/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" #include "engines/util.h" #include "graphics/surface.h" namespace DreamGen { uint8 *DreamGenContext::workspace() { uint8 *result = segRef(data.word(kWorkspace)).ptr(0, 0); return result; } void DreamGenContext::allocatework() { data.word(kWorkspace) = allocatemem(0x1000); } void DreamGenContext::multiget() { multiget(ds.ptr(si, 0), di, bx, cl, ch); si += cl * ch; di += bx * kScreenwidth + kScreenwidth * ch; cx = 0; } void DreamGenContext::multiget(uint8 *dst, uint16 x, uint16 y, uint8 w, uint8 h) { const uint8 *src = workspace() + x + y * kScreenwidth; if (y + h > 200) h = 200 - y; if (x + w > 320) w = 320 - x; //debug(1, "multiget %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es); for(unsigned l = 0; l < h; ++l) { const uint8 *src_p = src + kScreenwidth * l; uint8 *dst_p = dst + w * l; memcpy(dst_p, src_p, w); } } void DreamGenContext::multiput() { multiput(ds.ptr(si, 0), di, bx, cl, ch); si += cl * ch; di += bx * kScreenwidth + kScreenwidth * ch; cx = 0; } void DreamGenContext::multiput(const uint8 *src, uint16 x, uint16 y, uint8 w, uint8 h) { uint8 *dst = workspace() + x + y * kScreenwidth; if (y + h > 200) h = 200 - y; if (x + w > 320) w = 320 - x; //debug(1, "multiput %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es); for(unsigned l = 0; l < h; ++l) { const uint8 *src_p = src + w * l; uint8 *dst_p = dst + kScreenwidth * l; memcpy(dst_p, src_p, w); } } void DreamGenContext::multidump(uint16 x, uint16 y, uint8 width, uint8 height) { unsigned offset = x + y * kScreenwidth; //debug(1, "multidump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset); engine->blit(workspace() + offset, kScreenwidth, x, y, width, height); } void DreamGenContext::multidump() { multidump(di, bx, cl, ch); unsigned offset = di + bx * kScreenwidth; si = di = offset + ch * kScreenwidth; cx = 0; } void DreamGenContext::worktoscreen() { uint size = 320 * 200; engine->blit(workspace(), 320, 0, 0, 320, 200); di = si = size; cx = 0; } void DreamGenContext::printundermon() { engine->printUnderMonitor(); } void DreamGenContext::cls() { engine->cls(); } void DreamGenContext::frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { dst += pitch * y + x; for (uint16 j = 0; j < height; ++j) { memcpy(dst, src, width); dst += pitch; src += width; } } void DreamGenContext::frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { uint16 stride = pitch - width; dst += y * pitch + x; for (uint16 i = 0; i < height; ++i) { for (uint16 j = 0; j < width; ++j) { if (*dst == 0xff) { *dst = *src; } ++src; ++dst; } dst += stride; } } void DreamGenContext::frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { uint16 stride = pitch - width; dst += y * pitch + x; dst -= width; for (uint16 j = 0; j < height; ++j) { for (uint16 i = 0; i < width; ++i) { uint8 pixel = src[width - i - 1]; if (pixel) *dst = pixel; ++dst; } src += width; dst += stride; } } void DreamGenContext::doshake() { uint8 &counter = data.byte(kShakecounter); _cmp(counter, 48); if (flags.z()) return; _add(counter, 1); static const int shakeTable[] = { 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 0, }; int offset = shakeTable[counter]; engine->setShakePos(offset >= 0 ? offset : -offset); } void DreamGenContext::vsync() { push(ax); push(bx); push(cx); push(dx); push(si); push(di); push(es); push(ds); engine->waitForVSync(); ds = pop(); es = pop(); di = pop(); si = pop(); dx = pop(); cx = pop(); bx = pop(); ax = pop(); } void DreamGenContext::setmode() { vsync(); initGraphics(320, 200, false); } static Common::String getFilename(Context &context) { uint16 name_ptr = context.dx; Common::String name; uint8 c; while((c = context.cs.byte(name_ptr++)) != 0) name += (char)c; return name; } void DreamGenContext::showpcx() { Common::String name = getFilename(*this); Common::File pcxFile; if (!pcxFile.open(name)) { warning("showpcx: Could not open '%s'", name.c_str()); return; } uint8 *maingamepal; int