/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/floaters.h" namespace Fullpipe { void scene02_initScene(Scene *sc) { g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1); if (g_fp->getObjectState(sO_GuvTheDrawer) == g_fp->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) { Scene *s = g_fp->_currentScene; g_fp->_currentScene = sc; g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES); g_fp->_currentScene = s; } g_vars->scene02_boxDelay = 0; StaticANIObject *box = sc->getStaticANIObject1ById(ANI_SC2_BOX, -1); if (box && box->_flags & 4) { g_vars->scene02_boxOpen = false; } else { g_vars->scene02_boxOpen = true; g_vars->scene02_boxDelay = 100 * g_fp->_rnd.getRandomNumber(32767) + 150; } g_fp->_floaters->init(g_fp->_gameLoader->_gameVar->getSubVarByName("SC_2")); } void sceneHandler02_ladderClick() { handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0); } void sceneHandler02_showLadder() { g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4; } void sceneHandler02_hideLadder() { g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb; g_fp->_aniMan2->_priority = 25; } int sceneHandler02(ExCommand *ex) { int res = 0; if (ex->_messageKind != 17) return 0; switch(ex->_messageNum) { case MSG_SC2_LADDERCLICK: sceneHandler02_ladderClick(); return 0; case MSG_SC2_SHOWLADDER: sceneHandler02_showLadder(); return 0; case MSG_SC2_PUTMANUP: g_fp->_aniMan2->_priority = 0; return 0; case MSG_SC2_HIDELADDER: sceneHandler02_hideLadder(); return 0; case 33: if (g_fp->_aniMan2) { if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } if (g_vars->scene02_boxOpen) { if (g_vars->scene02_boxDelay >= 1) { --g_vars->scene02_boxDelay; } else if (g_fp->_floaters->_array2.size() >= 1) { if (g_fp->_floaters->_array2[0].val5 == -50) { g_fp->_floaters->stopAll(); g_vars->scene02_boxOpen = false; g_vars->scene02_boxDelay = 100 * g_fp->_rnd.getRandomNumber(32767) + 150; } else { g_fp->_floaters->_array2[0].val3 = -50; } } else { g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd.getRandomNumber(700) + 100, -50, 0, 0); g_vars->scene02_boxDelay = 500 * g_fp->_rnd.getRandomNumber(32767) + 1000; } } g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); } return res; } } // End of namespace Fullpipe