/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/modal.h" #include "fullpipe/messages.h" #include "fullpipe/constants.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/gameloader.h" #include "fullpipe/constants.h" #include "graphics/palette.h" #include "video/avi_decoder.h" namespace Fullpipe { ModalIntro::ModalIntro() { _field_8 = 0; _countDown = 0; _stillRunning = 0; if (g_vars->sceneIntro_skipIntro) { _introFlags = 4; } else { _introFlags = 33; _countDown = 150; PictureObject *pict = g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); pict->setFlags(pict->_flags & 0xFFFB); } g_vars->sceneIntro_skipIntro = false; _sfxVolume = g_fp->_sfxVolume; } ModalIntro::~ModalIntro() { g_fp->stopAllSounds(); g_fp->_sfxVolume = _sfxVolume; } bool ModalIntro::handleMessage(ExCommand *message) { if (message->_messageKind != 17) return false; if (message->_messageNum != 36) return false; if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32) return false; if (_stillRunning) { if (!(_introFlags & 0x10)) { _countDown = 0; g_vars->sceneIntro_needBlackout = true; return true; } g_vars->sceneIntro_playing = false; g_vars->sceneIntro_needBlackout = true; } return true; } bool ModalIntro::init(int counterdiff) { if (!g_vars->sceneIntro_playing) { if (!_stillRunning) { finish(); return false; } if (_introFlags & 0x10) g_fp->_gameLoader->updateSystems(42); _introFlags |= 2; return true; } if (_introFlags & 4) { ModalVideoPlayer *player = new ModalVideoPlayer(); g_fp->_modalObject = player; player->_parentObj = this; player->play("intro.avi"); _countDown--; if (_countDown > 0 ) return true; if (_stillRunning <= 0) { _countDown = 0; _stillRunning = 0; _introFlags = (_introFlags & 0xfb) | 0x40; return true; } _introFlags |= 2; return true; } if (_introFlags & 0x40) { ModalVideoPlayer *player = new ModalVideoPlayer(); g_fp->_modalObject = player; player->_parentObj = this; player->play("intro2.avi"); _countDown--; if (_countDown > 0) return true; if (_stillRunning <= 0) { _countDown = 50; _stillRunning = 0; _introFlags = (_introFlags & 0xbf) | 9; return true; } _introFlags |= 2; return true; } if (_introFlags & 8) { _countDown--; if (_countDown > 0 ) return true; if (_stillRunning > 0) { _introFlags |= 2; return true; } _countDown = 150; _introFlags = (_introFlags & 0xf7) | 0x21; g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; } if (!(_introFlags & 0x20)) { if (_introFlags & 0x10) { if (!_stillRunning) { _introFlags |= 1; g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb; g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; chainQueue(QU_INTR_STARTINTRO, 1); } g_fp->_gameLoader->updateSystems(42); } return true; } _countDown--; if (_countDown <= 0) { if (_stillRunning > 0) { _introFlags |= 2; return true; } _introFlags = (_introFlags & 0xdf) | 0x10; g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb; _stillRunning = 0; } return true; } void ModalIntro::update() { warning("STUB: ModalIntro::update()"); if (g_fp->_currentScene) { if (_introFlags & 1) { //sceneFade(virt, g_currentScene, 1); _stillRunning = 255; _introFlags &= 0xfe; if (_introFlags & 0x20) g_fp->playSound(SND_INTR_019, 0); } else if (_introFlags & 2) { if (g_vars->sceneIntro_needBlackout) { //vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600); g_vars->sceneIntro_needBlackout = 0; _stillRunning = 0; _introFlags &= 0xfd; } else { //sceneFade(virt, g_currentScene, 0); _stillRunning = 0; _introFlags &= 0xfd; } } else if (_stillRunning) { g_fp->_currentScene->draw(); } } } void ModalIntro::finish() { g_fp->_gameLoader->unloadScene(SC_INTRO2); g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown); if (g_fp->_currentScene) g_fp->_gameLoader->updateSystems(42); } void ModalVideoPlayer::play(const char *filename) { // TODO: Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet Video::AVIDecoder *aviDecoder = new Video::AVIDecoder(); if (!aviDecoder->loadFile(filename)) return; uint16 x = (g_system->getWidth() - aviDecoder->getWidth()) / 2; uint16 y = (g_system->getHeight() - aviDecoder->getHeight()) / 2; bool skipVideo = false; aviDecoder->start(); while (!g_fp->shouldQuit() && !aviDecoder->endOfVideo() && !skipVideo) { if (aviDecoder->needsUpdate()) { const Graphics::Surface *frame = aviDecoder->decodeNextFrame(); if (frame) { g_fp->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); if (aviDecoder->hasDirtyPalette()) g_fp->_system->getPaletteManager()->setPalette(aviDecoder->getPalette(), 0, 256); g_fp->_system->updateScreen(); } } Common::Event event; while (g_fp->_system->getEventManager()->pollEvent(event)) { if ((event.type == Common::EVENT_KEYDOWN && (event.kbd.keycode == Common::KEYCODE_ESCAPE || event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == Common::KEYCODE_SPACE)) || event.type == Common::EVENT_LBUTTONUP) skipVideo = true; } g_fp->_system->delayMillis(aviDecoder->getTimeToNextFrame()); } } ModalMap::ModalMap() { _mapScene = 0; _pic = 0; _isRunning = false; _rect1 = g_fp->_sceneRect; _x = g_fp->_currentScene->_x; _y = g_fp->_currentScene->_y; _flag = 0; _mouseX = 0; _mouseY = 0; _field_38 = 0; _field_3C = 0; _field_40 = 12; _rect2.top = 0; _rect2.left = 0; _rect2.bottom = 600; _rect2.right = 800; } ModalMap::~ModalMap() { g_fp->_gameLoader->unloadScene(SC_MAP); g_fp->_sceneRect = _rect1; g_fp->_currentScene->_x = _x; g_fp->_currentScene->_y = _y; } bool ModalMap::init(int counterdiff) { g_fp->setCursor(PIC_CSR_ITN); if (_flag) { _rect2.left = _mouseX + _field_38 - g_fp->_mouseScreenPos.x; _rect2.top = _mouseY + _field_3C - g_fp->_mouseScreenPos.y;; _rect2.right = _rect2.left + 800; _rect2.bottom = _rect2.top + 600; g_fp->_sceneRect =_rect2; _mapScene->updateScrolling2(); _rect2 = g_fp->_sceneRect; } _field_40--; if (_field_40 <= 0) { _field_40 = 12; if (_pic) _pic->_flags ^= 4; } return _isRunning; } void ModalMap::update() { g_fp->_sceneRect = _rect2; _mapScene->draw(); g_fp->drawArcadeOverlay(1); } bool ModalMap::handleMessage(ExCommand *cmd) { if (cmd->_messageKind != 17) return false; switch (cmd->_messageNum) { case 29: _flag = 1; _mouseX = g_fp->_mouseScreenPos.x; _mouseY = g_fp->_mouseScreenPos.x; _field_3C = _rect2.top; _field_38 = _rect2.left; break; case 30: _flag = 0; break; case 36: if (cmd->_keyCode != 9 && cmd->_keyCode != 27 ) return false; break; case 107: break; default: return false; } _isRunning = 0; return true; } void ModalMap::initMap() { _isRunning = 1; _mapScene = g_fp->accessScene(SC_MAP); if (!_mapScene) error("ModalMap::initMap(): error accessing scene SC_MAP"); PictureObject *pic; for (int i = 0; i < 200; i++) { if (!