/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_MESSAGEQUEUE_H #define FULLPIPE_MESSAGEQUEUE_H #include "fullpipe/utils.h" #include "fullpipe/inventory.h" #include "fullpipe/gfx.h" #include "fullpipe/sound.h" #include "fullpipe/scene.h" namespace Fullpipe { class Message : public CObject { public: int _messageKind; int16 _parentId; int _x; int _y; int _field_14; int _sceneClickX; int _sceneClickY; int _field_20; int _field_24; int _keyCode; int _field_2C; int _field_30; int _field_34; public: Message(); Message(Message *src); virtual ~Message() {} Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10); }; class ExCommand : public Message { public: int _messageNum; int _field_3C; int _excFlags; int _parId; ExCommand(); ExCommand(ExCommand *src); ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11); virtual ~ExCommand() {} virtual bool load(MfcArchive &file); bool handleMessage(); void sendMessage(); void postMessage(); void handle(); }; class ExCommand2 : public ExCommand { public: Common::Point **_points; int _pointsSize; }; class ObjstateCommand : public CObject { public: ExCommand _cmd; char *_objCommandName; int _value; public: ObjstateCommand(); virtual bool load(MfcArchive &file); }; class MessageQueue : public CObject { public: int _id; int _flags; char *_queueName; int16 _dataId; CObject *_field_14; Common::List _exCommands; int _counter; int _field_38; int _isFinished; int _parId; int _flag1; public: MessageQueue(); MessageQueue(MessageQueue *src, int parId, int field_38); virtual ~MessageQueue(); virtual bool load(MfcArchive &file); int getFlags() { return _flags; } void setFlags(int flags) { _flags = flags; } uint getCount() { return _exCommands.size(); } void addExCommand(ExCommand *ex); ExCommand *getExCommandByIndex(uint idx); void deleteExCommandByIndex(uint idx, bool doFree); void replaceKeyCode(int key1, int key2); bool chain(StaticANIObject *ani); void update(); void sendNextCommand(); void finish(); void messageQueueCallback1(int par); bool checkGlobalExCommandList1(); bool checkGlobalExCommandList2(); int calcDuration(StaticANIObject *obj); void changeParam28ForObjectId(int objId, int oldParam28, int newParam28); }; class GlobalMessageQueueList : public Common::Array { public: MessageQueue *getMessageQueueById(int id); void deleteQueueById(int id); void removeQueueById(int id); void disableQueueById(int id); void addMessageQueue(MessageQueue *msg); int compact(); }; struct MessageHandler { int (*callback)(ExCommand *cmd); int16 id; int16 field_6; int index; MessageHandler *nextItem; }; bool removeMessageHandler(int16 id, int pos); void updateMessageHandlerIndex(MessageHandler *msg, int offset); void addMessageHandler(int (*callback)(ExCommand *), int16 id); MessageHandler *getMessageHandlerById(int16 id); bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index); int getMessageHandlersCount(); bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id); bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id); void clearMessageHandlers(); void processMessages(); void updateGlobalMessageQueue(int id, int objid); void clearGlobalMessageQueueList1(); } // End of namespace Fullpipe #endif /* FULLPIPE_MESSAGEQUEUE_H */