/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" #include "dreamweb/stubs.h" #include "engines/util.h" #include "graphics/surface.h" namespace DreamGen { uint8 *DreamGenContext::workspace() { uint8 *result = getSegment(data.word(kWorkspace)).ptr(0, 0); return result; } void DreamGenContext::allocateWork() { data.word(kWorkspace) = allocateMem(0x1000); } void DreamGenContext::multiGet() { multiGet(ds.ptr(si, 0), di, bx, cl, ch); si += cl * ch; di += bx * kScreenwidth + kScreenwidth * ch; cx = 0; } void DreamGenContext::multiGet(uint8 *dst, uint16 x, uint16 y, uint8 w, uint8 h) { assert(x < 320); assert(y < 200); const uint8 *src = workspace() + x + y * kScreenwidth; if (y + h > 200) h = 200 - y; if (x + w > 320) w = 320 - x; //debug(1, "multiGet %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es); for(unsigned l = 0; l < h; ++l) { const uint8 *src_p = src + kScreenwidth * l; uint8 *dst_p = dst + w * l; memcpy(dst_p, src_p, w); } } void DreamGenContext::multiPut() { multiPut(ds.ptr(si, 0), di, bx, cl, ch); si += cl * ch; di += bx * kScreenwidth + kScreenwidth * ch; cx = 0; } void DreamGenContext::multiPut(const uint8 *src, uint16 x, uint16 y, uint8 w, uint8 h) { assert(x < 320); assert(y < 200); uint8 *dst = workspace() + x + y * kScreenwidth; if (y + h > 200) h = 200 - y; if (x + w > 320) w = 320 - x; //debug(1, "multiPut %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es); for(unsigned l = 0; l < h; ++l) { const uint8 *src_p = src + w * l; uint8 *dst_p = dst + kScreenwidth * l; memcpy(dst_p, src_p, w); } } void DreamGenContext::multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { unsigned offset = x + y * kScreenwidth; //debug(1, "multiDump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset); engine->blit(workspace() + offset, kScreenwidth, x, y, width, height); } void DreamGenContext::multiDump() { multiDump(di, bx, cl, ch); unsigned offset = di + bx * kScreenwidth; si = di = offset + ch * kScreenwidth; cx = 0; } void DreamGenContext::workToScreenCPP() { engine->blit(workspace(), 320, 0, 0, 320, 200); } void DreamGenContext::workToScreen() { workToScreenCPP(); uint size = 320 * 200; di = si = size; cx = 0; } void DreamBase::printUnderMon() { engine->printUnderMonitor(); } void DreamBase::cls() { engine->cls(); } void DreamBase::frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { dst += pitch * y + x; for (uint16 j = 0; j < height; ++j) { memcpy(dst, src, width); dst += pitch; src += width; } } void DreamBase::frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { uint16 stride = pitch - width; dst += y * pitch + x; for (uint16 i = 0; i < height; ++i) { for (uint16 j = 0; j < width; ++j) { if (*dst == 0xff) { *dst = *src; } ++src; ++dst; } dst += stride; } } void DreamBase::frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { uint16 stride = pitch - width; dst += y * pitch + x; dst -= width; for (uint16 j = 0; j < height; ++j) { for (uint16 i = 0; i < width; ++i) { uint8 pixel = src[width - i - 1]; if (pixel) *dst = pixel; ++dst; } src += width; dst += stride; } } void DreamBase::doShake() { uint8 &counter = data.byte(kShakecounter); if (counter == 48) return; ++counter; static const int shakeTable[] = { 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 2, 0, -2, 3, -2, 0, 2, 4, -1, 1, -3, 3, 0, }; assert(counter < ARRAYSIZE(shakeTable)); int offset = shakeTable[counter]; engine->setShakePos(offset >= 0 ? offset : -offset); } void DreamGenContext::vSync() { push(ax); push(bx); push(cx); push(dx); push(si); push(di); push(es); push(ds); engine->waitForVSync(); ds = pop(); es = pop(); di = pop(); si = pop(); dx = pop(); cx = pop(); bx = pop(); ax = pop(); } void DreamGenContext::setMode() { vSync(); initGraphics(320, 200, false); } void DreamGenContext::showPCX(const Common::String &name) { Common::File pcxFile; if (!pcxFile.open(name)) { warning("showpcx: Could not open '%s'", name.c_str()); return; } uint8 *mainGamePal; int i, j; // Read the 16-color palette into the 'maingamepal' buffer. Note that // the color components have to be adjusted from 8 to 6 bits. pcxFile.seek(16, SEEK_SET); mainGamePal = getSegment(data.word(kBuffers)).ptr(kMaingamepal, 768); pcxFile.read(mainGamePal, 48); memset(mainGamePal + 48, 0xff, 720); for (i = 0; i < 48; i++) { mainGamePal[i] >>= 2; } // Decode the image data. Graphics::Surface *s = g_system->lockScreen(); Common::Rect rect(640, 480); s->fillRect(rect, 0); pcxFile.seek(128, SEEK_SET); for (int y = 0; y < 480; y++) { byte *dst = (byte *)s->getBasePtr(0, y); int decoded = 0; while (decoded < 320) { byte col = pcxFile.readByte(); byte len; if ((col & 0xc0) == 0xc0) { len = col & 0x3f; col = pcxFile.readByte(); } else { len = 1; } // The image uses 16 colors and is stored as four bit // planes, one for each bit of the color, least // significant bit plane first. for (i = 0; i < len; i++) { int plane = decoded / 80; int pos = decoded % 80; for (j = 0; j < 8; j++) { byte bit = (col >> (7 - j)) & 1; dst[8 * pos + j] |= (bit << plane); } decoded++; } } } g_system->unlockScreen(); pcxFile.close(); } void DreamBase::frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y) { // NB : These resilience checks were not in the original engine, but did they result in undefined behaviour // or was something broken during porting to C++? assert(pitch == 320); if(x < 0) { assert(width >= -x); width -= -x; src += -x; x = 0; } if(y < 0) { assert(height >= -y); height -= -y; src += (-y) * width; y = 0; } if(x >= 320) return; if(y >= 200) return; if(x + width > 320) { width = 320 - x; } if(y + height > 200) { height = 200 - y; } uint16 stride = pitch - width; dst += pitch * y + x; for (uint16 j = 0; j < height; ++j) { for (uint16 i = 0; i < width; ++i) { uint8 pixel = *src++; if (pixel) *dst = pixel; ++dst; } dst += stride; } } void DreamGenContext::showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) { uint8 width, height; showFrame(frameData, x, y, frameNumber, effectsFlag, &width, &height); } void DreamGenContext::showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) { const Frame *frame = frameData + frameNumber; if ((frame->width == 0) && (frame->height == 0)) { *width = 0; *height = 0; return; } //notBlankShow: if ((effectsFlag & 128) == 0) { x += frame->x; y += frame->y; } //skipOffsets: *width = frame->width; *height = frame->height; const uint8 *pSrc = ((const uint8 *)frameData) + frame->ptr() + 2080; if (effectsFlag) { if (effectsFlag & 128) { //centred x -= *width / 2; y -= *height / 2; } if (effectsFlag & 64) { //diffDest frameOutFx(es.ptr(0, dx * *height), pSrc, dx, *width, *height, x, y); return; } if (effectsFlag & 8) { //printList /* push(ax); al = x - data.word(kMapadx); ah = y - data.word(kMapady); //addToPrintList(); // NB: Commented in the original asm ax = pop(); */ } if (effectsFlag & 4) { //flippedX frameOutFx(workspace(), pSrc, 320, *width, *height, x, y); return; } if (effectsFlag & 2) { //noMask frameOutNm(workspace(), pSrc, 320, *width, *height, x, y); return; } if (effectsFlag & 32) { frameOutBh(workspace(), pSrc, 