void putUnderMenu(); void textForMonk(); void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); void textForEnd(); void monks2text(); void intro1Text(); void intro2Text(); void intro3Text(); void readSetData(); void fadeupYellows(); void fadeupMonFirst(); void loadMenu(); void showMenu(); void dumpMenu(); void useMenu(); void useMon(); void input(); void monPrint(); const char *monPrint(const char *string) { return DreamBase::monPrint(string); } void randomAccess(uint16 count); void randomAccess(); void monMessage(uint8 index); void monMessage(); void netError(); void playChannel0(); void playChannel0(uint8 index, uint8 repeat) { DreamBase::playChannel0(index, repeat); } void playChannel1(); void playChannel1(uint8 index) { DreamBase::playChannel1(index); } void showMainOps(); void showDiscOps(); void findRoomInLoc(); void reelsOnScreen(); void reconstruct(); void look(); void autoLook(); void doLook(); void useTempCharset(); void useCharset1(); void getBackFromOb(); void getRidOfAll(); void getRidOfTemp(); void getRidOfTempText(); void getRidOfTemp2(); void getRidOfTemp3(); void getRidOfTempCharset(); void getRidOfTempsP(); void showFirstUse(); void showSecondUse(); void actualSave(); void actualLoad(); void loadPosition(unsigned int slot); void savePosition(unsigned int slot, const char *descbuf); uint16 allocateAndLoad(unsigned int size); void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize); void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize); void loadRoomData(const Room &room, bool skipDat); void restoreAll(); void restoreReels(); void enterSymbol(); void viewFolder(); void edensCDPlayer(); void hotelBell(); void playGuitar(); void callEdensDLift(); void callEdensLift(); void sitDownInBar(); void trapDoor(); void useBalcony(); void useChurchHole(); void useCoveredBox(); void useElevator1(); void useElevator2(); void useElevator3(); void useElevator4(); void useElevator5(); void useDryer(); void useRailing(); void useWindow(); void useHatch(); void useLighter(); void wheelSound(); void callHotelLift(); void useShield(); void useWall(); void useChurchGate(); void useFullCart(); void useClearBox(); void usePlate(); void usePlinth(); void useElvDoor(); void useObject(); void useWinch(); void useCardReader1(); void useCardReader2(); void useCardReader3(); void usePoolReader(); void useCooker(); bool defaultUseHandler(const char *id); void openTVDoor(); void wearWatch(); void wearShades(); void checkFolderCoords(); void loadFolder(); void showFolder(); void showLeftPage(); void showRightPage(); void nextFolder(); void lastFolder(); void folderHints(); void folderExit(); uint8 getLocation(uint8 index); void getLocation(); void setLocation(uint8 index); void setLocation(); const uint8 *getTextInFile1(uint16 index); void loadTempText(); void loadTempText(const char *fileName); void loadTravelText(); void drawFloor(); void allocateBuffers(); void workToScreenM(); bool checkSpeed(ReelRoutine &routine); void checkSpeed(); void sparkyDrip(ReelRoutine &routine); void genericPerson(ReelRoutine &routine); void gamer(ReelRoutine &routine); void eden(ReelRoutine &routine); void sparky(ReelRoutine &routine); void rockstar(ReelRoutine &routine); void madmansTelly(ReelRoutine &routine); void smokeBloke(ReelRoutine &routine); void manAsleep(ReelRoutine &routine); void drunk(ReelRoutine &routine); void introMagic1(ReelRoutine &routine); void introMagic2(ReelRoutine &routine); void introMagic3(ReelRoutine &routine); void introMusic(ReelRoutine &routine); void candles(ReelRoutine &routine); void candles1(ReelRoutine &routine); void candles2(ReelRoutine &routine); void smallCandle(ReelRoutine &routine); void gates(ReelRoutine &routine); void security(ReelRoutine &routine); void edenInBath(ReelRoutine &routine); void louis(ReelRoutine &routine); void handClap(ReelRoutine &routine); void carParkDrip(ReelRoutine &routine); void foghornSound(ReelRoutine &routine); void train(ReelRoutine &routine); void attendant(ReelRoutine &routine); void keeper(ReelRoutine &routine); void interviewer(ReelRoutine &routine); void drinker(ReelRoutine &routine); void alleyBarkSound(ReelRoutine &routine); void louisChair(ReelRoutine &routine); void bossMan(ReelRoutine &routine); void priest(ReelRoutine &routine); void priestText(ReelRoutine &routine); void monkAndRyan(ReelRoutine &routine); void copper(ReelRoutine &routine); void introMonks1(ReelRoutine &routine); void introMonks2(ReelRoutine &routine); void soldier1(ReelRoutine &routine); void singleKey(uint8 key, uint16 x, uint16 y); void loadSaveBox(); void loadKeypad(); void showKeypad(); void showOuterPad(); uint8 nextSymbol(uint8 symbol); void showSymbol(); void showExit(); void showMan(); void panelIcons1(); void examIcon(); void buttonOne(); void buttonTwo(); void buttonThree(); void buttonFour(); void buttonFive(); void buttonSix(); void buttonSeven(); void buttonEight(); void buttonNine(); void buttonNought(); void buttonEnter(); void buttonPress(uint8 buttonId); void addToPressList(); bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); unsigned int scanForNames(); void doLoad(int slot); void loadOld(); void inventory(); void mainScreen(); void loadGame(); void saveGame(); void zoomOnOff(); void atmospheres(); void loadPersonal(); void loadNews(); void loadCart(); void hangOne(uint16 delay); void hangOne(); void bibleQuote(); void realCredits(); void runIntroSeq(); void intro(); void clearBeforeLoad(); void clearReels(); void getRidOfReels(); void liftNoise(uint8 index); void setTopLeft(); void setTopRight(); void setBotLeft(); void setBotRight(); void newGame(); void getBackFromOps(); void getBackToOps(); void pickupOb(uint8 command, uint8 pos); void initialInv(); void walkIntoRoom(); void loadIntroRoom(); void afterIntroRoom(); void gettingShot(); void redrawMainScrn(); void selectSlot2(); void blank(); void allPointer(); void openYourNeighbour(); void openRyan(); void openPoolBoss(); void openEden(); void openSarters(); void openLouis(); void DOSReturn(); void useLadder(); void useLadderB(); void useCart(); void useTrainer(); void useHole(); void chewy(); void sLabDoorA(); void sLabDoorB(); void sLabDoorC(); void sLabDoorE(); void sLabDoorD(); void sLabDoorF(); void openHotelDoor(); void openHotelDoor2(); void grafittiDoor(); void openTomb(); void hotelControl(); void obsThatDoThings(); void makeMainScreen(); void openInv(); void delEverything(); void clearPalette(); void errorMessage1(); void errorMessage2(); void errorMessage3(); void reExFromOpen(); void nextDest(); void lastDest(); void destSelect(); void putBackObStuff(); void moreTalk(); void redes(); void isSetObOnMap(); bool isSetObOnMap(uint8 index); void dumpKeypad(); void dumpSymbol(); void dumpSymBox(); void dumpZoom(); void fadeDOS(); void selectLocation(); void showGroup(); void loadSpeech(); void getTime(); void set16ColPalette(); void examineInventory(); void showSaveOps(); void showLoadOps(); void watchReel(); void showWatchReel(); void plotReel(uint16 &reelPointer); void removeFreeObject(uint8 index) { DreamBase::removeFreeObject(index); } void afterNewRoom(); void madmanRun(); void showDecisions(); void underTextLine(); void getUnderZoom(); void putUnderZoom(); void decide(); void talk(); void discOps(); void doSaveLoad(); void useDiary(); void hangOnPQ(); void showGun(); void endGame(); void monitorLogo(); void quitSymbol(); void diaryKeyP(); void diaryKeyN(); void checkInput(); void dropError(); void cantDrop(); void getBack1(); void newPlace(); void showPuzText(uint16 command, uint16 count); void showPuzText(); void monkSpeaking(); #endif