/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_INVENTORY_H #define FULLPIPE_INVENTORY_H namespace Fullpipe { class Scene; class BigPicture; struct InventoryPoolItem { int16 id; int16 pictureObjectNormal; int16 pictureObjectId1; int16 pictureObjectHover; int16 pictureObjectSelected; int16 field_A; int field_C; int obj; int flags; }; typedef Common::Array InventoryPoolItems; class Inventory : public CObject { protected: int16 _sceneId; InventoryPoolItems _itemsPool; public: Inventory() { _sceneId = 0; } virtual bool load(MfcArchive &file); int getInventoryPoolItemIndexById(int itemId); uint getItemsPoolCount() { return _itemsPool.size(); } bool setItemFlags(int itemId, int flags); }; struct InventoryItem { int16 itemId; int16 count; InventoryItem() { itemId = count = 0; } InventoryItem(int id, int cnt) : itemId(id), count(cnt) {} }; class PictureObject; struct InventoryIcon { PictureObject *pictureObjectNormal; PictureObject *pictureObjectHover; PictureObject *pictureObjectSelected; int x1; int y1; int x2; int y2; int16 inventoryItemId; bool isSelected; bool isMouseHover; }; class Inventory2 : public Inventory { Common::Array _inventoryItems; Common::Array _inventoryIcons; int _selectedId; int _field_48; bool _isInventoryOut; bool _isLocked; int _topOffset; Scene *_scene; BigPicture *_picture; public: Inventory2(); virtual ~Inventory2(); bool loadPartial(MfcArchive &file); bool savePartial(MfcArchive &file); void addItem(int itemId, int count); void addItem2(StaticANIObject *obj); void removeItem(int itemId, int count); void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority); int getInventoryItemIndexById(int itemId); int getInventoryPoolItemIdAtIndex(int itemId); int getInventoryPoolItemFieldCById(int itemId); int getCountItemsWithId(int itemId); int getItemFlags(int itemId); void rebuildItemRects(); Scene *getScene() { return _scene; } bool getIsLocked() { return _isLocked; } void setIsLocked(bool val) { _isLocked = val; } bool getIsInventoryOut() { return _isInventoryOut; } int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; } int getHoveredItem(Common::Point *point); void slideIn(); void slideOut(); bool handleLeftClick(ExCommand *cmd); int selectItem(int itemId); bool unselectItem(bool flag); void draw(); void clear(); }; } // End of namespace Fullpipe #endif /* FULLPIPE_INVENTORY_H */