/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/gfx.h" #include "fullpipe/statics.h" #include "fullpipe/scene.h" #include "fullpipe/interaction.h" #include "fullpipe/gameloader.h" #include "common/memstream.h" namespace Fullpipe { Background::Background() { _x = 0; _y = 0; _messageQueueId = 0; _bigPictureArray1Count = 0; _bigPictureArray2Count = 0; _bigPictureArray = 0; _bgname = 0; _palette = 0; } Background::~Background() { _picObjList.clear(); for (int i = 0; i < _bigPictureArray1Count; i++) { for (int j = 0; j < _bigPictureArray2Count; j++) delete _bigPictureArray[i][j]; free(_bigPictureArray[i]); } free(_bigPictureArray); } bool Background::load(MfcArchive &file) { debug(5, "Background::load()"); _bgname = file.readPascalString(); int count = file.readUint16LE(); for (int i = 0; i < count; i++) { PictureObject *pct = new PictureObject(); pct->load(file, i == 0); addPictureObject(pct); } assert(g_fp->_gameProjectVersion >= 4); _bigPictureArray1Count = file.readUint32LE(); assert(g_fp->_gameProjectVersion >= 5); _bigPictureArray2Count = file.readUint32LE(); _bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **)); debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count); for (int i = 0; i < _bigPictureArray1Count; i++) { _bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *)); for (int j = 0; j < _bigPictureArray2Count; j++) { _bigPictureArray[i][j] = new BigPicture(); _bigPictureArray[i][j]->load(file); } } return true; } void Background::addPictureObject(PictureObject *pct) { if (pct->_okeyCode) pct->renumPictures(&_picObjList); bool inserted = false; for (uint i = 1; i < _picObjList.size(); i++) { if (_picObjList[i]->_priority <= pct->_priority) { _picObjList.insert_at(i, pct); inserted = true; break; } } if (!inserted) { _picObjList.push_back(pct); } } PictureObject::PictureObject() { _ox = 0; _oy = 0; _picture = 0; _ox2 = 0; _oy2 = 0; _pictureObject2List = 0; _objtype = kObjTypePictureObject; } PictureObject::~PictureObject() { delete _picture; _pictureObject2List->clear(); delete _pictureObject2List; } PictureObject::PictureObject(PictureObject *src) : GameObject(src) { _picture = src->_picture; _ox2 = _ox; _oy2 = _oy; _pictureObject2List = src->_pictureObject2List; _objtype = kObjTypePictureObject; } bool PictureObject::load(MfcArchive &file, bool bigPicture) { debug(5, "PictureObject::load()"); GameObject::load(file); if (bigPicture) _picture = new BigPicture(); else _picture = new Picture(); _picture->load(file); _pictureObject2List = new Common::Array; int count = file.readUint16LE(); if (count > 0) { GameObject *o = new GameObject(); o->load(file); _pictureObject2List->push_back(o); } _ox2 = _ox; _oy2 = _oy; #if 0 _picture->displayPicture(); #endif return true; } Common::Point *PictureObject::getDimensions(Common::Point *p) { _picture->getDimensions(p); return p; } void PictureObject::draw() { if (_flags & 1) _picture->draw(_ox, _oy, 2, 0); else _picture->draw(_ox, _oy, 0, 0); } void PictureObject::drawAt(int x, int y) { if (x == -1) x = _ox; if (y == -1) y = _oy; _picture->_x = x; _picture->_y = y; if (_flags & 1) _picture->draw(x, y, 2, 0); else _picture->draw(x, y, 0, 0); } bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) { if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) { error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); return false; } if (picAniInfo->type & 2) { setOXY(picAniInfo->ox, picAniInfo->oy); _priority = picAniInfo->priority; _okeyCode = picAniInfo->field_8; setFlags(picAniInfo->flags); _field_8 = picAniInfo->field_24; return true; } return false; } bool PictureObject::isPointInside(int x, int y) { bool res; int oldx = _picture->_x; int oldy = _picture->_y; _picture->_x = _ox; _picture->_y = _oy; res = _picture->isPointInside(x, y); _picture->_x = oldx; _picture->_y = oldy; return res; } bool PictureObject::isPixelHitAtPos(int x, int y) { int oldx = _picture->_x; int