/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/interaction.h" #include "fullpipe/gameloader.h" namespace Fullpipe { int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) { return getGameLoaderInteractionController()->handleInteraction(subject, object, invId); } bool CInteractionController::load(MfcArchive &file) { debug(5, "CInteractionController::load()"); return _interactions.load(file); } void CInteractionController::sortInteractions(int sceneId) { warning("STUB: CInteractionController::sortInteractions(%d)", sceneId); } int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) { warning("STUB: CInteractionController::handleInteraction()"); return 0; } CInteraction::CInteraction() { _objectId1 = 0; _objectId2 = 0; _staticsId1 = 0; _objectId3 = 0; _objectState2 = 0; _objectState1 = 0; _messageQueue = 0; _flags = 0; _yOffs = 0; _xOffs = 0; _staticsId2 = 0; _field_28 = 0; _sceneId = -1; _actionName = 0; } bool CInteraction::load(MfcArchive &file) { debug(5, "CInteraction::load()"); _objectId1 = file.readUint16LE(); _objectId2 = file.readUint16LE(); _staticsId1 = file.readUint16LE(); _staticsId2 = file.readUint16LE(); _objectId3 = file.readUint16LE(); _objectState2 = file.readUint32LE(); _objectState1 = file.readUint32LE(); _xOffs = file.readUint32LE(); _yOffs = file.readUint32LE(); _sceneId = file.readUint32LE(); _flags = file.readUint32LE(); _actionName = file.readPascalString(); _messageQueue = (MessageQueue *)file.readClass(); return true; } bool EntranceInfo::load(MfcArchive &file) { debug(5, "EntranceInfo::load()"); _sceneId = file.readUint32LE(); _field_4 = file.readUint32LE(); _messageQueueId = file.readUint32LE(); file.read(_gap_C, 292); // FIXME, Ugh _field_130 = file.readUint32LE(); return true; } } // End of namespace Fullpipe