320, *width, *height, x, y); return; } } //noEffects: frameOutV(workspace(), pSrc, 320, *width, *height, x, y); return; } void DreamGenContext::showFrame() { uint8 width, height; showFrame((Frame *)ds.ptr(0, 0), di, bx, ax & 0x1ff, ah & 0xfe, &width, &height); cl = width; ch = height; } void DreamGenContext::clearWork() { memset(workspace(), 0, 320*200); } void DreamGenContext::zoom() { if (data.word(kWatchingtime) != 0) return; if (data.byte(kZoomon) != 1) return; if (data.byte(kCommandtype) >= 199) { putUnderZoom(); return; } uint16 srcOffset = (data.word(kOldpointery) - 9) * 320 + (data.word(kOldpointerx) - 11); uint16 dstOffset = (kZoomy + 4) * 320 + (kZoomx + 5); const uint8 *src = workspace() + srcOffset; uint8 *dst = workspace() + dstOffset; for(size_t i=0; i<20; ++i) { for(size_t j=0; j<23; ++j) { uint8 v = src[j]; dst[2*j+0] = v; dst[2*j+1] = v; dst[2*j+320] = v; dst[2*j+321] = v; } src += 320; dst += 320*2; } crosshair(); data.byte(kDidzoom) = 1; } void DreamGenContext::panelToMap() { multiGet(mapStore(), data.word(kMapxstart) + data.word(kMapadx), data.word(kMapystart) + data.word(kMapady), data.byte(kMapxsize), data.byte(kMapysize)); } void DreamGenContext::mapToPanel() { multiPut(mapStore(), data.word(kMapxstart) + data.word(kMapadx), data.word(kMapystart) + data.word(kMapady), data.byte(kMapxsize), data.byte(kMapysize)); } void DreamGenContext::dumpMap() { multiDump(data.word(kMapxstart) + data.word(kMapadx), data.word(kMapystart) + data.word(kMapady), data.byte(kMapxsize), data.byte(kMapysize)); } void DreamGenContext::transferInv() { const Frame *freeFrames = (const Frame *)getSegment(data.word(kFreeframes)).ptr(kFrframedata, 0); const Frame *freeFrame = freeFrames + (3 * data.byte(kItemtotran) + 1); Frame *exFrames = (Frame *)getSegment(data.word(kExtras)).ptr(kExframedata, 0); Frame *exFrame = exFrames + (3 * data.byte(kExpos) + 1); exFrame->width = freeFrame->width; exFrame->height = freeFrame->height; exFrame->x = freeFrame->x; exFrame->y = freeFrame->y; uint16 byteCount = freeFrame->width * freeFrame->height; const uint8 *src = getSegment(data.word(kFreeframes)).ptr(kFrframes + freeFrame->ptr(), byteCount); uint8 *dst = getSegment(data.word(kExtras)).ptr(kExframes + data.word(kExframepos), byteCount); memcpy(dst, src, byteCount); exFrame->setPtr(data.word(kExframepos)); data.word(kExframepos) += byteCount; } bool DreamGenContext::pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y) { x -= pos->xMin; y -= pos->yMin; SetObject *setObject = getSetAd(pos->index); Frame *frame = (Frame *)getSegment(data.word(kSetframes)).ptr(kFramedata, 0) + setObject->index; const uint8 *ptr = getSegment(data.word(kSetframes)).ptr(kFrames, 0) + frame->ptr() + y * frame->width + x; return *ptr != 0; } void DreamGenContext::loadPalFromIFF() { engine->openFile("DREAMWEB.PAL"); engine->readFromFile(mapStore(), 2000); engine->closeFile(); const uint8 *src = mapStore() + 0x30; uint8 *dst = mainPalette(); for (size_t i = 0; i < 256*3; ++i) { uint8 c = src[i] / 4; if (data.byte(kBrightness) == 1) { if (c) { c = c + c / 2 + c / 4; if (c > 63) c = 63; } } dst[i] = c; } } void DreamGenContext::createPanel() { showFrame(engine->icons2(), 0, 8, 0, 2); showFrame(engine->icons2(), 160, 8, 0, 2); showFrame(engine->icons2(), 0, 104, 0, 2); showFrame(engine->icons2(), 160, 104, 0, 2); } void DreamGenContext::createPanel2() { createPanel(); showFrame(engine->icons2(), 0, 0, 5, 2); showFrame(engine->icons2(), 160, 0, 5, 2); } } // End of namespace DreamGen