MODULE := engines/fullpipe MODULE_OBJS = \ behavior.o \ detection.o \ floaters.o \ fullpipe.o \ gameloader.o \ gfx.o \ init.o \ input.o \ interaction.o \ inventory.o \ lift.o \ messagehandlers.o \ messages.o \ modal.o \ motion.o \ ngiarchive.o \ scene.o \ scenes.o \ sound.o \ stateloader.o \ statics.o \ utils.o \ scenes/sceneIntro.o \ scenes/scene01.o \ scenes/scene02.o \ scenes/scene03.o # This module can be built as a plugin ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk