/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "fullpipe/fullpipe.h" #include "fullpipe/gameloader.h" namespace Fullpipe { const char *FullpipeEngine::getGameId() const { return _gameDescription->gameId; } } static const PlainGameDescriptor fullpipeGames[] = { {"fullpipe", "Full Pipe"}, {0, 0} }; namespace Fullpipe { static const ADGameDescription gameDescriptions[] = { // Fullpipe Russian version { "fullpipe", 0, AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272), Common::RU_RUS, Common::kPlatformWindows, ADGF_DROPPLATFORM, GUIO1(GUIO_NONE) }, // Fullpipe German version { "fullpipe", 0, AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272), Common::RU_RUS, Common::kPlatformWindows, ADGF_DROPPLATFORM, GUIO1(GUIO_NONE) }, AD_TABLE_END_MARKER }; } // End of namespace Fullpipe class FullpipeMetaEngine : public AdvancedMetaEngine { public: FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) { _singleId = "fullpipe"; } virtual const char *getName() const { return "Fullpipe Engine"; } virtual const char *getOriginalCopyright() const { return "Fullpipe Engine (C) Pipe Studio"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual int getMaximumSaveSlot() const { return 8; } virtual SaveStateList listSaves(const char *target) const; virtual bool simpleSaveNames() const; virtual void removeSaveState(const char *target, int slot) const; virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSupportsLoadingDuringStartup); } SaveStateList FullpipeMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern("fullpipe.s##"); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { Fullpipe::FullpipeSavegameHeader header; Fullpipe::readSavegameHeader(in, header); saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); delete header.thumbnail; delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } bool FullpipeMetaEngine::simpleSaveNames() const { return false; } void FullpipeMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot)); } SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( Fullpipe::getSavegameFile(slot)); if (f) { Fullpipe::FullpipeSavegameHeader header; Fullpipe::readSavegameHeader(f, header); delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); desc.setThumbnail(header.thumbnail); return desc; } return SaveStateDescriptor(); } bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Fullpipe::FullpipeEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(FULLPIPE) REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine); #else REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine); #endif