/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_ANIHANDLER_H #define FULLPIPE_ANIHANDLER_H namespace Fullpipe { class ExCommand2; class Movement; class Statics; struct MGMSubItem { Movement *movement; int staticsIndex; int field_8; int field_C; int x; int y; MGMSubItem(); void reset() { movement = nullptr; staticsIndex = 0; field_8 = 0; field_C = 0; x = 0; y = 0; } }; struct MGMItem { int16 objId; Common::Array subItems; Common::Array statics; Common::Array movements1; Common::Array movements2; MGMItem(); }; struct MakeQueueStruct { StaticANIObject *ani; int staticsId1; int staticsId2; int movementId; int field_10; int x1; int y1; int field_1C; int x2; int y2; int flags; MakeQueueStruct() { reset(); } void reset() { ani = nullptr; staticsId1 = 0; staticsId2 = 0; movementId = 0; field_10 = 0; x1 = 0; y1 = 0; field_1C = 0; x2 = 0; y2 = 0; flags = 0; } }; class AniHandler : public CObject { protected: Common::Array _items; public: void detachAllObjects(); void attachObject(int objId); void resetData(int objId); int getIndex(int objId); MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue); void putObjectToStatics(StaticANIObject *ani, int staticsId); Common::Point getTransitionSize(int aniId, int staticsId1, int staticsId2); int getStaticsIndexById(int idx, int16 id); int getStaticsIndex(int idx, Statics *st); void clearVisitsList(int idx); int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop); Common::Point getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag); ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point &x2, Common::Point &y2, int len); MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr); int getFramesCount(int idx, int subIdx, int subOffset, int flag); int getNumMovements(int objectId, int idx1, int idx2); }; } // End of namespace Fullpipe #endif /* FULLPIPE_ANIHANDLER_H */