/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/utils.h" #include "fullpipe/statics.h" #include "fullpipe/motion.h" #include "fullpipe/messages.h" namespace Fullpipe { void AniHandler::detachAllObjects() { _items.clear(); } MessageQueue *AniHandler::makeQueue(StaticANIObject *ani, int staticsIndex, int, int *, Common::Point **) { debugC(4, kDebugPathfinding, "AniHandler::makeQueue(*%d, %d, id, res, point)", ani->_id, staticsIndex); int idx = getIndex(ani->_id); if (idx == -1) return 0; #if 0 int stid = staticsId; if (!staticsId) { #else int stid; #endif if (ani->_movement) { stid = ani->_movement->_staticsObj2->_staticsId; } else { if (!ani->_statics) return 0; stid = ani->_statics->_staticsId; } #if 0 } #endif if (stid == staticsIndex) return new MessageQueue(g_fp->_globalMessageQueueList->compact()); int startidx = getStaticsIndexById(idx, stid); int endidx = getStaticsIndexById(idx, staticsIndex); int subidx = startidx + endidx * _items[idx].statics.size(); if (!_items[idx].subItems[subidx].movement) { clearVisitsList(idx); seekWay(idx, startidx, endidx, 0, 1); } if (!_items[idx].subItems[subidx].movement) return 0; MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); Common::Point point; ExCommand *ex; int i = 0; do { subidx = startidx + endidx * _items[idx].statics.size(); point = _items[idx].subItems[subidx].movement->calcSomeXY(0, -1); #if 0 if (pointArr) { int sz; if (_items[idx].subItems[subidx].movement->_currMovement) sz = _items[idx].subItems[subidx].movement->_currMovement->_dynamicPhases.size(); else sz = _items[idx].subItems[subidx].movement->_dynamicPhases.size(); ex = new ExCommand2(20, ani->_id, &pointArr[i], sz); ex->_messageNum = _items[idx].subItems[subidx].movement->_id; } else { #endif ex = new ExCommand(ani->_id, 1, _items[idx].subItems[subidx].movement->_id, 0, 0, 0, 1, 0, 0, 0); #if 0 } #endif ex->_param = ani->_odelay; ex->_field_3C = 1; ex->_field_24 = 1; mq->addExCommandToEnd(ex); #if 0 if (resStatId) *resStatId = _items[idx].subItems[subidx].movement->_id; #endif startidx = _items[idx].subItems[subidx].staticsIndex; uint step; if (_items[idx].subItems[subidx].movement->_currMovement) step = _items[idx].subItems[subidx].movement->_currMovement->_dynamicPhases.size(); else step = _items[idx].subItems[subidx].movement->_dynamicPhases.size(); i += step; } while (startidx != endidx); return mq; } MGMItem::MGMItem() { objId = 0; } MGMSubItem::MGMSubItem() { movement = 0; staticsIndex = 0; field_8 = 0; field_C = 0; x = 0; y = 0; } void AniHandler::attachObject(int objId) { debugC(4, kDebugPathfinding, "AniHandler::addItem(%d)", objId); if (getIndex(objId) == -1) { _items.push_back(MGMItem()); _items.back().objId = objId; } resetData(objId); } void AniHandler::resetData(int objId) { int idx = getIndex(objId); if (idx == -1) return; debugC(3, kDebugPathfinding, "AniHandler::resetData. (1) movements1 sz: %d movements2 sz: %d", _items[idx].movements1.size(), _items[idx].movements2.size()); _items[idx].subItems.clear(); _items[idx].statics.clear(); _items[idx].movements1.clear(); _items[idx].movements2.clear(); StaticANIObject *obj = g_fp->_currentScene->getStaticANIObject1ById(objId, -1); if (!obj) return; debugC(1, kDebugPathfinding, "WWW rebuild. idx: %d, size: %d", idx, obj->_staticsList.size() * obj->_staticsList.size()); for (uint i = 0; i < obj->_staticsList.size(); i++) { _items[idx].statics.push_back(obj->_staticsList[i]); for (uint j = 0; j < obj->_staticsList.size(); j++) // Yes, square _items[idx].subItems.push_back(MGMSubItem()); } for (uint i = 0; i < obj->_movements.size(); i++) { _items[idx].movements1.push_back(obj->_movements[i]); _items[idx].movements2.push_back(0); } debugC(3, kDebugPathfinding, "AniHandler::resetData. (2) movements1 sz: %d movements2 sz: %d", _items[idx].movements1.size(), _items[idx].movements2.size()); } int AniHandler::getIndex(int objId) { for (uint i = 0; i < _items.size(); i++) if (_items[i].objId == objId) return i; return -1; } MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) { debugC(4, kDebugPathfinding, "AniHandler::makeRunQueue(*%d)", mkQueue->ani ? mkQueue->ani->_id : -1); if (!mkQueue->ani) return 0; Movement *mov = mkQueue->ani->_movement; if (!mov && !mkQueue->ani->_statics) return 0; if (!(mkQueue->flags & 1)) { if (mov) mkQueue->staticsId1 = mov->_staticsObj2->_staticsId; else mkQueue->staticsId1 = mkQueue->ani->_statics->_staticsId; } Common::Point point; if (!(mkQueue->flags & 0x10) || !(mkQueue->flags & 0x20)) { int nx = mkQueue->ani->_ox; int ny = mkQueue->ani->_oy; if (mkQueue->ani->_movement) { mkQueue->ani->calcNextStep(&point); nx += point.x; ny += point.y; } if (!(mkQueue->flags & 0x10)) mkQueue->x2 = nx; if (!(mkQueue->flags & 0x20)) mkQueue->y2 = ny; } mov = mkQueue->ani->getMovementById(mkQueue->movementId); if (!mov) return 0; int itemIdx = getIndex(mkQueue->ani->_id); int subIdx = getStaticsIndexById(itemIdx, mkQueue->staticsId1); int st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId); int st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId); int subOffset = getStaticsIndexById(itemIdx, mkQueue->staticsId2); debugC(3, kDebugPathfinding, "AniHandler::genMovement. (1) movements1 sz: %d movements2 sz: %d", _items[itemIdx].movements1.size(), _items[itemIdx].movements2.size()); clearVisitsList(itemIdx); seekWay(itemIdx, subIdx, st2idx, 0, 1); clearVisitsList(itemIdx); seekWay(itemIdx, st1idx, subOffset, 0, 1); const MGMSubItem &sub1 = _items[itemIdx].subItems[subIdx + st2idx * _items[itemIdx].statics.size()]; const MGMSubItem &sub2 = _items[itemIdx].subItems[st1idx + subOffset * _items[itemIdx].statics.size()]; if (subIdx != st2idx && !sub1.movement) return 0; if (st1idx != subOffset && !sub2.movement) return 0; int n1x = mkQueue->x1 - mkQueue->x2 - sub1.x - sub2.x; int n1y = mkQueue->y1 - mkQueue->y2 - sub1.y - sub2.y; const Common::Point point1 = mov->calcSomeXY(0, -1); int n2x = point1.x; int n2y = point1.y; int mult; int len = -1; if (mkQueue->flags & 0x40) { mult = mkQueue->field_10; len = -1; n2x *= mult; n2y *= mult; } else { point = getNumCycles(mov, n1x, n1y, &mult, &len, 1); n2x = point.x; n2y = point.y; } if (!(mkQueue->flags & 2)) { len = -1; n2x = mult * point1.x; n1x = mult * point1.x; mkQueue->x1 = mkQueue->x2 + mult * point1.x + sub1.x + sub2.x; } if (!