/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_SCENE_H #define FULLPIPE_SCENE_H #include "common/ptr.h" #include "fullpipe/gfx.h" namespace Fullpipe { class MessageQueue; class Scene : public Background { public: Common::Array _staticANIObjectList1; Common::Array _staticANIObjectList2; Common::Array _messageQueueList; // PtrList _faObjectList; // not used Common::ScopedPtr _shadows; Common::ScopedPtr _soundList; int16 _sceneId; Common::String _sceneName; int _field_BC; Common::ScopedPtr _libHandle; public: Scene(); virtual ~Scene(); virtual bool load(MfcArchive &file); void initStaticANIObjects(); void init(); void draw(); void drawContent(int minPri, int maxPri, bool drawBG); void updateScrolling(); void updateScrolling2(); void update(int counterdiff); StaticANIObject *getAniMan(); StaticANIObject *getStaticANIObject1ById(int obj, int a3); StaticANIObject *getStaticANIObject1ByName(const Common::String &name, int a3); MessageQueue *getMessageQueueById(int messageId); MessageQueue *getMessageQueueByName(const Common::String &name); void deleteStaticANIObject(StaticANIObject *obj); void addStaticANIObject(StaticANIObject *obj, bool addList2); void setPictureObjectsFlag4(); PictureObject *getPictureObjectById(int objId, int flags); PictureObject *getPictureObjectByName(const Common::String &name, int keyCode); void deletePictureObject(PictureObject *obj); void preloadMovements(GameVar *var); StaticANIObject *getStaticANIObjectAtPos(int x, int y); PictureObject *getPictureObjectAtPos(int x, int y); int getPictureObjectIdAtPos(int x, int y); void initObjectCursors(const char *name); void stopAllSounds(); private: #if 0 static bool compareObjPriority(const void *p1, const void *p2); void objectList_sortByPriority(Common::Array &list, bool skipFirst = false); void objectList_sortByPriority(Common::Array &list, bool skipFirst = false); #else template void objectList_sortByPriority(Common::Array &list, uint startIndex = 0); #endif }; class SceneTag : public CObject { public: CObject *_field_4; Common::String _tag; Scene *_scene; int16 _sceneId; public: SceneTag(); ~SceneTag(); virtual bool load(MfcArchive &file); void loadScene(); }; class SceneTagList : public Common::List, public CObject { public: virtual bool load(MfcArchive &file); }; } // End of namespace Fullpipe #endif /* FULLPIPE_SCENE_H */