oldy = _picture->_y; _picture->_x = _ox; _picture->_y = _oy; bool res = _picture->isPixelHitAtPos(x, y); _picture->_x = oldx; _picture->_y = oldy; return res; } void PictureObject::setOXY2() { _ox2 = _ox; _oy2 = _oy; } GameObject::GameObject() { _okeyCode = 0; _flags = 0; _id = 0; _ox = 0; _oy = 0; _priority = 0; _field_20 = 0; _field_8 = 0; _objectName = 0; } GameObject::GameObject(GameObject *src) { _okeyCode = 1; _flags = 0; _id = src->_id; _objectName = (char *)calloc(strlen(src->_objectName) + 1, 1); strncpy(_objectName, src->_objectName, strlen(src->_objectName)); _ox = src->_ox; _oy = src->_oy; _priority = src->_priority; _field_20 = 1; _field_8 = src->_field_8; } GameObject::~GameObject() { free(_objectName); } bool GameObject::load(MfcArchive &file) { debug(5, "GameObject::load()"); _okeyCode = 0; _flags = 0; _field_20 = 0; _id = file.readUint16LE(); _objectName = file.readPascalString(); _ox = file.readUint32LE(); _oy = file.readUint32LE(); _priority = file.readUint16LE(); if (g_fp->_gameProjectVersion >= 11) { _field_8 = file.readUint32LE(); } return true; } void GameObject::setOXY(int x, int y) { _ox = x; _oy = y; } void GameObject::renumPictures(Common::Array *lst) { int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); for (uint i = 0; i < lst->size(); i++) { if (_id == ((GameObject *)((*lst)[i]))->_id) buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1; } if (buf[_okeyCode]) { uint count; for (count = 1; buf[count] && count < lst->size() + 2; count++) ; _okeyCode = count; } free(buf); } void GameObject::renumPictures(Common::Array *lst) { int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); for (uint i = 0; i < lst->size(); i++) { if (_id == ((GameObject *)((*lst)[i]))->_id) buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1; } if (buf[_okeyCode]) { uint count; for (count = 1; buf[count] && count < lst->size() + 2; count++) ; _okeyCode = count; } free(buf); } bool GameObject::getPicAniInfo(PicAniInfo *info) { if (_objtype == kObjTypePictureObject) { info->type = 2; info->objectId = _id; info->sceneId = 0; info->field_8 = _okeyCode; info->flags = _flags; info->field_24 = _field_8; info->ox = _ox; info->oy = _oy; info->priority = _priority; warning("Yep %d", _id); return true; } if (_objtype == kObjTypeStaticANIObject) { StaticANIObject *ani = (StaticANIObject *)this; info->type = (ani->_messageQueueId << 16) | 1; info->objectId = ani->_id; info->field_8 = ani->_okeyCode; info->sceneId = ani->_sceneId; info->flags = ani->_flags; info->field_24 = ani->_field_8; if (ani->_movement) { info->ox = ani->_movement->_ox; info->oy = ani->_movement->_oy; } else { info->ox = ani->_ox; info->oy = ani->_oy; } info->priority = ani->_priority; if (ani->_statics) info->staticsId = ani->_statics->_staticsId; if (ani->_movement) { info->movementId = ani->_movement->_id; info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex; } info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex; return true; } return false; } bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) { if (!(picAniInfo->type & 3)) { warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); return false; } if (picAniInfo->type & 3) { setOXY(picAniInfo->ox, picAniInfo->oy); _priority = picAniInfo->priority; _okeyCode = picAniInfo->field_8; setFlags(picAniInfo->flags); _field_8 = picAniInfo->field_24; } if (picAniInfo->type & 1) { StaticANIObject *ani = (StaticANIObject *)this; ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff; if (picAniInfo->staticsId) { ani->_statics = ani->getStaticsById(picAniInfo->staticsId); } else { ani->_statics = 0; } if (picAniInfo->movementId) { ani->_movement = ani->getMovementById(picAniInfo->movementId); if (ani->_movement) ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex); } else { ani->_movement = 0; } ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex); } return true; } Picture::Picture() { _x = 0; _y = 0; _field_44 = 0; _field_54 = 0; _bitmap = 0; _alpha = -1; _paletteData = 0; _convertedBitmap = 0; _memoryObject2 = 0; _width = 0; _height = 0; } Picture::~Picture() { freePicture(); _bitmap = 0; if (_memoryObject2) delete _memoryObject2; if (_paletteData) free(_paletteData); if (_convertedBitmap) { delete _convertedBitmap; _convertedBitmap = 0; } } void Picture::freePicture() { debug(5, "Picture::freePicture(): file: %s", _memfilename); if (_bitmap) { if (testFlags() && !