/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gfx.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/scene.h" #include "fullpipe/messages.h" #include "fullpipe/gameloader.h" #include "fullpipe/behavior.h" #include "fullpipe/interaction.h" namespace Fullpipe { void scene06_initMumsy() { g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW); g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK); g_vars->scene06_mumsyJumpFwPercent = g_vars->scene06_mumsyJumpFw->_percent; g_vars->scene06_mumsyJumpBkPercent = g_vars->scene06_mumsyJumpBk->_percent; } int scene06_updateCursor() { g_fp->updateCursorCommon(); if (g_vars->scene06_arcadeEnabled) { if (g_vars->scene06_aimingBall) { g_fp->_cursorId = PIC_CSR_ARCADE2_D; return PIC_CSR_ARCADE2_D; } if (g_fp->_aniMan == (StaticANIObject *)g_fp->_objectAtCursor) { if (g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL && g_fp->_cursorId == PIC_CSR_DEFAULT) { g_fp->_cursorId = PIC_CSR_ITN; return PIC_CSR_ITN; } } else if (g_fp->_objectAtCursor && (StaticANIObject *)g_fp->_objectAtCursor == g_vars->scene06_currentBall && g_fp->_cursorId == PIC_CSR_DEFAULT) { g_fp->_cursorId = PIC_CSR_ITN; } } return g_fp->_cursorId; } void sceneHandler06_setExits(Scene *sc) { MotionController *mc = getSc2MctlCompoundBySceneId(sc->_sceneId); mc->enableLinks(sO_CloseThing, (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone))); mc->enableLinks(sO_CloseThing2, g_vars->scene06_arcadeEnabled); } void sceneHandler06_winArcade() { g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); if (g_vars->scene06_arcadeEnabled) { g_fp->_aniMan->_callback2 = 0; g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); if (g_vars->scene06_someBall) { g_vars->scene06_someBall->_flags &= 0xFFFB; g_vars->scene06_balls.push_back(g_vars->scene06_someBall); g_vars->scene06_someBall = 0; } if (g_vars->scene06_flyingBall) { g_vars->scene06_flyingBall->_flags &= 0xFFFB; g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); g_vars->scene06_flyingBall = 0; } if (g_vars->scene06_ballInHands) { g_vars->scene06_ballInHands->_flags &= 0xFFFB; g_vars->scene06_balls.push_back(g_vars->scene06_ballInHands); g_vars->scene06_ballInHands = 0; } g_vars->scene06_arcadeEnabled = false; g_vars->scene06_aimingBall = false; } g_vars->scene06_mumsy->_flags &= 0xFFFB; sceneHandler06_setExits(g_fp->_currentScene); getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); } void sceneHandler06_enableDrops() { chainQueue(QU_SC6_DROPS, 0); g_vars->scene06_mumsy->changeStatics2(ST_MOM_SITS); g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)); chainQueue(QU_MOM_STANDUP, 1); g_vars->scene06_arcadeEnabled = true; g_vars->scene06_numBallsGiven = 0; g_vars->scene06_mumsyPos = 0; g_vars->scene06_mumsyNumBalls = 0; g_vars->scene06_mumsyGotBall = false; sceneHandler06_setExits(g_fp->_currentScene); } void sceneHandler06_mumsyBallTake() { int momAni = 0; switch (g_vars->scene06_mumsyNumBalls) { case 1: momAni = MV_MOM_TAKE1; break; case 2: momAni = MV_MOM_TAKE2; break; case 3: momAni = MV_MOM_TAKE3; break; case 4: momAni = MV_MOM_TAKE4; break; case 5: momAni = MV_MOM_TAKE5; break; } MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_MAMASHA, 2, 50, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2u; mq->addExCommandToEnd(ex); if (g_vars->scene06_mumsyNumBalls >= 5) { g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsGone)); if (g_fp->getObjectState(sO_ClockAxis) == g_fp->getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable)) g_fp->setObjectState(sO_ClockAxis, g_fp->getObjectEnumState(sO_ClockAxis, sO_WithoutHandle)); ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); if (g_vars->scene06_mumsyPos + 3 >= 0) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STARTBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2u; mq->addExCommandToEnd(ex); for (int i = 0; i < g_vars->scene06_mumsyPos + 3; i++) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_CYCLEBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_STOPBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } ex = new ExCommand(0, 18, QU_MOM_TOLIFT, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); } else { if (momAni) { ex = new ExCommand(ANI_MAMASHA, 1, momAni, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } if (g_vars->scene06_mumsyPos < 0) { for (int i = 0; i > g_vars->scene06_mumsyPos; i--) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPFW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } } else if (g_vars->scene06_mumsyPos > 0) { for (int i = 0; i < g_vars->scene06_mumsyPos; i++) { ex = new ExCommand(ANI_MAMASHA, 1, MV_MOM_JUMPBK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); } } ex = new ExCommand(0, 18, QU_MOM_SITDOWN, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; mq->addExCommandToEnd(ex); } mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_vars->scene06_mumsyNumBalls = 0; g_vars->scene06_arcadeEnabled = false; g_fp->_aniMan2 = 0; } void sceneHandler06_spinHandle() { int tummy = g_fp->getObjectState(sO_TummyTrampie); if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)); else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)); else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)); else if (tummy == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)); } void sceneHandler06_uPipeClick() { if (getGameLoaderInteractionController()->_flag24) handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC6_LADDER, 0), 0); } void sceneHandler06_buttonPush() { g_vars->scene06_invHandle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); if (g_vars->scene06_invHandle) if (g_vars->scene06_invHandle->_flags & 4) if (g_vars->scene06_invHandle->_statics) if (g_vars->scene06_invHandle->_statics->_staticsId == ST_HDL_PLUGGED) chainQueue(QU_SC6_FALLHANDLE, 1); } void sceneHandler06_showNextBall() { if (g_vars->scene06_balls.size()) { g_vars->scene06_currentBall = g_vars->scene06_balls.remove_at(0); MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_SHOWNEXTBALL), 0, 1); mq->setParamInt(-1, g_vars->scene06_currentBall->_odelay); mq->chain(0); ++g_vars->scene06_numBallsGiven; } } void sceneHandler06_installHandle() { chainQueue(QU_SC6_SHOWHANDLE, 0); } int sceneHandler06_updateScreenCallback() { int res; res = g_fp->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); if (!res) g_fp->_updateScreenCallback = 0; return res; } void sceneHandler06_startAiming() { if (g_vars->scene06_currentBall) { g_vars->scene06_currentBall->hide(); g_fp->_aniMan->startAnim(MV_MAN6_TAKEBALL, 0, -1); g_vars->scene06_ballInHands = g_vars->scene06_currentBall; g_vars->scene06_currentBall = 0; if (getCurrSceneSc2MotionController()->_isEnabled) g_fp->_updateScreenCallback = sceneHandler06_updateScreenCallback; getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_vars->scene06_ballDrop->queueMessageQueue(0); } } void sceneHandler06_takeBall() { if (g_vars->scene06_currentBall && !g_vars->scene06_currentBall->_movement && g_vars->scene06_currentBall->_statics->_staticsId == ST_NBL_NORM) { if (abs(1158 - g_fp->_aniMan->_ox) > 1 || abs(452 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC6_TAKEBALL, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); postExCommand(g_fp->_aniMan->_id, 2, 1158, 452, 0, -1); } } else { sceneHandler06_startAiming(); } } } void sceneHandler06_aiming() { if (g_vars->scene06_ballInHands) { g_vars->scene06_ballDeltaX = 4 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 16; g_vars->scene06_ballDeltaY = 5 * (g_fp->_aniMan->_movement->_currDynamicPhaseIndex + 4); if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 4) { g_fp->_aniMan->_movement->setDynamicPhaseIndex(11); g_vars->scene06_aimingBall = false; return; } g_fp->_aniMan->_movement->setDynamicPhaseIndex(9); } g_vars->scene06_aimingBall = false; } void sceneHandler06_ballStartFly() { if (g_vars->scene06_ballInHands) { g_vars->scene06_flyingBall = g_vars->scene06_ballInHands; g_vars->scene06_ballInHands = 0; g_vars->scene06_flyingBall->show1(g_fp->_aniMan->_ox - 60, g_fp->_aniMan->_oy - 60, -1, 0); g_vars->scene06_flyingBall->_priority = 27; } } void sceneHandler06_throwCallback(int *arg) { if (g_vars->scene06_aimingBall) { int dist = (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) * (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY) + (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX) * (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX); *arg = (int)(sqrt((double)dist) * 0.1); if (*arg > 8) *arg = 8; } else { *arg = *arg + 1; if (*arg == 12) sceneHandler06_ballStartFly(); } } void sceneHandler06_throwBall() { g_fp->_aniMan->_callback2 = sceneHandler06_throwCallback; g_fp->_aniMan->startAnim(MV_MAN6_THROWBALL, 0, -1); g_vars->scene06_aimingBall = true; } void sceneHandler06_eggieWalk() { if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fp->_rnd->getRandomNumber(9)) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1); if (!ani || !