/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/ngiarchive.h" namespace Fullpipe { Scene *FullpipeEngine::accessScene(int sceneId) { SceneTag *t = 0; for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) { if (s->_sceneId == sceneId) { t = &(*s); break; } } if (!t) return 0; if (!t->_scene) { t->loadScene(); } return t->_scene; } bool SceneTagList::load(MfcArchive &file) { int numEntries = file.readUint16LE(); for (int i = 0; i < numEntries; i++) { SceneTag *t = new SceneTag(); t->load(file); push_back(*t); } return true; } SceneTag::SceneTag() { _field_4 = 0; _scene = 0; } bool SceneTag::load(MfcArchive &file) { _field_4 = 0; _scene = 0; _sceneId = file.readUint16LE(); _tag = file.readPascalString(); debug(6, "sceneId: %d tag: %s", _sceneId, _tag); return true; } SceneTag::~SceneTag() { free(_tag); } void SceneTag::loadScene() { char *archname = genFileName(0, _sceneId, "nl"); Common::Archive *arch = makeNGIArchive(archname); char *fname = genFileName(0, _sceneId, "sc"); Common::SeekableReadStream *file = arch->createReadStreamForMember(fname); _scene = new Scene(); MfcArchive archive(file); _scene->load(archive); delete file; free(fname); free(archname); } Scene::Scene() { } bool Scene::load(MfcArchive &file) { debug(0, "Scene::load"); return true; } } // End of namespace Fullpipe