/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "common/file.h" #include "common/array.h" #include "common/list.h" #include "fullpipe/objects.h" #include "fullpipe/statics.h" #include "fullpipe/motion.h" #include "fullpipe/messages.h" #include "fullpipe/gameloader.h" namespace Fullpipe { bool MotionController::load(MfcArchive &file) { // Is originally empty file.readClass(); debug(5, "MotionController::load()"); return true; } bool MctlCompound::load(MfcArchive &file) { debug(5, "MctlCompound::load()"); int count = file.readUint32LE(); debug(6, "MctlCompound::count = %d", count); for (int i = 0; i < count; i++) { debug(6, "CompoundArray[%d]", i); MctlCompoundArrayItem *obj = new MctlCompoundArrayItem(); obj->_motionControllerObj = (MotionController *)file.readClass(); int count1 = file.readUint32LE(); debug(6, "ConnectionPoint::count: %d", count1); for (int j = 0; j < count1; j++) { debug(6, "ConnectionPoint[%d]", j); MctlConnectionPoint *obj1 = (MctlConnectionPoint *)file.readClass(); obj->_connectionPoints.push_back(*obj1); } obj->_field_20 = file.readUint32LE(); obj->_field_24 = file.readUint32LE(); debug(6, "graphReact"); obj->_movGraphReactObj = (MovGraphReact *)file.readClass(); _motionControllers.push_back(obj); } return true; } void MctlCompound::addObject(StaticANIObject *obj) { for (uint i = 0; i < _motionControllers.size(); i++) _motionControllers[i]->_motionControllerObj->addObject(obj); } int MctlCompound::removeObject(StaticANIObject *obj) { warning("STUB: MctlCompound::removeObject()"); return 0; } void MctlCompound::initMovGraph2() { if (_objtype != kObjTypeMctlCompound) return; for (uint i = 0; i < _motionControllers.size(); i++) { if (_motionControllers[i]->_motionControllerObj->_objtype != kObjTypeMovGraph) continue; MovGraph *gr = (MovGraph *)_motionControllers[i]->_motionControllerObj; MovGraph2 *newgr = new MovGraph2(); newgr->_links = gr->_links; newgr->_nodes = gr->_nodes; gr->_links.clear(); gr->_nodes.clear(); delete gr; _motionControllers[i]->_motionControllerObj = newgr; } } void MctlCompound::freeItems() { warning("STUB: MctlCompound::freeItems()"); } MessageQueue *MctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { warning("STUB: MctlCompound::method34()"); return 0; } MessageQueue *MctlCompound::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { warning("STUB: MctlCompound::method4C()"); return 0; } bool MctlCompoundArray::load(MfcArchive &file) { debug(5, "MctlCompoundArray::load()"); int count = file.readUint32LE(); debug(0, "MctlCompoundArray::count = %d", count); assert(0); return true; } int MovGraph_messageHandler(ExCommand *cmd); int MovGraphCallback(int a1, int a2, int a3) { warning("STUB: MovgraphCallback"); return 0; } MovGraph::MovGraph() { _itemsCount = 0; _items = 0; _callback1 = MovGraphCallback; _field_44 = 0; insertMessageHandler(MovGraph_messageHandler, getMessageHandlersCount() - 1, 129); _objtype = kObjTypeMovGraph; } bool MovGraph::load(MfcArchive &file) { debug(5, "MovGraph::load()"); _links.load(file); _nodes.load(file); return true; } void MovGraph::addObject(StaticANIObject *obj) { warning("STUB: MovGraph::addObject()"); } int MovGraph::removeObject(StaticANIObject *obj) { warning("STUB: MovGraph::removeObject()"); return 0; } void MovGraph::freeItems() { warning("STUB: MovGraph::freeItems()"); } int MovGraph::method28() { warning("STUB: MovGraph::method28()"); return 0; } int MovGraph::method2C() { warning("STUB: MovGraph::method2C()"); return 0; } MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { warning("STUB: MovGraph::method34()"); return 0; } int MovGraph::changeCallback() { warning("STUB: MovGraph::changeCallback()"); return 0; } int MovGraph::method3C() { warning("STUB: MovGraph::method3C()"); return 0; } int MovGraph::method44() { warning("STUB: MovGraph::method44()"); return 