/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/ngiarchive.h" #include "fullpipe/statics.h" namespace Fullpipe { Scene *FullpipeEngine::accessScene(int sceneId) { SceneTag *t = 0; for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) { if (s->_sceneId == sceneId) { t = &(*s); break; } } if (!t) return 0; if (!t->_scene) { t->loadScene(); } return t->_scene; } bool SceneTagList::load(MfcArchive &file) { debug(5, "SceneTagList::load()"); int numEntries = file.readUint16LE(); for (int i = 0; i < numEntries; i++) { SceneTag *t = new SceneTag(); t->load(file); push_back(*t); } return true; } SceneTag::SceneTag() { _field_4 = 0; _scene = 0; } bool SceneTag::load(MfcArchive &file) { debug(5, "SceneTag::load()"); _field_4 = 0; _scene = 0; _sceneId = file.readUint16LE(); _tag = file.readPascalString(); debug(6, "sceneId: %d tag: %s", _sceneId, _tag); return true; } SceneTag::~SceneTag() { free(_tag); } void SceneTag::loadScene() { char *archname = genFileName(0, _sceneId, "nl"); Common::Archive *arch = makeNGIArchive(archname); char *fname = genFileName(0, _sceneId, "sc"); Common::SeekableReadStream *file = arch->createReadStreamForMember(fname); _scene = new Scene(); MfcArchive archive(file); _scene->load(archive); delete file; g_fullpipe->_currArchive = 0; free(fname); free(archname); } Scene::Scene() { _sceneId = 0; _field_BC = 0; _shadows = 0; _soundList = 0; } bool Scene::load(MfcArchive &file) { debug(5, "Scene::load()"); Background::load(file); _sceneId = file.readUint16LE(); _scstringObj = file.readPascalString(); debug(0, "scene: <%s> %d", transCyrillic((byte *)_scstringObj), _sceneId); int count = file.readUint16LE(); debug(7, "scene.ani: %d", count); for (int i = 0; i < count; i++) { int aniNum = file.readUint16LE(); char *aniname = genFileName(0, aniNum, "ani"); Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname); StaticANIObject *ani = new StaticANIObject(); MfcArchive archive(f); ani->load(archive); ani->_sceneId = _sceneId; _staticANIObjectList1.push_back(ani); delete f; free(aniname); } count = file.readUint16LE(); debug(7, "scene.mq: %d", count); for (int i = 0; i < count; i++) { int qNum = file.readUint16LE(); char *qname = genFileName(0, qNum, "qu"); Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname); MfcArchive archive(f); archive.readUint16LE(); // Skip 2 bytes MessageQueue *mq = new MessageQueue(); mq->load(archive); _messageQueueList.push_back(mq); delete f; free(qname); } count = file.readUint16LE(); debug(7, "scene.fa: %d", count); for (int i = 0; i < count; i++) { // There are no .FA files assert(0); } _libHandle = g_fullpipe->_currArchive; if (_picObjList.size() > 0 && _stringObj && strlen(_stringObj) > 1) { char fname[260]; strcpy(fname, _stringObj); strcpy(strrchr(fname, '.') + 1, "col"); MemoryObject *col = new MemoryObject(); col->loadFile(fname); _colorMemoryObj = col; } char *shdname = genFileName(0, _sceneId, "shd"); Shadows *shd = new Shadows(); if (shd->loadFile(shdname)) _shadows = shd; free(shdname); char *slsname = genFileName(0, _sceneId, "sls"); if (g_fullpipe->_soundEnabled) { _soundList = new SoundList(); if (g_fullpipe->_flgSoundList) { char *nlname = genFileName(17, _sceneId, "nl"); _soundList->loadFile(slsname, nlname); free(nlname); } else { _soundList->loadFile(slsname, 0); } } free(slsname); initStaticANIObjects(); warning("STUB: Scene::load (%d bytes left)", file.size() - file.pos()); return true; } void Scene::initStaticANIObjects() { warning("STUB: Scene::initStaticANIObjects"); } void Scene::init() { warning("STUB: Scene::init()"); } void Scene::draw(int par) { updateScrolling(par); drawContent(60000, 0, true); //_staticANIObjectList2.sortByPriority(); for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { ((StaticANIObject *)s)->draw2(); } int priority = -1; for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { drawContent(((StaticANIObject *)s)->_priority, priority, false); ((StaticANIObject *)s)->draw(); priority = ((StaticANIObject *)s)->_priority; } drawContent(-1, priority, false); } void Scene::updateScrolling(int par) { } void Scene::drawContent(int minPri, int maxPri, bool drawBG) { } } // End of namespace Fullpipe