i, j; // Read the 16-color palette into the 'maingamepal' buffer. Note that // the color components have to be adjusted from 8 to 6 bits. pcxFile.seek(16, SEEK_SET); es = data.word(kBuffers); maingamepal = es.ptr(kMaingamepal, 768); pcxFile.read(maingamepal, 48); memset(maingamepal + 48, 0xff, 720); for (i = 0; i < 48; i++) { maingamepal[i] >>= 2; } // Decode the image data. Graphics::Surface *s = g_system->lockScreen(); Common::Rect rect(640, 480); s->fillRect(rect, 0); pcxFile.seek(128, SEEK_SET); for (int y = 0; y < 480; y++) { byte *dst = (byte *)s->getBasePtr(0, y); int decoded = 0; while (decoded < 320) { byte col = pcxFile.readByte(); byte len; if ((col & 0xc0) == 0xc0) { len = col & 0x3f; col = pcxFile.readByte(); } else { len = 1; } // The image uses 16 colors and is stored as four bit // planes, one for each bit of the color, least // significant bit plane first. for (i = 0; i < len; i++) { int plane = decoded / 80; int pos = decoded % 80; for (j = 0; j < 8; j++) { byte bit = (col >> (7 - j)) & 1; dst[8 * pos + j] |= (bit << plane); } decoded++; } } } g_system->unlockScreen(); pcxFile.close(); } void DreamGenContext::frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { // NB : These resilience checks were not in the original engine, but did they result in undefined behaviour // or was something broken during porting to C++? assert(pitch == 320); if(x >= 320) return; if(y >= 200) return; if(x + width > 320) { width = 320 - x; } if(y + height > 200) { height = 200 - y; } uint16 stride = pitch - width; dst += pitch * y + x; for (uint16 j = 0; j < height; ++j) { for (uint16 i = 0; i < width; ++i) { uint8 pixel = *src++; if (pixel) *dst = pixel; ++dst; } dst += stride; } } void DreamGenContext::showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) { uint8 width, height; showframe(frameData, x, y, frameNumber, effectsFlag, &width, &height); } void DreamGenContext::showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) { const Frame *frame = frameData + frameNumber; if ((frame->width == 0) && (frame->height == 0)) { *width = 0; *height = 0; return; } //notblankshow: if ((effectsFlag & 128) == 0) { x += frame->x; y += frame->y; } //skipoffsets: *width = frame->width; *height = frame->height; const uint8 *pSrc = ((const uint8 *)frameData) + frame->ptr() + 2080; if (effectsFlag) { if (effectsFlag & 128) { //centred x -= *width / 2; y -= *height / 2; } if (effectsFlag & 64) { //diffdest frameoutfx(es.ptr(0, dx * *height), pSrc, dx, *width, *height, x, y); return; } if (effectsFlag & 8) { //printlist /* push(ax); al = x - data.word(kMapadx); ah = y - data.word(kMapady); //addtoprintlist(); // NB: Commented in the original asm ax = pop(); */ } if (effectsFlag & 4) { //flippedx frameoutfx(workspace(), pSrc, 320, *width, *height, x, y); return; } if (effectsFlag & 2) { //nomask frameoutnm(workspace(), pSrc, 320, *width, *height, x, y); return; } if (effectsFlag & 32) { frameoutbh(workspace(), pSrc, 320, *width, *height, x, y); return; } } //noeffects: frameoutv(workspace(), pSrc, 320, *width, *height, x, y); return; } void DreamGenContext::showframe() { uint8 width, height; showframe((Frame *)ds.ptr(0, 0), di, bx, ax & 0x1ff, ah & 0xfe, &width, &height); cl = width; ch = height; } void DreamGenContext::clearwork() { memset(workspace(), 0, 320*200); } void DreamGenContext::zoom() { if (data.word(kWatchingtime) != 0) return; if (data.byte(kZoomon) != 1) return; if (data.byte(kCommandtype) >= 199) { putunderzoom(); return; } uint16 srcOffset = (data.word(kOldpointery) - 9) * 320 + (data.word(kOldpointerx) - 11); uint16 dstOffset = (kZoomy + 4) * 320 + (kZoomx + 5); const uint8 *src = workspace() + srcOffset; uint8 *dst = workspace() + dstOffset; for(size_t i=0; i<20; ++i) { for(size_t j=0; j<23; ++j) { uint8 v = src[j]; dst[2*j+0] = v; dst[2*j+1] = v; dst[2*j+320] = v; dst[2*j+321] = v; } src += 320; dst += 320*2; } crosshair(); data.byte(kDidzoom) = 1; } } /*namespace dreamgen */