/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_FLOATERS_H #define FULLPIPE_FLOATERS_H namespace Fullpipe { class StaticANIObject; class Scene; struct FloaterArray1 { int val1; int val2; }; struct FloaterArray2 { StaticANIObject *ani; int val2; int val3; int val4; int val5; int val6; int val7; int val8; double val9; double val11; int val13; int countdown; int val15; int fflags; }; class Floaters { public: //HRGN hRgn; Common::Array _array1; Common::Array _array2; void init(GameVar *var); void genFlies(Scene *sc, int x, int y, int a5, int a6); void update(); void stopAll(); }; } // End of namespace Fullpipe #endif /* FULLPIPE_FLOATERS_H */