/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/constants.h" #include "fullpipe/fullpipe.h" #include "fullpipe/gameloader.h" #include "fullpipe/scene.h" namespace Fullpipe { Console::Console(FullpipeEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); } bool Console::Cmd_Scene(int argc, const char **argv) { if (argc != 2) { int sceneTag = _vm->_currentScene->_sceneId; debugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag); debugPrintf("Use %s to change the current scene\n", argv[0]); return true; } else { int scene = _vm->convertScene(atoi(argv[1])); _vm->_gameLoader->loadScene(726); _vm->_gameLoader->gotoScene(726, TrubaLeft); if (scene != 726) _vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene)); return false; } } } // End of namespace Fullpipe