0; } MessageQueue *MovGraph::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { warning("STUB: MovGraph::method4C()"); return 0; } int MovGraph::method50() { warning("STUB: MovGraph::method50()"); return 0; } double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int flag) { int n1x = link->_movGraphNode1->_x; int n1y = link->_movGraphNode1->_y; int n2x = link->_movGraphNode2->_x; int n2y = link->_movGraphNode2->_y; double dist1x = (double)(point->x - n1x); double dist1y = (double)(n1y - point->y); double dist2x = (double)(n2x - n1x); double dist2y = (double)(n2y - n1y); double dist1 = sqrt(dist1y * dist1y + dist1x * dist1x); double dist2 = ((double)(n1y - n2y) * dist1y + dist2x * dist1x) / link->_distance / dist1; double distm = dist2 * dist1; double res = sqrt(1.0 - dist2 * dist2) * dist1; if (dist2 <= 0.0 || distm >= link->_distance) { if (flag) { if (dist2 > 0.0) { if (distm >= link->_distance) { point->x = n2x; point->y = n2y; } } else { point->x = n1x; point->y = n1y; } } else { return -1.0; } } else { point->x = n1x + (dist2x * distm / link->_distance); point->y = n1y + (dist2y * distm / link->_distance); } return res; } int MovGraph2::getItemIndexByGameObjectId(int objectId) { for (uint i = 0; i < _items.size(); i++) if (_items[i]->_objectId == objectId) return i; return -1; } bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) { item->_obj = obj; item->_objectId = obj->_id; GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); if (!var) return false; var = var->getSubVarByName("Test_walk"); if (!var) return false; GameVar *varD = 0; Common::Point point; for (int dir = 0; dir < 4; dir++) { switch (dir) { case 0: varD = var->getSubVarByName("Right"); break; case 1: varD = var->getSubVarByName("Left"); break; case 2: varD = var->getSubVarByName("Up"); break; case 3: varD = var->getSubVarByName("Down"); break; } if (!varD) return false; for (int act = 0; act < 3; act++) { int idx; switch(act) { case 0: idx = varD->getSubVarAsInt("Start"); break; case 1: idx = varD->getSubVarAsInt("Go"); break; case 2: idx = varD->getSubVarAsInt("Stop"); break; } item->_subItems[dir]._walk[act]._movementId = idx; Movement *mov = obj->getMovementById(idx); item->_subItems[dir]._walk[act]._mov = mov; if (mov) { mov->calcSomeXY(point, 0); item->_subItems[dir]._walk[act]._mx = point.x; item->_subItems[dir]._walk[act]._my = point.y; } } for (int act = 0; act < 4; act++) { int idx; switch(act) { case 0: idx = varD->getSubVarAsInt("TurnR"); break; case 1: idx = varD->getSubVarAsInt("TurnL"); break; case 2: idx = varD->getSubVarAsInt("TurnU"); break; case 3: idx = varD->getSubVarAsInt("TurnD"); break; } item->_subItems[dir]._turn[act]._movementId = idx; Movement *mov = obj->getMovementById(idx); item->_subItems[dir]._turn[act]._mov = mov; if (mov) { mov->calcSomeXY(point, 0); item->_subItems[dir]._turn[act]._mx = point.x; item->_subItems[dir]._turn[act]._my = point.y; } } for (int act = 0; act < 4; act++) { int idx; switch(act) { case 0: idx = varD->getSubVarAsInt("TurnSR"); break; case 1: idx = varD->getSubVarAsInt("TurnSL"); break; case 2: idx = varD->getSubVarAsInt("TurnSU"); break; case 3: idx = varD->getSubVarAsInt("TurnSD"); break; } item->_subItems[dir]._turnS[act]._movementId = idx; Movement *mov = obj->getMovementById(idx); item->_subItems[dir]._turnS[act]._mov = mov; if (mov) { mov->calcSomeXY(point, 0); item->_subItems[dir]._turnS[act]._mx = point.x; item->_subItems[dir]._turnS[act]._my = point.y; } } item->_subItems[dir]._staticsId1 = item->_subItems[dir]._walk[0]._mov->_staticsObj1->_staticsId; item->_subItems[dir]._staticsId2 = item->_subItems[dir]._walk[0]._mov->_staticsObj2->_staticsId; } return true; } void MovGraph2::addObject(StaticANIObject *obj) { MovGraph::addObject(obj); int id = getItemIndexByGameObjectId(obj->_id); if (id >= 0) { _items[id]->_obj = obj; } else { MovGraph2Item *item = new MovGraph2Item; if (initDirections(obj, item)) { _items.push_back(item); } else { delete item; } } } int MovGraph2::removeObject(StaticANIObject *obj) { warning("STUB: MovGraph2::removeObject()"); return 0; } void MovGraph2::freeItems() { warning("STUB: MovGraph2::freeItems()"); } MessageQueue *MovGraph2::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { warning("STUB: MovGraph2::method34()"); return 0; } MessageQueue *MovGraph2::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { warning("STUB: MovGraph2::method4C()"); return 0; } MovGraphNode *MovGraph::calcOffset(int ox, int oy) { warning("STUB: MovGraph::calcOffset()"); return 0; } MovGraphLink::MovGraphLink() { _distance = 0; _angle = 0; _flags = 0x10000000; _movGraphNode2 = 0; _movGraphNode1 = 0; _field_3C = 0; _field_38 = 0; _movGraphReact = 0; _name = 0; } bool MovGraphLink::load(MfcArchive &file) { debug(5, "MovGraphLink::load()"); _dwordArray1.load(file); _dwordArray2.load(file); _flags = file.readUint32LE(); debug(8, "GraphNode1"); _movGraphNode1 = (MovGraphNode *)file.readClass(); debug(8, "GraphNode2"); _movGraphNode2 = (MovGraphNode *)file.readClass(); _distance = file.readDouble(); _angle = file.readDouble(); debug(8, "distance: %g, angle: %g", _distance, _angle); _movGraphReact = (MovGraphReact *)file.readClass(); _name = file.readPascalString(); return true; } bool MovGraphNode::load(MfcArchive &file) { debug(5, "MovGraphNode::load()"); _field_14 = file.readUint32LE(); _x = file.readUint32LE(); _y = file.readUint32LE(); _distance = file.readUint32LE(); return true; } ReactParallel::ReactParallel() { _x1 = 0; _x2 = 0; _dy = 0; _dx = 0; _points = 0; _y1 = 0; _y2 = 0; } bool ReactParallel::load(MfcArchive &file) { debug(5, "ReactParallel::load()"); _x1 = file.readUint32LE(); _y1 = file.readUint32LE(); _x2 = file.readUint32LE(); _y2 = file.readUint32LE(); _dx = file.readUint32LE(); _dy = file.readUint32LE(); createRegion(); return true; } void ReactParallel::createRegion() { _points = (Common::Point **)malloc(sizeof(Common::Point *) * 4); for (int i = 0; i < 4; i++) _points[i] = new Common::Point; double at = atan2((double)(_x1 - _x2), (double)(_y1 - _y2)) + 1.570796; double sn = sin(at); double cs = cos(at); _points[0]->x = (int16)(_x1 - _dx * cs); _points[0]->y = (int16)(_y1 - _dx * sn); _points[1]->x = (int16)(_x2 - _dx * cs); _points[1]->y = (int16)(_y2 - _dx * sn); _points[2]->x = (int16)(_x1 + _dy * cs); _points[2]->y = (int16)(_y2 + _dy * sn); _points[3]->x = (int16)(_x1 + _dy * cs); _points[3]->y = (int16)(_y1 + _dy * sn); // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, 4, 2); } ReactPolygonal::ReactPolygonal() { _field_C = 0; _points = 0; _pointCount = 0; _field_10 = 0; } bool ReactPolygonal::load(MfcArchive &file) { debug(5, "ReactPolygonal::load()"); _field_C = file.readUint32LE(); _field_10 = file.readUint32LE(); _pointCount = file.readUint32LE(); if (_pointCount > 0) { _points = (Common::Point **)malloc(sizeof(Common::Point *) * _pointCount); for (int i = 0; i < _pointCount; i++) { _points[i] = new Common::Point; _points[i]->x = file.readUint32LE(); _points[i]->y = file.readUint32LE(); } } createRegion(); return true; } void ReactPolygonal::createRegion() { if (_points) { // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, _pointCount, 2); } } int startWalkTo(int objId, int objKey, int x, int y, int a5) { MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); if (mc) return (mc->method34(g_fullpipe->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); return 0; } int doSomeAnimation(int objId, int objKey, int a3) { warning("STUB: doSomeAnimation(%d, %d, %d)", objId, objKey, a3); return 0; } int doSomeAnimation2(int objId, int objKey) { return doSomeAnimation(objId, objKey, 0); } } // End of namespace Fullpipe