(g_fp->_mapTable[i] >> 16)) break; pic = _mapScene->getPictureObjectById(g_fp->_mapTable[i] >> 16, 0); if ((g_fp->_mapTable[i] & 0xffff) == 1) pic->_flags |= 4; else pic->_flags &= 0xfffb; } pic = getScenePicture(); Common::Point point; Common::Point point2; if (pic) { pic->getDimensions(&point); _rect2.left = point.x / 2 + pic->_ox - 400; _rect2.top = point.y / 2 + pic->_oy - 300; _rect2.right = _rect2.left + 800; _rect2.bottom = _rect2.top + 600; _mapScene->updateScrolling2(); _pic = _mapScene->getPictureObjectById(PIC_MAP_I02, 0); _pic->getDimensions(&point2); _pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 24); _pic->_flags |= 4; _pic = _mapScene->getPictureObjectById(PIC_MAP_I01, 0); _pic->getDimensions(&point2); _pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 25); _pic->_flags |= 4; } g_fp->setArcadeOverlay(PIC_CSR_MAP); } PictureObject *ModalMap::getScenePicture() { int picId = 0; switch (g_fp->_currentScene->_sceneId) { case SC_1: picId = PIC_MAP_S01; break; case SC_2: picId = PIC_MAP_S02; break; case SC_3: picId = PIC_MAP_S03; break; case SC_4: picId = PIC_MAP_S04; break; case SC_5: picId = PIC_MAP_S05; break; case SC_6: picId = PIC_MAP_S06; break; case SC_7: picId = PIC_MAP_S07; break; case SC_8: picId = PIC_MAP_S08; break; case SC_9: picId = PIC_MAP_S09; break; case SC_10: picId = PIC_MAP_S10; break; case SC_11: picId = PIC_MAP_S11; break; case SC_12: picId = PIC_MAP_S12; break; case SC_13: picId = PIC_MAP_S13; break; case SC_14: picId = PIC_MAP_S14; break; case SC_15: picId = PIC_MAP_S15; break; case SC_16: picId = PIC_MAP_S16; break; case SC_17: picId = PIC_MAP_S17; break; case SC_18: case SC_19: picId = PIC_MAP_S1819; break; case SC_20: picId = PIC_MAP_S20; break; case SC_21: picId = PIC_MAP_S21; break; case SC_22: picId = PIC_MAP_S22; break; case SC_23: picId = PIC_MAP_S23_1; break; case SC_24: picId = PIC_MAP_S24; break; case SC_25: picId = PIC_MAP_S25; break; case SC_26: picId = PIC_MAP_S26; break; case SC_27: picId = PIC_MAP_S27; break; case SC_28: picId = PIC_MAP_S28; break; case SC_29: picId = PIC_MAP_S29; break; case SC_30: picId = PIC_MAP_S30; break; case SC_31: picId = PIC_MAP_S31_1; break; case SC_32: picId = PIC_MAP_S32_1; break; case SC_33: picId = PIC_MAP_S33; break; case SC_34: picId = PIC_MAP_S34; break; case SC_35: picId = PIC_MAP_S35; break; case SC_36: picId = PIC_MAP_S36; break; case SC_37: picId = PIC_MAP_S37; break; case SC_38: picId = PIC_MAP_S38; break; case SC_FINAL1: picId = PIC_MAP_S38; break; } if (picId) return _mapScene->getPictureObjectById(picId, 0); error("ModalMap::getScenePicture(): Unknown scene id: %d", g_fp->_currentScene->_sceneId); } void FullpipeEngine::openMap() { if (!_modalObject) { ModalMap *map = new ModalMap; _modalObject = map; map->initMap(); } } ModalFinal::ModalFinal() { _flags = 0; _counter = 255; _sfxVolume = g_fp->_sfxVolume; } ModalFinal::~ModalFinal() { if (g_vars->sceneFinal_var01) { g_fp->_gameLoader->unloadScene(SC_FINAL2); g_fp->_gameLoader->unloadScene(SC_FINAL3); g_fp->_gameLoader->unloadScene(SC_FINAL4); g_fp->_currentScene = g_fp->accessScene(SC_FINAL1); g_fp->stopAllSounds(); g_vars->sceneFinal_var01 = 0; } g_fp->_sfxVolume = _sfxVolume; } bool ModalFinal::init(int counterdiff) { if (g_vars->sceneFinal_var01) { g_fp->_gameLoader->updateSystems(42); return true; } if (_counter > 0) { _flags |= 2u; g_fp->_gameLoader->updateSystems(42); return true; } unloadScenes(); g_fp->_modalObject = new ModalCredits(); return true; } void ModalFinal::unloadScenes() { g_fp->_gameLoader->unloadScene(SC_FINAL2); g_fp->_gameLoader->unloadScene(SC_FINAL3); g_fp->_gameLoader->unloadScene(SC_FINAL4); g_fp->_currentScene = g_fp->accessScene(SC_FINAL1); g_fp->stopAllSounds(); } bool ModalFinal::handleMessage(ExCommand *cmd) { if (cmd->_messageKind == 17 && cmd->_messageNum == 36 && cmd->_keyCode == 27) { g_fp->_modalObject = new ModalMainMenu(); g_fp->_modalObject->_parentObj = this; return true; } return false; } void ModalFinal::update() { if (g_fp->_currentScene) { g_fp->_currentScene->draw(); if (_flags & 1) { g_fp->drawAlphaRectangle(0, 0, 800, 600, 0xff - _counter); _counter += 10; if (_counter >= 255) { _counter = 255; _flags &= 0xfe; } } else { if (!