/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_INTERACTION_H #define FULLPIPE_INTERACTION_H #include "fullpipe/utils.h" namespace Fullpipe { class GameObject; class MessageQueue; class StaticANIObject; int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId); bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId); class Interaction : public CObject { public: int16 _objectId1; int16 _objectId2; int16 _objectId3; int16 _staticsId1; int16 _staticsId2; int _objectState1; int _objectState2; int _xOffs; int _yOffs; MessageQueue *_messageQueue; int _sceneId; int _field_28; uint _flags; Common::String _actionName; public: Interaction(); virtual ~Interaction(); virtual bool load(MfcArchive &file); bool canInteract(GameObject *obj1, GameObject *obj2, int invId); bool isOverlapping(StaticANIObject *subj, GameObject *obj); }; class InteractionController : public CObject { friend bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId); public: typedef ObList InteractionList; bool _flag24; private: InteractionList _interactions; static bool compareInteractions(const Interaction *i1, const Interaction *i2); public: InteractionController() : _flag24(true) {} virtual ~InteractionController(); virtual bool load(MfcArchive &file); void enableFlag24() { _flag24 = true; } void disableFlag24() { _flag24 = false; } void sortInteractions(int sceneId); bool handleInteraction(StaticANIObject *subj, GameObject *obj, int invId); Interaction *getInteractionByObjectIds(int obId, int obId2, int obId3); }; struct EntranceInfo { int32 _sceneId; int32 _field_4; int32 _messageQueueId; int32 _field_130; bool load(MfcArchive &file); }; } // End of namespace Fullpipe #endif /* FULLPIPE_INTERACTION_H */