_field_54) { freeData(); //free(_bitmap); _bitmap = 0; } } if (_bitmap) { _bitmap = 0; _data = 0; } if (_convertedBitmap) { free(_convertedBitmap->_pixels); delete _convertedBitmap; _convertedBitmap = 0; } } void Picture::freePixelData() { freePicture(); freeData(); } bool Picture::load(MfcArchive &file) { debug(5, "Picture::load()"); MemoryObject::load(file); _x = file.readUint32LE(); _y = file.readUint32LE(); _field_44 = file.readUint16LE(); assert(g_fp->_gameProjectVersion >= 2); _width = file.readUint32LE(); _height = file.readUint32LE(); _mflags |= 1; _memoryObject2 = new MemoryObject2; _memoryObject2->load(file); if (_memoryObject2->_data) { setAOIDs(); } assert (g_fp->_gameProjectVersion >= 12); _alpha = file.readUint32LE() & 0xff; int havePal = file.readUint32LE(); if (havePal > 0) { _paletteData = (byte *)calloc(1024, 1); file.read(_paletteData, 1024); } getData(); debug(5, "Picture::load: loaded <%s>", _memfilename); return true; } void Picture::setAOIDs() { int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale; int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale; _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *)); int pitch = 2 * h; byte *ptr = _memoryObject2->getData(); for (int i = 0; i < w; i++) { _memoryObject2->_rows[i] = ptr; ptr += pitch; } } void Picture::init() { debug(5, "Picture::init(), %s", _memfilename); MemoryObject::getData(); _bitmap = new Bitmap(); getDibInfo(); _bitmap->_flags |= 0x1000000; } Common::Point *Picture::getDimensions(Common::Point *p) { p->x = _width; p->y = _height; return p; } void Picture::getDibInfo() { int off = _dataSize & ~0xf; debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize); if (!_dataSize) { warning("Picture::getDibInfo(): Empty data size"); return; } if (_dataSize != off) { warning("Uneven data size: 0x%x", _dataSize); } if (!_data) { warning("Picture::getDibInfo: data is empty <%s>", _memfilename); MemoryObject::load(); } Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32); _bitmap->load(s); _bitmap->_pixels = _data; _bitmap->decode((int32 *)(_paletteData ? _paletteData : g_fp->_globalPalette)); _bitmap->_pixels = 0; } Bitmap *Picture::getPixelData() { if (!_bitmap) init(); return _bitmap; } void Picture::draw(int x, int y, int style, int angle) { int x1 = x; int y1 = y; debug(7, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename); if (x != -1) x1 = x; if (y != -1) y1 = y; if (!_bitmap) init(); if (!_bitmap) return; if ((_alpha & 0xff) < 0xff) { debug(7, "Picture:draw: alpha = %0x", _alpha); } byte *pal = _paletteData; if (!pal) { //warning("Picture:draw: using global palette"); pal = g_fp->_globalPalette; } Common::Point point; switch (style) { case 1: //flip getDimensions(&point); _bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + point.y, pal, _alpha); break; case 2: //vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999); //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0); _bitmap->drawShaded(2, x1, y1, pal, _alpha); //vrtSetFadeRatio(g_vrtDrawHandle, 0.0); //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0); break; default: if (angle) drawRotated(x1, y1, angle); else { _bitmap->putDib(x1, y1, (int32 *)pal, _alpha); } } } void Picture::drawRotated(int x, int y, int angle) { warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle); } void Picture::displayPicture() { if (!g_fp->_gameContinue) return; getData(); init(); if (!