MODULE := engines/fullpipe MODULE_OBJS = \ behavior.o \ console.o \ detection.o \ floaters.o \ fullpipe.o \ gameloader.o \ gfx.o \ init.o \ input.o \ interaction.o \ inventory.o \ lift.o \ messagehandlers.o \ messages.o \ modal.o \ motion.o \ ngiarchive.o \ scene.o \ scenes.o \ sound.o \ stateloader.o \ statics.o \ utils.o \ scenes/sceneIntro.o \ scenes/scene01.o \ scenes/scene02.o \ scenes/scene03.o \ scenes/scene04.o \ scenes/scene05.o \ scenes/scene06.o \ scenes/scene07.o \ scenes/scene08.o \ scenes/scene10.o \ scenes/scene11.o \ scenes/scene12.o \ scenes/scene13.o \ scenes/scene14.o \ scenes/scene15.o \ scenes/scene16.o \ scenes/scene17.o \ scenes/scene18and19.o \ scenes/scene20.o \ scenes/scene21.o \ scenes/scene22.o \ scenes/scene23.o \ scenes/scene24.o \ scenes/scene25.o \ scenes/scene26.o \ scenes/scene28.o \ scenes/scene30.o \ scenes/scene31.o \ scenes/scene32.o \ scenes/scene33.o \ scenes/scene34.o \ scenes/scene35.o \ scenes/scene36.o \ scenes/scene37.o \ scenes/scene38.o \ scenes/sceneDbg.o # This module can be built as a plugin ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk