/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_SCENES_H #define FULLPIPE_SCENES_H namespace Fullpipe { struct BehaviorEntryInfo; class StaticANIObject; class MctlLadder; class MGM; int defaultUpdateCursor(); int sceneIntro_updateCursor(); void sceneIntro_initScene(Scene *sc); int sceneHandlerIntro(ExCommand *cmd); void scene01_fixEntrance(); void scene01_initScene(Scene *sc, int entrance); int sceneHandler01(ExCommand *cmd); void scene02_initScene(Scene *sc); int sceneHandler02(ExCommand *ex); void scene03_setEaterState(); int scene03_updateCursor(); void scene03_initScene(Scene *sc); int sceneHandler03(ExCommand *cmd); int scene04_updateCursor(); void scene04_initScene(Scene *sc); int sceneHandler04(ExCommand *cmd); void scene05_initScene(Scene *sc); int sceneHandler05(ExCommand *cmd); void scene06_initScene(Scene *sc); void scene06_initMumsy(); int sceneHandler06(ExCommand *cmd); int scene06_updateCursor(); void scene07_initScene(Scene *sc); int sceneHandler07(ExCommand *cmd); void scene08_initScene(Scene *sc); void scene08_setupMusic(); int sceneHandler08(ExCommand *cmd); int scene08_updateCursor(); void scene10_initScene(Scene *sc); int sceneHandler10(ExCommand *cmd); int scene10_updateCursor(); void sceneDbgMenu_initScene(Scene *sc); int sceneHandlerDbgMenu(ExCommand *cmd); class Vars { public: Vars(); GameVar *swallowedEgg1; GameVar *swallowedEgg2; GameVar *swallowedEgg3; StaticANIObject *sceneIntro_aniin1man; bool sceneIntro_needSleep; bool sceneIntro_needGetup; bool sceneIntro_skipIntro; bool sceneIntro_playing; bool sceneIntro_needBlackout; PictureObject *scene01_picSc01Osk; PictureObject *scene01_picSc01Osk2; StaticANIObject *scene02_guvTheDrawer; int scene02_boxDelay; bool scene02_boxOpen; StaticANIObject *scene03_eggeater; StaticANIObject *scene03_domino; PictureObject *scene04_bottle; StaticANIObject *scene04_hand; StaticANIObject *scene04_plank; StaticANIObject *scene04_clock; StaticANIObject *scene04_spring; StaticANIObject *scene04_mamasha; StaticANIObject *scene04_boot; StaticANIObject *scene04_speaker; Common::Point scene04_jumpingKozyawki[20]; Common::Point scene04_jumpRotateKozyawki[20]; Common::List scene04_kozyawkiObjList; Common::List scene04_bottleObjList; Common::List scene04_kozyawkiAni; MctlLadder *scene04_ladder; int scene04_ladderOffset; bool scene04_coinPut; bool scene04_soundPlaying; bool scene04_dudeOnLadder; int scene04_dynamicPhaseIndex; int scene04_sceneClickX; int scene04_sceneClickY; int scene04_dudePosX; int scene04_dudePosY; int scene04_bottleY; StaticANIObject *scene04_walkingKozyawka; int scene04_speakerVariant; int scene04_speakerPhase; bool scene04_bottleIsTaken; bool scene04_kozyawkaOnLadder; int scene04_bottleWeight; bool scene04_var07; bool scene04_ladderClickable; bool scene04_handIsDown; bool scene04_dudeInBottle; bool scene04_kozHeadRaised; bool scene04_bottleIsDropped; bool scene04_bigBallIn; int scene04_bigBallCounter; bool scene04_bigBallFromLeft; bool scene04_clockCanGo; bool scene04_objectIsTaken; int scene04_springOffset; StaticANIObject *scene04_lastKozyawka; int scene04_springDelay; StaticANIObject *scene05_handle; StaticANIObject *scene05_wacko; StaticANIObject *scene05_bigHatch; int scene05_wackoTicker; int scene05_handleFlipper; int scene05_floatersTicker; StaticANIObject *scene06_mumsy; int scene06_manX; int scene06_manY; int scene06_ballX; int scene06_ballY; StaticANIObject *scene06_someBall; StaticANIObject *scene06_invHandle; StaticANIObject *scene06_liftButton; StaticANIObject *scene06_ballDrop; bool scene06_arcadeEnabled; bool scene06_aimingBall; StaticANIObject *scene06_currentBall; StaticANIObject *scene06_ballInHands; StaticANIObject *scene06_flyingBall; Common::Array scene06_balls; int scene06_numBallsGiven; int scene06_mumsyNumBalls; int scene06_eggieTimeout; int scene06_eggieDirection; int scene06_mumsyGotBall; int scene06_ballDeltaX; int scene06_ballDeltaY; int scene06_sceneClickX; int scene06_sceneClickY; int scene06_mumsyPos; BehaviorEntryInfo *scene06_mumsyJumpBk; BehaviorEntryInfo *scene06_mumsyJumpFw; int scene06_mumsyJumpBkPercent; int scene06_mumsyJumpFwPercent; BehaviorEntryInfo *scene07_lukeAnim; int scene07_lukePercent; StaticANIObject *scene07_plusMinus; StaticANIObject *scene08_batuta; StaticANIObject *scene08_vmyats; StaticANIObject *scene08_clock; bool scene08_inAir; bool scene08_flyingUp; int scene08_onBelly; int scene08_stairsOffset; int scene08_snoringCountdown; bool scene08_inArcade; bool scene08_stairsVisible; int scene08_manOffsetY; StaticANIObject *scene10_gum; StaticANIObject *scene10_packet; StaticANIObject *scene10_packet2; StaticANIObject *scene10_inflater; PictureObject *scene10_ladder; int scene10_hasGum; StaticANIObject *scene11_swingie; StaticANIObject *scene11_boots; StaticANIObject *scene11_dudeOnSwing; PictureObject *scene11_hint; MGM scene11_var01; int scene11_var02; int scene11_var03; int scene11_var04; int scene11_var05; int scene11_var06; int scene11_var07; double scene11_var08; double scene11_var09; double scene11_var10; double scene11_var11; double scene11_var12; int scene11_var13; int scene11_var14; int scene11_var15; int scene11_var16; int scene11_var17; int scene11_var18; int scene11_var19; int scene11_var20; PictureObject *selector; }; } // End of namespace Fullpipe #endif /* FULLPIPE_SCENES_H */