_dataSize) return; g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600); draw(0, 0, 0, 0); g_fp->updateEvents(); g_fp->_system->delayMillis(10); g_fp->_system->updateScreen(); while (g_fp->_gameContinue) { g_fp->updateEvents(); g_fp->_system->delayMillis(10); g_fp->_system->updateScreen(); if (g_fp->_keyState == ' ') { g_fp->_keyState = Common::KEYCODE_INVALID; break; } } } void Picture::setPaletteData(byte *pal) { if (_paletteData) free(_paletteData); if (pal) { _paletteData = (byte *)malloc(1024); memcpy(_paletteData, pal, 1024); } } void Picture::copyMemoryObject2(Picture *src) { if (_width == src->_width && _height == src->_height) { if (src->_memoryObject2 && src->_memoryObject2->_rows && _memoryObject2) { byte *data = loadData(); _memoryObject2->copyData(data, _dataSize); setAOIDs(); } } } bool Picture::isPointInside(int x, int y) { if (x >= _x) { if (y >= _y && x < _x + _width && y < _y + _height) return true; } return false; } bool Picture::isPixelHitAtPos(int x, int y) { if (x < _x || y < _y || x >= _x + _width || y >= _y + _height) return false; if (!_bitmap) init(); _bitmap->_x = _x; _bitmap->_y = _y; return _bitmap->isPixelHitAtPos(x, y); } int Picture::getPixelAtPos(int x, int y) { return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale); return false; } int Picture::getPixelAtPosEx(int x, int y) { if (x < 0 || y < 0) return 0; if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale && y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale && _memoryObject2 != 0 && _memoryObject2->_rows != 0) return _memoryObject2->_rows[x][2 * y]; return 0; } Bitmap::Bitmap() { _x = 0; _y = 0; _width = 0; _height = 0; _pixels = 0; _type = 0; _dataSize = 0; _flags = 0; _surface = 0; _flipping = Graphics::FLIP_NONE; } Bitmap::Bitmap(Bitmap *src) { _x = src->_x; _y = src->_y; _flags = src->_flags; _dataSize = src->_dataSize; _type = src->_type; _width = src->_width; _height = src->_height; _pixels = src->_pixels; _surface = new Graphics::TransparentSurface(*src->_surface); _flipping = src->_flipping; } Bitmap::~Bitmap() { if (_pixels) free(_pixels); delete _surface; _pixels = 0; } void Bitmap::load(Common::ReadStream *s) { debug(5, "Bitmap::load()"); _x = s->readUint32LE(); _y = s->readUint32LE(); _width = s->readUint32LE(); _height = s->readUint32LE(); s->readUint32LE(); // pixels _type = s->readUint32LE(); _dataSize = s->readUint32LE(); _flags = s->readUint32LE(); debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize); debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags); } bool Bitmap::isPixelHitAtPos(int x, int y) { if (x < _x || x >= _width + _x || y < _y || y >= _y + _height) return false; if (!_surface) return false; return ((*((int32 *)_surface->getBasePtr(x, y)) & 0xff000000) != 0); } void Bitmap::decode(int32 *palette) { _surface = new Graphics::TransparentSurface; _surface->create(_width, _height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); if (_type == MKTAG('R', 'B', '\0', '\0')) putDibRB(palette); else putDibCB(palette); } void Bitmap::putDib(int x, int y, int32 *palette, int alpha) { debug(7, "Bitmap::putDib(%d, %d)", x, y); int x1 = x - g_fp->_sceneRect.left; int y1 = y - g_fp->_sceneRect.top; if (!_width || !_height || !_surface) return; Common::Rect sub(0, 0, _width, _height); if (x1 < 0) { sub.left = -x1; x1 = 0; } if (y1 < 0) { sub.top = -y1; y1 = 0; } if (x1 + sub.width() > 799) sub.right -= x1 + sub.width() - 799; if (y1 + sub.height() > 599) sub.bottom -= y1 + sub.height() - 599; if (sub.width() <= 0 || sub.height() <= 0) return; int alphac = TS_ARGB(0xff, alpha, 0xff, 0xff); _surface->blit(g_fp->_backgroundSurface, x1, y1, _flipping, &sub, alphac); g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(x1, y1), g_fp->_backgroundSurface.pitch, x1, y1, sub.width(), sub.height()); } bool Bitmap::putDibRB(int32 *palette) { uint32 *curDestPtr; int endy; int x; int start1; int