/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_GAMELOADER_H #define FULLPIPE_GAMELOADER_H #include "fullpipe/objects.h" #include "fullpipe/inventory.h" #include "fullpipe/messages.h" namespace Fullpipe { class SceneTag; class CMctlCompound; class CInputController; class CInteractionController; class CGameLoader : public CObject { public: CGameLoader(); virtual ~CGameLoader(); virtual bool load(MfcArchive &file); bool loadScene(int sceneId); bool gotoScene(int sceneId, int entranceId); bool preloadScene(int sceneId, int entranceId); void updateSystems(int counterdiff); int getSceneTagBySceneId(int sceneId, SceneTag **st); void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); GameProject *_gameProject; CInteractionController *_interactionController; CInputController *_inputController; CInventory2 _inventory; Sc2Array _sc2array; void *_sceneSwitcher; void *_preloadCallback; void *_readSavegameCallback; int16 _field_F8; int16 _field_FA; PreloadItems _preloadItems; CGameVar *_gameVar; char *_gameName; ExCommand _exCommand; int _updateCounter; int _preloadSceneId; int _preloadEntranceId; }; CInventory2 *getGameLoaderInventory(); CInteractionController *getGameLoaderInteractionController(); CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); } // End of namespace Fullpipe #endif /* FULLPIPE_GAMELOADER_H */