/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_MGM_H #define FULLPIPE_MGM_H namespace Fullpipe { class ExCommand2; class Movement; class Statics; struct MGMSubItem { Movement *movement; int staticsIndex; int field_8; int field_C; int x; int y; MGMSubItem(); }; struct MGMItem { int16 objId; Common::Array subItems; Common::Array statics; Common::Array movements1; Common::Array movements2; MGMItem(); }; struct MGMInfo { StaticANIObject *ani; int staticsId1; int staticsId2; int movementId; int field_10; int x1; int y1; int field_1C; int x2; int y2; int flags; MGMInfo() { memset(this, 0, sizeof(MGMInfo)); } }; class MGM : public CObject { public: Common::Array _items; public: void clear(); void addItem(int objId); void rebuildTables(int objId); int getItemIndexById(int objId); MessageQueue *genMovement(MGMInfo *mgminfo); void updateAnimStatics(StaticANIObject *ani, int staticsId); Common::Point *getPoint(Common::Point *point, int aniId, int staticsId1, int staticsId2); int getStaticsIndexById(int idx, int16 id); int getStaticsIndex(int idx, Statics *st); void clearMovements2(int idx); int recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop); Common::Point *calcLength(Common::Point *point, Movement *mov, int x, int y, int *mult, int *len, int flag); ExCommand2 *buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len); MessageQueue *genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr); int countPhases(int idx, int subIdx, int subOffset, int flag); int refreshOffsets(int objectId, int idx1, int idx2); }; } // End of namespace Fullpipe #endif /* FULLPIPE_MGM_H */