/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/gameloader.h" #include "fullpipe/objects.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/statics.h" #include "fullpipe/scene.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/messages.h" #include "fullpipe/floaters.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene05_initScene(Scene *sc) { debugC(1, kDebugSceneLogic, "scene05_initScene()"); #if 0 Inventory2 *inv = getGameLoaderInventory(); inv->addItem(ANI_INV_BOX, 1); inv->rebuildItemRects(); #endif g_vars->scene05_handle = sc->getStaticANIObject1ById(ANI_HANDLE, -1); g_vars->scene05_wacko = sc->getStaticANIObject1ById(ANI_OTMOROZ, -1); g_vars->scene05_bigHatch = sc->getStaticANIObject1ById(ANI_BIGLUK, -1); g_vars->scene05_wackoTicker = 0; g_vars->scene05_handleFlipper = 1; g_vars->scene05_floatersTicker = 1000; Scene *oldscene = g_fp->_currentScene; g_fp->_currentScene = sc; debugC(2, kDebugSceneLogic, "scene05: Weird Wacko state: %d", g_fp->getObjectState(sO_WeirdWacko)); if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { debugC(2, kDebugSceneLogic, "scene05: In glasses"); g_vars->scene05_wacko->changeStatics2(ST_OTM_GLS_LEFT); g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); g_vars->scene05_handle->changeStatics2(ST_HDL_UP); g_vars->scene05_handle->_flags |= 4; } else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { debugC(2, kDebugSceneLogic, "scene05: With Drawer"); g_vars->scene05_wacko->changeStatics2(ST_OTM_BOX_LEFT); g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); g_vars->scene05_handle->changeStatics2(ST_HDL_UP); g_vars->scene05_handle->_flags |= 4; } else { if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithPlunger)) { debugC(2, kDebugSceneLogic, "scene05: Without plunger"); g_vars->scene05_handle->changeStatics2(ST_HDL_BROKEN); g_vars->scene05_bigHatch->changeStatics2(ST_BLK_CLOSED); } else { debugC(2, kDebugSceneLogic, "scene05: With plunger"); } g_vars->scene05_wacko->changeStatics2(ST_OTM_VNT_LEFT); } g_fp->_currentScene = oldscene; } void sceneHandler05_makeManFlight() { int qid; if (!g_vars->scene05_bigHatch->_statics || g_vars->scene05_bigHatch->_statics->_staticsId != ST_BLK_OPEN) qid = QU_SC5_MANBUMP; else qid = QU_SC5_MANFLY; MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qid), 0, 0); mq->setFlags(mq->getFlags() | 1); mq->chain(0); } void sceneHandler05_makeWackoFeedback() { int staticsId1; int staticsId2; if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { staticsId1 = ST_OTM_GLS_LEFT; staticsId2 = (g_vars->scene05_handle->_statics->_staticsId == ST_HDL_DOWN) ? MV_OTM_HANDLEUP : MV_OTM_HANDLEDOWN; } else if (g_fp->getObjectState(sO_WeirdWacko) != g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { return; } else { staticsId1 = ST_OTM_BOX_LEFT; staticsId2 = (g_vars->scene05_handle->_statics->_staticsId == ST_HDL_DOWN) ? MV_OTM_BOXHANDLEUP : MV_OTM_BOXHANDLEDOWN; } if (g_vars->scene05_wacko->_movement) g_vars->scene05_wacko->changeStatics2(g_vars->scene05_wacko->_movement->_staticsObj2->_staticsId); if (staticsId1 == g_vars->scene05_wacko->_statics->_staticsId) { g_vars->scene05_wacko->startAnim(staticsId2, 0, -1); } else { MessageQueue *mq = g_vars->scene05_wacko->changeStatics1(staticsId1); if (mq) { mq->setFlags(mq->getFlags() | 1); ExCommand *ex = new ExCommand(0, 17, MSG_SC5_MAKEOTMFEEDBACK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->_isFinished = 0; } } } void sceneHandler05_resetTicks() { if (g_fp->_aniMan->_movement && (g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP || g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN)) g_vars->scene05_wackoTicker = g_fp->_updateTicks; else g_vars->scene05_wackoTicker = 0; } void sceneHandler05_genFlies() { if (g_vars->scene05_floatersTicker <= 1000) return; if (g_fp->_rnd->getRandomNumber(1)) { int numFlies = g_fp->_rnd->getRandomNumber(3) + 1; for (int i = 0; i < numFlies; i++) { int x = g_fp->_rnd->getRandomNumber(55) + 538; int y = g_fp->_rnd->getRandomNumber(60) + i * 30 + 520; g_fp->_floaters->genFlies(g_fp->_currentScene, x, y, 5, 1); g_fp->_floaters->_array2.back()->val2 = 585; g_fp->_floaters->_array2.back()->val3 = -70; g_fp->_floaters->_array2.back()->val11 = 8.0; } } g_vars->scene05_floatersTicker = 0; } void sceneHandler05_showHandle() { g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->show1(-1, -1, -1, 0); } void