(_flags & 2)) return; g_fp->drawAlphaRectangle(0, 0, 800, 600, 0xff - _counter); _counter -= 10; if (_counter <= 0) { _counter = 0; _flags &= 0xFD; } } g_fp->_sfxVolume = _counter * (_sfxVolume + 3000) / 255 - 3000; g_fp->updateSoundVolume(); } } ModalCredits::ModalCredits() { Common::Point point; _sceneTitles = g_fp->accessScene(SC_TITLES); _creditsPic = _sceneTitles->getPictureObjectById(PIC_TTL_CREDITS, 0); _creditsPic->_flags |= 4; _fadeIn = true; _fadeOut = false; _creditsPic->getDimensions(&point); _countdown = point.y / 2 + 470; _sfxVolume = g_fp->_sfxVolume; _currY = 630; _maxY = -1000 - point.y; _currX = 400 - point.x / 2; _creditsPic->setOXY(_currX, _currY); } ModalCredits::~ModalCredits() { g_fp->_gameLoader->unloadScene(SC_TITLES); g_fp->_sfxVolume = _sfxVolume; } bool ModalCredits::handleMessage(ExCommand *cmd) { if (cmd->_messageKind == 17 && cmd->_messageNum == 36 && cmd->_keyCode == 27) { _fadeIn = false; return true; } return false; } bool ModalCredits::init(int counterdiff) { if (_fadeIn || _fadeOut) { _countdown--; if (_countdown < 0) _fadeIn = false; _creditsPic->setOXY(_currX, _currY); if (_currY > _maxY) _currY -= 2; } else { if (_parentObj) return 0; ModalMainMenu *menu = new ModalMainMenu; g_fp->_modalObject = menu; menu->_field_34 = 1; } return true; } void ModalCredits::update() { warning("STUB: ModalCredits::update()"); if (_fadeOut) { if (_fadeIn) { _sceneTitles->draw(); return; } } else if (_fadeIn) { //sceneFade(virt, this->_sceneTitles, 1); // TODO _fadeOut = 1; return; } if (_fadeOut) { //sceneFade(virt, this->_sceneTitles, 0); // TODO _fadeOut = 0; return; } _sceneTitles->draw(); } ModalMainMenu::ModalMainMenu() { warning("STUB: ModalMainMenu::ModalMainMenu()"); _field_34 = 0; } ModalHelp::ModalHelp() { _mainMenuScene = 0; _bg = 0; _isRunning = false; _rect = g_fp->_sceneRect; _hx = g_fp->_currentScene->_x; _hy = g_fp->_currentScene->_y; g_fp->_sceneRect.left = 0; g_fp->_sceneRect.bottom = 600; g_fp->_sceneRect.top = 0; g_fp->_sceneRect.right = 800; } ModalHelp::~ModalHelp() { g_fp->_gameLoader->unloadScene(SC_MAINMENU); g_fp->_sceneRect = _rect; g_fp->_currentScene->_x = _hx; g_fp->_currentScene->_y = _hy; } bool ModalHelp::handleMessage(ExCommand *cmd) { if (cmd->_messageKind == 17) { int msg = cmd->_messageNum; if (msg == 29 || msg == 36 || msg == 107) { _isRunning = 0; return true; } } return false; } bool ModalHelp::init(int counterdiff) { g_fp->setCursor(PIC_CSR_DEFAULT); return _isRunning; } void ModalHelp::update() { g_fp->_sceneRect.left = 0; g_fp->_sceneRect.top = 0; g_fp->_sceneRect.right = 800; g_fp->_sceneRect.bottom = 600; _bg->draw(0, 0, 0, 0); } void ModalHelp::launch() { _mainMenuScene = g_fp->accessScene(SC_MAINMENU); if (_mainMenuScene) { _bg = _mainMenuScene->getPictureObjectById(PIC_HLP_BGR, 0)->_picture; _isRunning = 1; } } void FullpipeEngine::openHelp() { if (!_modalObject) { ModalHelp *help = new ModalHelp; _modalObject = help; help->launch(); } } void FullpipeEngine::openMainMenu() { ModalMainMenu *menu = new ModalMainMenu; menu->_parentObj = g_fp->_modalObject; g_fp->_modalObject = menu; } } // End of namespace Fullpipe