/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_INPUT_H #define FULLPIPE_INPUT_H namespace Fullpipe { void setInputDisabled(bool state); class CInputControllerItemArray : public CObArray { }; class CInputController { //CObject obj; int _flag; int _flags; int _cursorHandle; int _hCursor; int _field_14; int _cursorId; int _cursorIndex; CInputControllerItemArray _cursorsArray; Common::Rect _cursorBounds; int _cursorItemPicture; public: CInputController(); void setInputDisabled(bool state); }; } // End of namespace Fullpipe #endif /* FULLPIPE_INPUT_H */