/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_GFX_H #define FULLPIPE_GFX_H namespace Fullpipe { class ShadowsItemArray : public Common::Array, public CObject { public: virtual bool load(MfcArchive &file); }; class Picture : public MemoryObject { Common::Rect _rect; int _convertedBitmap; int _x; int _y; int _field_44; int _width; int _height; int _bitmap; int _field_54; int _memoryObject2; int _alpha; int _paletteData; public: Picture(); virtual bool load(MfcArchive &file); }; class BigPicture : public Picture { public: BigPicture(); virtual bool load(MfcArchive &file); }; class GameObject : public CObject { friend class PictureObject; int16 _field_4; int16 _field_6; int _field_8; int16 _flags; int16 _id; char *_stringObj; int _ox; int _oy; int _priority; int _field_20; public: GameObject(); virtual bool load(MfcArchive &file); }; class PictureObject : public GameObject { Picture *_picture; CPtrList *_pictureObject2List; int _ox2; int _oy2; public: PictureObject(); bool load(MfcArchive &file, bool bigPicture); }; class Background : public CObject { CPtrList _list; char *_stringObj; int _x; int _y; int16 _messageQueueId; int _colorMemoryObj; int _bigPictureArray1Count; int _bigPictureArray2Count; int _bigPictureArray; public: Background(); virtual bool load(MfcArchive &file); void addPictureObject(PictureObject *pct); }; class Shadows { //CObject obj; int sceneId; int staticAniObjectId; int movementId; ShadowsItemArray items; }; } // End of namespace Fullpipe #endif /* FULLPIPE_GFX_H */