/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { uint16 DreamGenContext::getPersFrame(uint8 index) { return segRef(data.word(kPeople)).word(kPersonframes + index * 2); } void DreamGenContext::convIcons() { uint8 index = data.byte(kCharacter) & 127; data.word(kCurrentframe) = getPersFrame(index); Frame *frame = findSource(); uint16 frameNumber = (data.word(kCurrentframe) - data.word(kTakeoff)) & 0xff; showFrame(frame, 234, 2, frameNumber, 0); } } /*namespace dreamgen */