fillLen; uint16 pixel; int y; uint16 *srcPtr2; uint16 *srcPtr; if (!palette) { debug(2, "Bitmap::putDibRB(): Both global and local palettes are empty"); return false; } debug(8, "Bitmap::putDibRB()"); endy = _height - 1; int startx = 0; int starty = 0; y = endy; srcPtr = (uint16 *)_pixels; bool breakup = false; for (y = endy; y >= starty && !breakup; y--) { x = startx; while ((pixel = *srcPtr++) != 0) { if (pixel == 0x100) { breakup = true; break; } while (pixel == 0x200 && y >= starty) { uint16 value = *srcPtr++; x += (byte)(value & 0xff); y -= (byte)((value >> 8) & 0xff); pixel = *srcPtr++; } if (y < starty || pixel == 0) break; start1 = x; fillLen = (byte)(pixel & 0xff); if (fillLen) { x += fillLen; if (start1 < 0) { fillLen += start1; if (fillLen > 0) start1 = 0; } if (fillLen > 0 || start1 >= 0) { if (x <= 799 + 1 || (fillLen += 799 - x + 1, fillLen > 0)) { if (y <= endy) { int bgcolor = palette[(pixel >> 8) & 0xff]; curDestPtr = (uint32 *)_surface->getBasePtr(start1, y); colorFill(curDestPtr, fillLen, bgcolor); } } } } else { fillLen = (pixel >> 8) & 0xff; srcPtr2 = srcPtr; x += fillLen; srcPtr += (fillLen + 1) >> 1; if (start1 < 0) { fillLen += start1; if (fillLen > 0) { srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1); start1 = 0; } } if (x > 799 + 1) { fillLen += 799 - x + 1; if (fillLen <= 0) continue; } if (y <= endy) { curDestPtr = (uint32 *)_surface->getBasePtr(start1, y); paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette); } } } } return false; } void Bitmap::putDibCB(int32 *palette) { uint32 *curDestPtr; int endx; int endy; int bpp; uint pitch; bool cb05_format; endx = _width - 1; endy = _height - 1; cb05_format = (_type == MKTAG('C', 'B', '\05', 'e')); if (!palette && !cb05_format) error("Bitmap::putDibCB(): Both global and local palettes are empty"); bpp = cb05_format ? 2 : 1; pitch = (bpp * _width + 3) & 0xFFFFFFFC; byte *srcPtr = &_pixels[pitch * endy]; if (endy < _height) srcPtr = &_pixels[pitch * (_height - 1)]; int starty = 0; int startx = 0; if (_flags & 0x1000000) { for (int y = starty; y <= endy; srcPtr -= pitch, y++) { curDestPtr = (uint32 *)_surface->getBasePtr(startx, y); copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format); } } else { for (int y = starty; y <= endy; srcPtr -= pitch, y++) { curDestPtr = (uint32 *)_surface->getBasePtr(startx, y); copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format); } } } void Bitmap::colorFill(uint32 *dest, int len, int32 color) { #if 0 if (blendMode) { if (blendMode != 1) error("vrtPutDib : RLE Fill : Invalid alpha blend mode"); colorFill = ptralphaFillColor16bit; } else { colorFill = ptrfillColor16bit; } #endif byte r, g, b; g_fp->_origFormat->colorToRGB(color, r, g, b); uint32 c = TS_ARGB(0xff, r, g, b); for (int i = 0; i < len; i++) *dest++ = c; } void Bitmap::paletteFill(uint32 *dest, byte *src, int len, int32 *palette) { #if 0 if (blendMode) { if (blendMode != 1) error("vrtPutDib : RLE Fill : Invalid alpha blend mode"); paletteFill = ptrcopierWithPaletteAlpha; } else { paletteFill = ptrcopierWithPalette; } #endif byte r, g, b; for (int i = 0; i < len; i++) { g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src++]) & 0xffff, r, g, b); *dest++ = TS_ARGB(0xff, r, g, b); } } void Bitmap::copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format) { #if 0 if (blendMode) { if (blendMode == 1) { if (cb05_format) copierKeyColor = ptrcopier16bitKeycolorAlpha; else copierKeyColor = ptrcopierKeycolorAlpha; } else { copier = 0; } } else if (cb05_format) { copierKeyColor = ptrcopier16bitKeycolor; } else { copierKeyColor = ptrkeyColor16bit; } #endif byte r, g, b; if (!cb05_format) { for (int i = 0; i < len; i++) { if (*src != keyColor) { g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src]) & 0xffff, r, g, b); *dest = TS_ARGB(0xff, r, g, b); } dest++; src++; } } else { int16 *src16 = (int16 *)src; for (int i = 0; i < len; i++) { if (*src16 != 0) { g_fp->_origFormat->colorToRGB(READ_LE_UINT16(src16) & 0xffff, r, g, b); *dest = TS_ARGB(0xff, r, g, b); } dest++; src16++; } } } void Bitmap::copier(uint32 *dest, byte *src, int len, int32 *palette, bool cb05_format) { #if 0 if (blendMode) { if (blendMode == 1) { if (cb05_format) copier = ptrcopier16bitAlpha; else copier = ptrcopierWithPaletteAlpha; } else { copier = 0; } } else if (cb05_format) { copier = ptrcopier16bit; } else { copier = ptrcopierWithPalette; } #endif byte r, g, b; if (!cb05_format) { for (int i = 0; i < len; i++) { g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src++]) & 0xffff, r, g, b); *dest++ = TS_ARGB(0xff, r, g, b); } } else { int16 *src16 = (int16 *)src; for (int i = 0; i < len; i++) { g_fp->_origFormat->colorToRGB(READ_LE_UINT32(src16++) & 0xffff, r, g, b); *dest++ = TS_ARGB(0xff, r, g, b); } } } Bitmap *Bitmap::reverseImage(bool flip) { if (flip) _flipping = Graphics::FLIP_H; else _flipping = Graphics::FLIP_NONE; return this; } Bitmap *Bitmap::flipVertical() { _flipping = Graphics::FLIP_V; return this; } void Bitmap::drawShaded(int type, int x, int y, byte *palette, int alpha) { warning("STUB: Bitmap::drawShaded(%d, %d, %d)", type, x, y); putDib(x, y, (int32 *)palette, alpha); } void Bitmap::drawRotated(int x, int y, int angle, byte *palette, int alpha) { warning("STUB: Bitmap::drawShaded(%d, %d, %d)", x, y, angle); putDib(x, y, (int32 *)palette, alpha); } bool BigPicture::load(MfcArchive &file) { debug(5, "BigPicture::load()"); Picture::load(file); return true; } void BigPicture::draw(int x, int y, int style, int angle) { if (!_bitmap) init(); if (_bitmap) { _bitmap->_flags &= 0xFEFFFFFF; int nx = _x; int ny = _y; if (x != -1) nx = x; if (y != -1) ny = y; if (_alpha < 0xFF) { //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, v9); } _bitmap->putDib(nx, ny, 0, 0xff); if (_alpha < 0xFF) { //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255); } } } Shadows::Shadows() { _staticAniObjectId = 0; _movementId = 0; _sceneId = 0; } bool Shadows::load(MfcArchive &file) { debug(5, "Shadows::load()"); _sceneId = file.readUint32LE(); _staticAniObjectId = file.readUint32LE(); _movementId = file.readUint32LE(); return true; } void Shadows::init() { Scene *scene = g_fp->accessScene(_sceneId); StaticANIObject *st; Movement *mov; if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0 && ((mov = st->getMovementById(_movementId)) != 0)) initMovement(mov); } void Shadows::initMovement(Movement *mov) { uint num; if (mov->_currMovement) num = mov->_currMovement->_dynamicPhases.size(); else num = mov->_dynamicPhases.size(); _items.clear(); _items.resize(num); Common::Point point; _items[0].dynPhase = (DynamicPhase *)mov->_staticsObj1; _items[0].dynPhase->getDimensions(&point); _items[0].width = point.x; _items[0].height = point.y; for (uint i = 1; i < num; i++) { _items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1); _items[i].dynPhase->getDimensions(&point); _items[i].width = point.x; _items[i].height = point.y; } } DynamicPhase *Shadows::findSize(int width, int height) { int idx = 0; int min = 1000; if (!_items.size()) return 0; for (uint i = 0; i < _items.size(); i++) { int w = abs(width - _items[i].width); if (w < min) { min = w; idx = i; } } return _items[idx].dynPhase; } void FullpipeEngine::drawAlphaRectangle(int x1, int y1, int x2, int y2, int alpha) { warning("STUB: FullpipeEngine::drawAlphaRectangle()"); } void FullpipeEngine::sceneFade(Scene *sc, bool direction) { warning("STUB: FullpipeEngine::sceneFade()"); #if 0 for (int dim = 0; dim < 255; dim += 20) { v5 = GetTickCount(); vrtSetAlphaBlendMode(*(_DWORD *)virt, 0, 255); sc->draw(); drawAlphaRectangle(0, 0, 800, 600, direction ? 255 - dim : dim); vrtFlush(*(_DWORD *)virt); v7 = GetTickCount(); if ( v7 - v5 < 42 ) Sleep(v5 - v7 + 42); } vrtSetAlphaBlendMode(*(_DWORD *)virt, 0, 255); #endif } } // End of namespace Fullpipe