/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { uint8 *DreamGenContext::mainPalette() { return segRef(data.word(kBuffers)).ptr(kMaingamepal, 256*3); } uint8 *DreamGenContext::startPalette() { return segRef(data.word(kBuffers)).ptr(kStartpal, 256*3); } uint8 *DreamGenContext::endPalette() { return segRef(data.word(kBuffers)).ptr(kEndpal, 256*3); } void DreamGenContext::clearstartpal() { memset(startPalette(), 0, 256*3); } void DreamGenContext::clearendpal() { memset(endPalette(), 0, 256*3); } void DreamGenContext::paltostartpal() { memcpy(startPalette(), mainPalette(), 256*3); } void DreamGenContext::endpaltostart() { memcpy(startPalette(), endPalette(), 256*3); } void DreamGenContext::startpaltoend() { memcpy(endPalette(), startPalette(), 256*3); } void DreamGenContext::paltoendpal() { memcpy(endPalette(), mainPalette(), 256*3); } void DreamGenContext::fadecalculation() { if (data.byte(kFadecount) == 0) { data.byte(kFadedirection) = 0; return; } uint8 *startPal = startPalette(); const uint8 *endPal = endPalette(); for (size_t i = 0; i < 256 * 3; ++i, ++si, ++di) { uint8 s = startPal[i]; uint8 e = endPal[i]; if (s == e) continue; else if (s > e) --startPal[i]; else { if (data.byte(kFadecount) <= e) ++startPal[i]; } } --data.byte(kFadecount); } void DreamGenContext::fadeupyellows() { paltoendpal(); memset(endPalette() + 231*3, 0, 8*3); memset(endPalette() + 246*3, 0, 1*3); data.byte(kFadedirection) = 1; data.byte(kFadecount) = 63; data.byte(kColourpos) = 0; data.byte(kNumtofade) = 128; hangon(128); } void DreamGenContext::fadeupmonfirst() { paltostartpal(); paltoendpal(); memset(startPalette() + 231*3, 0, 8*3); memset(startPalette() + 246*3, 0, 1*3); data.byte(kFadedirection) = 1; data.byte(kFadecount) = 63; data.byte(kColourpos) = 0; data.byte(kNumtofade) = 128; hangon(64); al = 26; playchannel1(); hangon(64); } } /*namespace dreamgen */