/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/messages.h" #include "fullpipe/statics.h" #include "fullpipe/gameloader.h" #include "fullpipe/interaction.h" #include "fullpipe/motion.h" #include "fullpipe/input.h" #include "fullpipe/constants.h" namespace Fullpipe { void global_messageHandler_KickStucco() { Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK); int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); bool flip = false; for (int i = 0; i < end; i++) { ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand; if (ex) if (ex->_messageKind == 35) if (ex->_messageNum == SND_CMN_015) { if (flip) { ex->_messageNum = SND_CMN_055; } else { ex->_messageNum = SND_CMN_054; flip = true; } } } mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS); end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); flip = false; for (int i = 0; i < end; i++) { ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand; if (ex) if (ex->_messageKind == 35) if (ex->_messageNum == SND_CMN_015) { if (flip) { ex->_messageNum = SND_CMN_055; } else { ex->_messageNum = SND_CMN_054; flip = true; } } } } void global_messageHandler_KickMetal() { Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK); int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); for (int i = 0; i < end; i++) { ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand; if (ex) if (ex->_messageKind == 35) if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055) ex->_messageNum = SND_CMN_015; } mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS); end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); for (int i = 0; i < end; i++) { ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand; if (ex) if (ex->_messageKind == 35) if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055) ex->_messageNum = SND_CMN_015; } } int global_messageHandler1(ExCommand *cmd) { debug(5, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum); if (cmd->_excFlags & 0x10000) { if (cmd->_messageNum == MV_MAN_TOLADDER) cmd->_messageNum = MV_MAN_TOLADDER2; if (cmd->_messageNum == MV_MAN_STARTLADDER) cmd->_messageNum = MV_MAN_STARTLADDER2; if (cmd->_messageNum == MV_MAN_GOLADDER) cmd->_messageNum = MV_MAN_GOLADDER2; if (cmd->_messageNum == MV_MAN_STOPLADDER) cmd->_messageNum = MV_MAN_STOPLADDER2; } if (g_fp->_inputDisabled) { if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case 29: case 30: case 36: case 106: cmd->_messageKind = 0; break; default: break; } } } else if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case MSG_MANSHADOWSON: g_fp->_aniMan->_shadowsOn = 1; break; case MSG_HMRKICK_STUCCO: global_messageHandler_KickStucco(); break; case MSG_MANSHADOWSOFF: g_fp->_aniMan->_shadowsOn = 0; break; case MSG_DISABLESAVES: g_fp->disableSaves(cmd); break; case MSG_ENABLESAVES: g_fp->enableSaves(); break; case MSG_HMRKICK_METAL: global_messageHandler_KickMetal(); break; case 29: // left mouse if (g_fp->_inventoryScene) { if (getGameLoaderInventory()->handleLeftClick(cmd)) cmd->_messageKind = 0; } break; case 107: // right mouse if (getGameLoaderInventory()->getSelectedItemId()) { getGameLoaderInventory()->unselectItem(0); cmd->_messageKind = 0; } break; case 36: // keydown g_fp->defHandleKeyDown(cmd->_keyCode); switch (cmd->_keyCode) { case '\x1B': // ESC if (g_fp->_currentScene) { getGameLoaderInventory()->unselectItem(0); g_fp->openMainMenu(); cmd->_messageKind = 0; } break; case 't': g_fp->stopAllSounds(); cmd->_messageKind = 0; break; case 'u': g_fp->toggleMute(); cmd->_messageKind = 0; break; case ' ': if (getGameLoaderInventory()->getIsLocked()) { if (getGameLoaderInventory()->getIsInventoryOut()) { getGameLoaderInventory()->setIsLocked(0); } } else { getGameLoaderInventory()->slideOut(); getGameLoaderInventory()->setIsLocked(1); } break; case '\t': if (g_fp->_flgCanOpenMap) g_fp->openMap(); cmd->_messageKind = 0; break; case 'p': if (g_fp->_flgCanOpenMap) g_fp->openHelp(); cmd->_messageKind = 0; break; default: break; } break; case 33: if (!g_fp->_inventoryScene) break; int invItem; if (g_fp->_updateFlag && (invItem = g_fp->_inventory->getHoveredItem(&g_fp->_mouseScreenPos))) { g_fp->_cursorId = PIC_CSR_ITN; if (!g_fp->_currSelectedInventoryItemId && !g_fp->_aniMan->_movement && !(g_fp->_aniMan->_flags & 0x100) && g_fp->_aniMan->isIdle()) { int st = g_fp->_aniMan->_statics->_staticsId; ExCommand *newex = 0; if (st == ST_MAN_RIGHT) { newex = new ExCommand(g_fp->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); } else if (st == (0x4000 | ST_MAN_RIGHT)) { newex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); } if (newex) { newex->_keyCode = g_fp->_aniMan->_okeyCode; newex->_excFlags |= 3; newex->postMessage(); } } if (g_fp->_currSelectedInventoryItemId != invItem) g_fp->playSound(SND_CMN_070, 0); g_fp->_currSelectedInventoryItemId = invItem; g_fp->setCursor(g_fp->_cursorId); break; } if (g_fp->_updateCursorCallback) g_fp->_updateCursorCallback(); g_fp->_currSelectedInventoryItemId = 0; g_fp->setCursor(g_fp->_cursorId); break; case 65: // open map if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fp->_flgCanOpenMap) g_fp->openMap(); break; default: break; } } if (cmd->_messageKind == 