sceneHandler05_handleDown() { StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); hatch->changeStatics2(ST_BLK_CLOSED); hatch->startAnim(MV_BLK_OPEN, 0, -1); sceneHandler05_resetTicks(); sceneHandler05_genFlies(); } void sceneHandler05_hideHandle() { g_fp->_currentScene->getStaticANIObject1ById(ANI_HANDLE, -1)->hide(); } void sceneHandler05_handleUp() { StaticANIObject *hatch = g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1); hatch->changeStatics2(ST_BLK_OPEN); hatch->startAnim(MV_BLK_CLOSE, 0, -1); sceneHandler05_resetTicks(); } void sceneHandler05_testHatch(ExCommand *inex) { ExCommand *ex; if (g_fp->_currentScene->getStaticANIObject1ById(ANI_BIGLUK, -1)->_statics->_staticsId == ST_BLK_CLOSED) { ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; ex->postMessage(); return; } StaticANIObject *wacko = g_fp->_currentScene->getStaticANIObject1ById(ANI_OTMOROZ, -1); if (wacko->_movement) wacko->changeStatics2(wacko->_movement->_staticsObj2->_staticsId); if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_InGlasses)) { MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId); if (mq) mq->deleteExCommandByIndex(mq->getCount() - 1, 1); if (wacko->_statics->_staticsId != ST_OTM_GLS_LEFT) { mq = wacko->changeStatics1(ST_OTM_GLS_LEFT); if (!mq) { wacko->changeStatics2(ST_OTM_GLS_LEFT); mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); } mq->setFlags(mq->getFlags() | 1); ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_HANDLEUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2u; mq->addExCommandToEnd(ex); ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->_isFinished = 0; return; } mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); mq->setFlags(mq->getFlags() | 1); ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_HANDLEUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; mq->addExCommandToEnd(ex); if (!mq->chain(wacko)) delete mq; } else if (g_fp->getObjectState(sO_WeirdWacko) == g_fp->getObjectEnumState(sO_WeirdWacko, sO_WithDrawer)) { MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(inex->_parId); if (mq) mq->deleteExCommandByIndex(mq->getCount() - 1, 1); if (wacko->_statics->_staticsId != ST_OTM_BOX_LEFT) { mq = wacko->changeStatics1(ST_OTM_BOX_LEFT); if (!mq) { wacko->changeStatics2(ST_OTM_BOX_LEFT); mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); } mq->setFlags(mq->getFlags() | 1); ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_BOXHANDLEUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->_isFinished = 0; return; } mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); mq->setFlags(mq->getFlags() | 1); ex = new ExCommand(ANI_OTMOROZ, 1, MV_OTM_BOXHANDLEUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; mq->addExCommandToEnd(ex); if (!mq->chain(wacko)) delete mq; return; } else { ex = new ExCommand(SC_5, 17, 61, 0, 0, 0, 1, 0, 0, 0); ex->_keyCode = TrubaLeft; ex->_excFlags |= 2; ex->postMessage(); return; } } int sceneHandler05(ExCommand *ex) { if (ex->_messageKind != 17) return 0; switch (ex->_messageNum) { case MSG_SC5_BGRSOUNDOFF: g_fp->stopAllSoundInstances(SND_5_026); break; case MSG_SC5_BGRSOUNDON: g_fp->playSound(SND_5_026, 1); break; case MSG_SC5_MAKEMANFLIGHT: sceneHandler05_makeManFlight(); break; case MSG_SC5_MAKEOTMFEEDBACK: if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP && g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { sceneHandler05_makeWackoFeedback(); g_vars->scene05_wackoTicker = 0; } break; case MSG_SC5_SHOWHANDLE: sceneHandler05_showHandle(); break; case MSG_SC5_HANDLEDOWN: g_vars->scene05_handle->changeStatics2(ST_HDL_DOWN); sceneHandler05_handleDown(); break; case MSG_SC5_HIDEHANDLE: sceneHandler05_hideHandle(); break; case MSG_SC5_HANDLEUP: g_vars->scene05_handle->changeStatics2(ST_HDL_UP); sceneHandler05_handleUp(); break; case MSG_SC5_TESTLUK: sceneHandler05_testHatch(ex); break; case 33: { int res = 0; if (g_fp->_aniMan2) { if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } if (g_vars->scene05_wackoTicker) { if ((g_fp->_updateTicks - g_vars->scene05_wackoTicker) > 62) { if (!g_fp->_aniMan->_movement || (g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEUP && g_fp->_aniMan->_movement->_id != MV_MANHDL_HANDLEDOWN)) { if (g_vars->scene05_handleFlipper % 2) sceneHandler05_makeWackoFeedback(); g_vars->scene05_wackoTicker = 0; ++g_vars->scene05_handleFlipper; } } } ++g_vars->scene05_floatersTicker; g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); return res; } } return 0; } } // End of namespace Fullpipe