(mkQueue->flags & 4)) { n2y = mult * point1.y; n1y = mult * point1.y; len = -1; mkQueue->y1 = mkQueue->y2 + mult * point1.y + sub1.y + sub2.y; } int px = 0; int py = 0; if (sub1.movement) { px = getFramesCount(itemIdx, subIdx, st2idx, 1); py = getFramesCount(itemIdx, subIdx, st2idx, 2); } if (mult > 1) { px += (mult - 1) * mov->countPhasesWithFlag(-1, 1); py += (mult - 1) * mov->countPhasesWithFlag(-1, 2); } if (mult > 0) { px += mov->countPhasesWithFlag(len, 1); py += mov->countPhasesWithFlag(len, 2); } if (sub2.movement) { px += getFramesCount(itemIdx, st1idx, subOffset, 1); py += getFramesCount(itemIdx, st1idx, subOffset, 2); } int dx1 = n1x - n2x; int dy1 = n1y - n2y; int x1, y1; if (px) { x1 = (int)((double)dx1 / (double)px); } else { x1 = 0; } if (py) { y1 = (int)((double)dy1 / (double)py); } else { y1 = 0; } Common::Point x2, y2; y2.x = dx1 - px * x1; y2.y = dy1 - py * y1; if (n1x - n2x == px * x1) x2.x = 0; else x2.x = (dx1 - px * x1) / abs(dx1 - px * x1); if (dy1 == py * y1) x2.y = 0; else x2.y = (dy1 - py * y1) / abs(dy1 - py * y1); MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand2 *ex2; for (int i = subIdx; i != st2idx;) { const MGMSubItem &s = _items[itemIdx].subItems[i + st2idx * _items[itemIdx].statics.size()]; ex2 = createCommand(s.movement, mkQueue->ani->_id, x1, y1, x2, y2, -1); ex2->_parId = mq->_id; ex2->_param = mkQueue->ani->_odelay; mq->addExCommandToEnd(ex2); i = s.staticsIndex; } for (int i = 0; i < mult; ++i) { int plen; if (i == mult - 1) plen = len; else plen = -1; ex2 = createCommand(mov, mkQueue->ani->_id, x1, y1, x2, y2, plen); ex2->_parId = mq->_id; ex2->_param = mkQueue->ani->_odelay; mq->addExCommandToEnd(ex2); } for (int j = st1idx; j != subOffset;) { const MGMSubItem &s = _items[itemIdx].subItems[j + subOffset * _items[itemIdx].statics.size()]; ex2 = createCommand(s.movement, mkQueue->ani->_id, x1, y1, x2, y2, -1); ex2->_parId = mq->_id; ex2->_param = mkQueue->ani->_odelay; mq->addExCommandToEnd(ex2); j = s.staticsIndex; } ExCommand *ex = new ExCommand(mkQueue->ani->_id, 5, -1, mkQueue->x1, mkQueue->y1, 0, 1, 0, 0, 0); ex->_z = mkQueue->field_1C; ex->_param = mkQueue->ani->_odelay; ex->_field_24 = 0; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); debugC(3, kDebugPathfinding, "AniHandler::genMovement. (2) movements1 sz: %d movements2 sz: %d", _items[itemIdx].movements1.size(), _items[itemIdx].movements2.size()); return mq; } int AniHandler::getFramesCount(int idx, int subIdx, int endIdx, int flag) { int res = 0; if (endIdx < 0) return 0; while (subIdx != endIdx) { if (subIdx < 0) break; res += _items[idx].subItems[subIdx + endIdx * _items[idx].statics.size()].movement->countPhasesWithFlag(0xffffffff, flag); subIdx = _items[idx].subItems[subIdx + endIdx * _items[idx].statics.size()].staticsIndex; } return res; } void AniHandler::putObjectToStatics(StaticANIObject *ani, int staticsId) { debugC(4, kDebugPathfinding, "AniHandler::putObjectToStatics(*%d, %d)", ani->_id, staticsId); if (getIndex(ani->_id) == -1) return; if (ani->_movement) { ani->queueMessageQueue(0); ani->_movement->gotoLastFrame(); ani->_statics = ani->_movement->_staticsObj2; int x = ani->_movement->_ox; int y = ani->_movement->_oy; ani->_movement = 0; ani->setOXY(x, y); } if (ani->_statics) { const Common::Point point = getTransitionSize(ani->_id, ani->_statics->_staticsId, staticsId); ani->setOXY(ani->_ox + point.x, ani->_oy + point.y); ani->_statics = ani->getStaticsById(staticsId); } } Common::Point AniHandler::getTransitionSize(int objectId, int staticsId1, int staticsId2) { debugC(4, kDebugPathfinding, "AniHandler::getTransitionSize(%d, %d, %d)", objectId, staticsId1, staticsId2); int idx = getIndex(objectId); if (idx == -1) { return Common::Point(-1, -1); } int st1idx = getStaticsIndexById(idx, staticsId1); int st2idx = getStaticsIndexById(idx, staticsId2); if (st1idx == st2idx) { return Common::Point(0, 0); } int subidx = st1idx + st2idx * _items[idx].statics.size(); if (!