/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_GFX_H #define FULLPIPE_GFX_H namespace Fullpipe { class DynamicPhase; class Movement; struct PicAniInfo; struct Bitmap { int _x; int _y; int _width; int _height; byte *_pixels; int _type; int _dataSize; int _flags; Bitmap(); Bitmap(Bitmap *src); ~Bitmap(); void load(Common::ReadStream *s); void putDib(int x, int y, int32 *palette); bool putDibRB(int32 *palette, int x = -1, int y = -1); void putDibCB(int32 *palette); void colorFill(uint16 *dest, int len, int32 color); void paletteFill(uint16 *dest, byte *src, int len, int32 *palette); void copierKeyColor(uint16 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format); void copier(uint16 *dest, byte *src, int len, int32 *palette, bool cb05_format); Bitmap *reverseImage(); Bitmap *reverseImageRB(); Bitmap *reverseImageCB(); Bitmap *reverseImageCB05(); Bitmap *flipVertical(); void drawShaded(int type, int x, int y, byte *palette); void drawRotated(int x, int y, int angle, byte *palette); bool isPixelHitAtPos(int x, int y); bool isPixelAtHitPosRB(int x, int y); }; class Picture : public MemoryObject { public: Common::Rect _rect; Bitmap *_convertedBitmap; int _x; int _y; int _field_44; int _width; int _height; Bitmap *_bitmap; int _field_54; MemoryObject2 *_memoryObject2; int _alpha; byte *_paletteData; void displayPicture(); public: Picture(); virtual ~Picture(); void freePicture(); virtual bool load(MfcArchive &file); void setAOIDs(); void init(); void getDibInfo(); Bitmap *getPixelData(); void draw(int x, int y, int style, int angle); void drawRotated(int x, int y, int angle); byte getAlpha() { return (byte)_alpha; } void setAlpha(byte alpha) { _alpha = alpha; } Common::Point *getDimensions(Common::Point *p); bool isPointInside(int x, int y); bool isPixelHitAtPos(int x, int y); int getPixelAtPos(int x, int y); int getPixelAtPosEx(int x, int y); byte *getPaletteData() { return _paletteData; } void setPaletteData(byte *pal); void copyMemoryObject2(Picture *src); }; class BigPicture : public Picture { public: BigPicture() {} virtual bool load(MfcArchive &file); }; class GameObject : public CObject { public: int16 _okeyCode; int _field_8; int16 _flags; int16 _id; char *_objectName; int _ox; int _oy; int _priority; int _field_20; public: GameObject(); GameObject(GameObject *src); ~GameObject(); virtual bool load(MfcArchive &file); void setOXY(int x, int y); void renumPictures(CPtrList *lst); void setFlags(int16 flags) { _flags = flags; } void clearFlags() { _flags = 0; } const char *getName() { return _objectName; } bool getPicAniInfo(PicAniInfo *info); bool setPicAniInfo(PicAniInfo *info); }; class PictureObject : public GameObject { public: Picture *_picture; CPtrList *_pictureObject2List; int _ox2; int _oy2; public: PictureObject(); PictureObject(PictureObject *src); bool load(MfcArchive &file, bool bigPicture); Common::Point *getDimensions(Common::Point *p); void draw(); void drawAt(int x, int y); bool setPicAniInfo(PicAniInfo *picAniInfo); bool isPointInside(int x, int y); bool isPixelHitAtPos(int x, int y); }; class Background : public CObject { public: CPtrList _picObjList; char *_bgname; int _x; int _y; int16 _messageQueueId; MemoryObject *_palette; int _bigPictureArray1Count; int _bigPictureArray2Count; BigPicture ***_bigPictureArray; public: Background(); virtual bool load(MfcArchive &file); void addPictureObject(PictureObject *pct); BigPicture *getBigPicture(int x, int y) { return _bigPictureArray[x][y]; } }; struct ShadowsItem { int width; int height; DynamicPhase *dynPhase; }; typedef Common::Array ShadowsItemArray; class Shadows : public CObject { int _sceneId; int _staticAniObjectId; int _movementId; ShadowsItemArray _items; public: Shadows(); virtual bool load(MfcArchive &file); void init(); void initMovement(Movement *mov); DynamicPhase *findSize(int width, int height); }; } // End of namespace Fullpipe #endif /* FULLPIPE_GFX_H */