56) { getGameLoaderInventory()->rebuildItemRects(); ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0); newex->_field_14 = 1; newex->_excFlags |= 3; newex->postMessage(); return 1; } else if (cmd->_messageKind == 57) { getGameLoaderInventory()->rebuildItemRects(); return 1; } return 0; } void staticANIObjectCallback(int *arg) { (*arg)--; } int global_messageHandler2(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; int res = 0; StaticANIObject *ani; switch (cmd->_messageNum) { case 0x44c8: error("0x44c8"); // Unk3_sub_4477A0(&unk3, _parentId, _field_14 != 0); break; case 28: ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) ani->_priority = cmd->_field_14; break; case 25: ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { if (cmd->_field_14) { ani->setFlags40(true); ani->_callback2 = staticANIObjectCallback; } else { ani->setFlags40(false); ani->_callback2 = 0; } } break; case 26: ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { Movement *mov = ani->_movement; if (mov) mov->_currDynamicPhase->_field_68 = 0; } break; default: #if 0 // We never put anything into _defMsgArray while (::iterator it = g_fp->_defMsgArray.begin(); it != g_fp->_defMsgArray.end(); ++it) if (((ExCommand *)*it)->_field_24 == _messageNum) { ((ExCommand *)*it)->firef34(v13); res = 1; } #endif //debug_msg(_messageNum); if (!g_fp->_soundEnabled || cmd->_messageNum != 33 || g_fp->_currSoundListCount <= 0) return res; for (int snd = 0; snd < g_fp->_currSoundListCount; snd++) { SoundList *s = g_fp->_currSoundList1[snd]; int ms = s->getCount(); for (int i = 0; i < ms; i++) { s->getSoundByIndex(i)->setPanAndVolumeByStaticAni(); } } } return res; } int global_messageHandler3(ExCommand *cmd) { int result = 0; if (cmd->_messageKind == 17) { switch (cmd->_messageNum) { case 29: case 30: case 31: case 32: case 36: if (g_fp->_inputDisabled) cmd->_messageKind = 0; break; default: break; } } StaticANIObject *ani, *ani2; switch (cmd->_messageKind) { case 17: switch (cmd->_messageNum) { case 61: debug(0, "preload: { %d, %d },", cmd->_parentId, cmd->_keyCode); return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); case 62: return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); case 64: if (g_fp->_currentScene && g_fp->_msgObjectId2 && (!(cmd->_keyCode & 4) || g_fp->_msgObjectId2 != cmd->_field_14 || g_fp->_msgId != cmd->_field_20)) { ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_msgObjectId2, g_fp->_msgId); if (ani) { ani->_flags &= 0xFF7F; ani->_flags &= 0xFEFF; ani->deleteFromGlobalMessageQueue(); } } g_fp->_msgX = 0; g_fp->_msgY = 0; g_fp->_msgObjectId2 = 0; g_fp->_msgId = 0; if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) { g_fp->_msgX = cmd->_x; g_fp->_msgY = cmd->_y; } if (cmd->_keyCode & 4) { g_fp->_msgObjectId2 = cmd->_field_14; g_fp->_msgId = cmd->_field_20; } return result; case 29: if (g_fp->_gameLoader->_interactionController->_flag24 && g_fp->_currentScene) { ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); ani2 = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (ani) { if (g_fp->_msgObjectId2 == ani->_id && g_fp->_msgId == ani->_okeyCode) { cmd->_messageKind = 0; return result; } if (canInteractAny(ani2, ani, cmd->_keyCode)) { handleObjectInteraction(ani2, ani, cmd->_keyCode); return 1; } } else { int id = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(id, 0); if (pic) { if (g_fp->_msgObjectId2 == pic->_id && g_fp->_msgId == pic->_okeyCode) { cmd->_messageKind = 0; return result; } if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) { if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100))) handleObjectInteraction(ani2, pic, cmd->_keyCode); return 1; } } } } if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) { ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); if (result) { ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = 1; ex->_excFlags |= 3; ex->_x = cmd->_sceneClickX; ex->_y = cmd->_sceneClickY; ex->postMessage(); } } } else { cmd->_messageKind = 0; } } return result; default: return result; } case 58: g_fp->setCursor(cmd->_keyCode); return result; case 59: setInputDisabled(1); return result; case 60: setInputDisabled(0); return result; case 56: if (cmd->_field_2C) { ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (ani) { getGameLoaderInventory()->addItem2(ani); result = 1; } } else { result = 1; getGameLoaderInventory()->addItem(cmd->_parentId, 1); } getGameLoaderInventory()->rebuildItemRects(); return result; case 57: if (cmd->_field_2C) { if (!cmd->_field_20) { getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); getGameLoaderInventory()->rebuildItemRects(); return 1; } ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (ani) { getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); getGameLoaderInventory()->rebuildItemRects(); return 1; } } else { getGameLoaderInventory()->removeItem(cmd->_parentId, 1); } getGameLoaderInventory()->rebuildItemRects(); return 1; case 55: if (g_fp->_currentScene) { GameObject *obj; if (cmd->_field_14) obj = g_fp->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); else obj = g_fp->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); handleObjectInteraction(g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); result = 1; } return result; case 51: return startWalkTo(cmd->_parentId, cmd->_keyCode, cmd->_x, cmd->_y, cmd->_field_20); case 52: return doSomeAnimation(cmd->_parentId, cmd->_keyCode, cmd->_field_20); case 53: return doSomeAnimation2(cmd->_parentId, cmd->_keyCode); case 63: if (cmd->_objtype == kObjTypeObjstateCommand) { ObjstateCommand *c = (ObjstateCommand *)cmd; result = 1; g_fp->setObjectState(c->_objCommandName, c->_value); } return result; default: return result; } } int global_messageHandler4(ExCommand *cmd) { StaticANIObject *ani = 0; switch (cmd->_messageKind) { case 18: { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); if (cmd->_excFlags & 1) mq->_flag1 = 1; else mq->_flag1 = 0; mq->sendNextCommand(); break; } case 2: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId); break; case 1: { if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; int flags = cmd->_field_14; if (flags <= 0) flags = -1; if (cmd->_excFlags & 1) ani->startAnim(cmd->_messageNum, 0, flags); else ani->startAnim(cmd->_messageNum, cmd->_parId, flags); break; } case 8: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1); break; case 20: { if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; int flags = cmd->_field_14; if (flags <= 0) flags = -1; ExCommand2 *cmd2 = (ExCommand2 *)cmd; if (cmd->_excFlags & 1) { ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags); } else { ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags); } break; } case 21: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; ani->queueMessageQueue(0); ani->playIdle(); break; case 9: // Nop in original break; case 3: g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed; break; case 4: g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed; break; case 19: { if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; MessageQueue *mq = ani->getMessageQueue(); MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum); if (!mq2 || !mq2->getExCommandByIndex(0) || !mq) break; mq2->_parId = mq->_id; mq2->_flag1 = (cmd->_field_24 == 0); break; } case 22: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; ani->_flags |= 4; ani->changeStatics2(cmd->_messageNum); break; case 6: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; ani->hide(); break; case 27: if (!g_fp->_currentScene || g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { ani = g_fp->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); if (ani) { ani = new StaticANIObject(ani); g_fp->_currentScene->addStaticANIObject(ani, 1); } } // fall through case 5: if (g_fp->_currentScene) ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; if (cmd->_field_14 >= 0) ani->_priority = cmd->_field_14; ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId); break; case 10: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; if (cmd->_field_14 >= 0) ani->_priority = cmd->_field_14; ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId); break; case 7: { if (!g_fp->_currentScene->_picObjList.size()) break; int offX = g_fp->_scrollSpeed * (cmd->_x / g_fp->_scrollSpeed); int offY = g_fp->_scrollSpeed * (cmd->_y / g_fp->_scrollSpeed); if (cmd->_messageNum) { g_fp->_currentScene->_x = offX - g_fp->_sceneRect.left; g_fp->_currentScene->_y = offY - g_fp->_sceneRect.top; if (cmd->_field_24) { g_fp->_currentScene->_messageQueueId = cmd->_parId; } } else { g_fp->_sceneRect.translate(offX - g_fp->_sceneRect.left, offY - g_fp->_sceneRect.top); g_fp->_currentScene->_x = 0; g_fp->_currentScene->_y = 0; g_fp->_currentScene->updateScrolling2(); } break; } case 34: if (!g_fp->_currentScene) break; ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); if (!ani) break; ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14); break; case 35: global_messageHandler_handleSound(cmd); break; case 11: case 12: break; default: return 0; break; } return 1; } int MovGraph_messageHandler(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; if (cmd->_messageNum != 33) return 0; StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1); if (!getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)) return 0; if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) return 0; MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId); MovGraphLink *link = 0; double mindistance = 1.0e10; Common::Point point; for (ObList::iterator i = gr->_links.begin(); i != gr->_links.end(); ++i) { point.x = ani->_ox; point.y = ani->_oy; double dst = gr->calcDistance(&point, (MovGraphLink *)(*i), 0); if (dst >= 0.0 && dst < mindistance) { mindistance = dst; link = (MovGraphLink *)(*i); } } int top; if (link) { MovGraphNode *node = link->_movGraphNode1; double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x); int off = (node->_field_14 >> 16) & 0xFF; double off2 = ((link->_movGraphNode2->_field_14 >> 8) & 0xff) - off; top = off + (int)(sqrt(sq) * off2 / link->_z); } else { top = (gr->calcOffset(ani->_ox, ani->_oy)->_field_14 >> 8) & 0xff; } if (ani->_movement) { ani->_movement->_currDynamicPhase->_rect->top = 255 - top; return 0; } if (ani->_statics) ani->_statics->_rect->top = 255 - top; return 0; } } // End of namespace Fullpipe