_items[idx].subItems[subidx].movement) { clearVisitsList(idx); seekWay(idx, st1idx, st2idx, false, true); if (!_items[idx].subItems[subidx].movement) { clearVisitsList(idx); seekWay(idx, st1idx, st2idx, true, false); } } const MGMSubItem &sub = _items[idx].subItems[subidx]; if (!sub.movement) { return Common::Point(0, 0); } return Common::Point(sub.x, sub.y); } int AniHandler::getStaticsIndexById(int idx, int16 id) { if (!_items[idx].statics.size()) return -1; for (uint i = 0; i < _items[idx].statics.size(); i++) { if (_items[idx].statics[i]->_staticsId == id) return i; } return -1; } int AniHandler::getStaticsIndex(int idx, Statics *st) { if (!_items[idx].statics.size()) return -1; for (uint i = 0; i < _items[idx].statics.size(); i++) { if (_items[idx].statics[i] == st) return i; } return -1; } void AniHandler::clearVisitsList(int idx) { debugC(2, kDebugPathfinding, "AniHandler::clearVisitsList(%d)", idx); for (uint i = 0; i < _items[idx].movements2.size(); i++) _items[idx].movements2[i] = 0; debugC(3, kDebugPathfinding, "AniHandler::clearVisitsList. movements1 sz: %d movements2 sz: %d", _items[idx].movements1.size(), _items[idx].movements2.size()); } int AniHandler::seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop) { MGMItem &item = _items[idx]; int subIdx = st1idx + st2idx * item.statics.size(); debugC(2, kDebugPathfinding, "AniHandler::seekWay(%d, %d, %d, %d, %d)", idx, st1idx, st2idx, flip, flop); if (st1idx == st2idx) { item.subItems[subIdx].reset(); return 0; } if (item.subItems[subIdx].movement) return item.subItems[subIdx].field_8; Common::Point point; debugC(3, kDebugPathfinding, "AniHandler::seekWay. movements1 sz: %d movements2 sz: %d", item.movements1.size(), item.movements2.size()); for (uint i = 0; i < item.movements1.size(); i++) { Movement *mov = item.movements1[i]; if (mov->_staticsObj1 == item.statics[st1idx]) { if (item.movements2[i] || (flop && !mov->_field_50)) continue; item.movements2[i] = 1; int stidx = getStaticsIndex(idx, mov->_staticsObj2); int recalc = seekWay(idx, stidx, st2idx, flip, flop); int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); debugC(1, kDebugPathfinding, "AniHandler::seekWay, want idx: %d, off: %d (%d + %d), sz: %d", idx, stidx + st2idx * _items[idx].statics.size(), stidx, st2idx, item.subItems.size()); int newsz = sz + item.subItems[stidx + st2idx * _items[idx].statics.size()].field_C; if (recalc < 0) continue; if (!item.subItems[subIdx].movement || item.subItems[subIdx].field_8 > recalc + 1 || (item.subItems[subIdx].field_8 == recalc + 1 && item.subItems[subIdx].field_C > newsz)) { item.subItems[subIdx].movement = mov; item.subItems[subIdx].staticsIndex = stidx; item.subItems[subIdx].field_8 = recalc + 1; item.subItems[subIdx].field_C = newsz; point = mov->calcSomeXY(0, -1); item.subItems[subIdx].x = item.subItems[stidx + st2idx * _items[idx].statics.size()].x + point.x; item.subItems[subIdx].y = item.subItems[stidx + st2idx * _items[idx].statics.size()].y + point.y; } } else if (flip) { if (mov->_staticsObj2 != item.statics[st1idx]) continue; if (item.movements2[i] || (flop && !mov->_field_50)) continue; item.movements2[i] = 1; int stidx = getStaticsIndex(idx, mov->_staticsObj1); int recalc = seekWay(idx, stidx, st2idx, flip, flop); if (recalc < 0) continue; if (!item.subItems[subIdx].movement || item.subItems[subIdx].field_8 > recalc + 1) { item.subItems[subIdx].movement = mov; item.subItems[subIdx].staticsIndex = stidx; item.subItems[subIdx].field_8 = recalc + 1; int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); item.subItems[subIdx].field_C = sz + item.subItems[stidx + st2idx * _items[idx].statics.size()].field_C; point = mov->calcSomeXY(0, -1); item.subItems[subIdx].x = item.subItems[stidx + st2idx * _items[idx].statics.size()].x - point.x; item.subItems[subIdx].y = item.subItems[stidx + st2idx * _items[idx].statics.size()].y - point.y; } } } if (item.subItems[subIdx].movement) return item.subItems[subIdx].field_8; return -1; } int AniHandler::getNumMovements(int objectId, int idx1, int idx2) { debugC(4, kDebugPathfinding, "AniHandler::getNumMovements(%d, %d, %d)", objectId, idx1, idx2); int idx = getIndex(objectId); if (idx != -1) { int from = getStaticsIndexById(idx, idx1); int to = getStaticsIndexById(idx, idx2); debugC(1, kDebugPathfinding, "WWW 6, want idx: %d, off: %d", idx, from + to * _items[idx].statics.size()); const MGMSubItem &sub = _items[idx].subItems[from + to * _items[idx].statics.size()]; if (sub.movement) { idx = sub.field_8; } else { clearVisitsList(idx); idx = seekWay(idx, from, to, 0, 1); } } return idx; } Common::Point AniHandler::getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag) { Common::Point point = mov->calcSomeXY(0, -1); int p1x = point.x; int p1y = point.y; int newmult = 0; if (abs(p1y) > abs(p1x)) { if (mov->calcSomeXY(0, -1).y) newmult = (int)((double)y / mov->calcSomeXY(0, -1).y); } else if (mov->calcSomeXY(0, -1).x) { newmult = (int)((double)x / mov->calcSomeXY(0, -1).x); } if (newmult < 0) newmult = 0; *mult = newmult; int phase = 1; int sz; if (flag) { if (abs(p1y) > abs(p1x)) { while (abs(p1y * newmult + mov->calcSomeXY(0, phase).y) < abs(y)) { sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); if (phase > sz) break; phase++; } } else { while (abs(p1x * newmult + mov->calcSomeXY(0, phase).x) < abs(x)) { sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); if (phase >= sz) break; phase++; } } *len = phase - 1; } else { *len = -1; } int p2x = 0; int p2y = 0; if (!*len) *len = -1; if (*len > 0) { ++*mult; point = mov->calcSomeXY(0, *len); p2x = point.x; p2y = point.y; if (abs(p1y) > abs(p1x)) p2x = p1x; else p2y = p1y; } return Common::Point(p2x + p1x * newmult, p2y + p1y * newmult); } ExCommand2 *AniHandler::createCommand(Movement *mov, int objId, int x1, int y1, Common::Point &x2, Common::Point &y2, int len) { debugC(2, kDebugPathfinding, "AniHandler::createCommand(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2.x, x2.y, y2.x, y2.y, len); uint cnt; if (mov->_currMovement) cnt = mov->_currMovement->_dynamicPhases.size(); else cnt = mov->_dynamicPhases.size(); if (len > 0 && cnt > (uint)len) cnt = len; PointList points(cnt); for (uint i = 0; i < cnt; i++) { int flags = mov->getDynamicPhaseByIndex(i)->getDynFlags(); if (flags & 1) { points[i].x = x1 + x2.x; y2.x -= x2.x; if (!y2.x) x2.x = 0; } if (flags & 2) { points[i].y = y1 + x2.y; y2.y -= x2.y; if (!y2.y) x2.y = 0; } } ExCommand2 *ex = new ExCommand2(20, objId, points); ex->_excFlags = 2; ex->_messageNum = mov->_id; ex->_z = len; ex->_field_24 = 1; ex->_param = -1; return ex; } } // End of namespace Fullpipe