(ani->_flags & 4)) { if (g_vars->scene06_eggieDirection) chainQueue(QU_EGG6_GOR, 0); else chainQueue(QU_EGG6_GOL, 0); g_vars->scene06_eggieTimeout = 0; g_vars->scene06_eggieDirection = !g_vars->scene06_eggieDirection; } } } void sceneHandler06_dropBall() { if (g_vars->scene06_numBallsGiven >= 15 || g_vars->scene06_mumsyNumBalls >= 5) g_vars->scene06_ballDrop->hide(); else chainQueue(QU_SC6_DROPS3, 0); } void sceneHandler06_fallBall() { g_vars->scene06_ballY = 475; g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC6_FALLBALL), 0, 1); mq->setParamInt(-1, g_vars->scene06_flyingBall->_odelay); mq->chain(0); g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); g_vars->scene06_flyingBall = 0; sceneHandler06_dropBall(); sceneHandler06_eggieWalk(); } void sceneHandler06_catchBall() { if (g_vars->scene06_flyingBall) { g_vars->scene06_flyingBall->hide(); g_vars->scene06_balls.push_back(g_vars->scene06_flyingBall); g_vars->scene06_flyingBall = 0; g_vars->scene06_mumsyNumBalls++; if (g_vars->scene06_mumsy->_movement) { Common::Point point; if (g_vars->scene06_mumsy->_movement->_id == MV_MOM_JUMPFW) { if (g_vars->scene06_mumsy->_movement->_currDynamicPhaseIndex <= 5) { g_vars->scene06_mumsy->_movement->calcSomeXY(point, 0, g_vars->scene06_mumsy->_movement->_currDynamicPhaseIndex); point.x = -point.x; point.y = -point.y; } else { g_vars->scene06_mumsy->_movement->calcSomeXY(point, 1, -1); g_vars->scene06_mumsyPos++; } } else if (g_vars->scene06_mumsy->_movement->_id == MV_MOM_JUMPBK) { if (g_vars->scene06_mumsy->_movement->_currDynamicPhaseIndex <= 4) { g_vars->scene06_mumsy->_movement->calcSomeXY(point, 0, g_vars->scene06_mumsy->_movement->_currDynamicPhaseIndex); point.x = -point.x; point.y = -point.y; } else { g_vars->scene06_mumsy->_movement->calcSomeXY(point, 1, -1); g_vars->scene06_mumsyPos--; } } g_vars->scene06_mumsy->changeStatics2(ST_MOM_STANDS); g_vars->scene06_mumsy->setOXY(point.x + g_vars->scene06_mumsy->_ox, point.y + g_vars->scene06_mumsy->_oy); } else { g_vars->scene06_mumsy->changeStatics2(ST_MOM_STANDS); } chainQueue(QU_MOM_PUTBALL, 1); g_vars->scene06_mumsyGotBall = true; sceneHandler06_dropBall(); } } void sceneHandler06_checkBallTarget(int par) { if (g_vars->scene06_ballY <= 475) { if (g_vars->scene06_mumsy->isPixelHitAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY)) { chainObjQueue(g_vars->scene06_mumsy, QU_MOM_JUMPBK, 0); sceneHandler06_catchBall(); } } else { sceneHandler06_fallBall(); } } void scene06_initScene(Scene *sc) { g_vars->scene06_mumsy = sc->getStaticANIObject1ById(ANI_MAMASHA, -1); g_vars->scene06_someBall = 0; g_vars->scene06_invHandle = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1); g_vars->scene06_liftButton = sc->getStaticANIObject1ById(ANI_BUTTON_6, -1); g_vars->scene06_ballDrop = sc->getStaticANIObject1ById(ANI_BALLDROP, -1); g_vars->scene06_arcadeEnabled = false; g_vars->scene06_aimingBall = false; g_vars->scene06_currentBall = 0; g_vars->scene06_ballInHands = 0; g_vars->scene06_flyingBall = 0; g_vars->scene06_balls.clear(); g_vars->scene06_numBallsGiven = 0; g_vars->scene06_mumsyNumBalls = 0; g_vars->scene06_eggieTimeout = 0; g_vars->scene06_eggieDirection = true; StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_NEWBALL, -1); ball->hide(); ball->_statics = ball->getStaticsById(ST_NBL_NORM); g_vars->scene06_balls.push_back(ball); for (int i = 0; i < 3; i++) { StaticANIObject *ball2 = new StaticANIObject(ball); ball2->hide(); ball2->_statics = ball2->getStaticsById(ST_NBL_NORM); sc->addStaticANIObject(ball2, 1); g_vars->scene06_balls.push_back(ball2); } if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsPlaying)) g_fp->setObjectState(sO_BigMumsy, g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)); if (g_fp->getObjectState(sO_BigMumsy) != g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) g_vars->scene06_mumsy->hide(); g_fp->lift_setButton(sO_Level3, ST_LBN_3N); g_fp->lift_init(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT); g_fp->initArcadeKeys("SC_6"); sceneHandler06_setExits(sc); g_fp->setArcadeOverlay(PIC_CSR_ARCADE2); } int sceneHandler06(ExCommand *ex) { if (ex->_messageKind != 17) return 0; switch(ex->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(ex); break; case MSG_CMN_WINARCADE: sceneHandler06_winArcade(); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_SC6_RESTORESCROLL: g_fp->_aniMan2 = g_fp->_aniMan; getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); sceneHandler06_setExits(g_fp->_currentScene); break; case MSG_SC6_STARTDROPS: if (g_fp->getObjectState(sO_BigMumsy) == g_fp->getObjectEnumState(sO_BigMumsy, sO_IsSleeping)) sceneHandler06_enableDrops(); break; case MSG_SC6_TESTNUMBALLS: g_vars->scene06_mumsyGotBall = false; if (g_vars->scene06_mumsyNumBalls < 5 || !g_vars->scene06_arcadeEnabled) return 0; sceneHandler06_mumsyBallTake(); break; case MSG_SC6_JUMPFW: ++g_vars->scene06_mumsyPos; break; case MSG_SC6_JUMPBK: --g_vars->scene06_mumsyPos; break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_clickButton(); break; case MSG_SPINHANDLE: sceneHandler06_spinHandle(); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_SC6_UTRUBACLICK: sceneHandler06_uPipeClick(); break; case MSG_SC6_BTNPUSH: sceneHandler06_buttonPush(); break; case MSG_SC6_SHOWNEXTBALL: sceneHandler06_showNextBall(); break; case MSG_SC6_INSTHANDLE: sceneHandler06_installHandle(); break; case MSG_SC6_ENABLEDROPS: sceneHandler06_enableDrops(); break; case 64: g_fp->lift_hoverButton(ex); break; case MSG_SC6_TAKEBALL: sceneHandler06_takeBall(); break; case 30: if (g_vars->scene06_aimingBall) { sceneHandler06_aiming(); break; } if (!g_vars->scene06_arcadeEnabled) { // Do nothing break; } break; case 29: { StaticANIObject *st = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if (st) { if (!g_vars->scene06_arcadeEnabled && st->_id == ANI_LIFTBUTTON) { g_fp->lift_animateButton(st); ex->_messageKind = 0; return 0; } if (g_vars->scene06_currentBall == st) { if (g_vars->scene06_numBallsGiven == 1) sceneHandler06_takeBall(); ex->_messageKind = 0; } else if (g_vars->scene06_ballInHands && g_fp->_aniMan == st && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN6_BALL) { g_vars->scene06_sceneClickX = ex->_sceneClickX; g_vars->scene06_sceneClickY = ex->_sceneClickY; sceneHandler06_throwBall(); } } if (!st || !canInteractAny(g_fp->_aniMan, st, ex->_param)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, ex->_param)) { if ((g_fp->_sceneRect.right - ex->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (ex->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(ex); return 0; } } } } break; case 33: { int res = 0; if (g_fp->_aniMan2) { int ox = g_fp->_aniMan2->_ox; int oy = g_fp->_aniMan2->_oy; g_vars->scene06_manX = ox; g_vars->scene06_manY = oy; if (g_vars->scene06_arcadeEnabled && oy <= 470 && ox >= 1088) { if (ox < g_fp->_sceneRect.left + 600) { g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 700; ox = g_vars->scene06_manX; } if (ox > g_fp->_sceneRect.right - 50) g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 70; } else { if (ox < g_fp->_sceneRect.left + 200) { g_fp->_currentScene->_x = ox - g_fp->_sceneRect.left - 300; ox = g_vars->scene06_manX; } if (ox > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = ox - g_fp->_sceneRect.right + 300; } res = 1; } if (g_vars->scene06_arcadeEnabled) { if (g_vars->scene06_mumsyPos > -3) g_vars->scene06_mumsyJumpBk->_percent = g_vars->scene06_mumsyJumpBkPercent; else g_vars->scene06_mumsyJumpBk->_percent = 0; if (g_vars->scene06_mumsyPos < 4) g_vars->scene06_mumsyJumpFw->_percent = g_vars->scene06_mumsyJumpFwPercent; else g_vars->scene06_mumsyJumpFw->_percent = 0; if (g_vars->scene06_aimingBall) { g_vars->scene06_eggieTimeout++; if (g_vars->scene06_eggieTimeout >= 600) sceneHandler06_eggieWalk(); } } else { g_vars->scene06_mumsyJumpFw->_percent = 0; g_vars->scene06_mumsyJumpBk->_percent = 0; } if (g_vars->scene06_flyingBall) { g_vars->scene06_ballX = g_vars->scene06_flyingBall->_ox - g_vars->scene06_ballDeltaX; g_vars->scene06_ballY = g_vars->scene06_flyingBall->_oy - g_vars->scene06_ballDeltaY; g_vars->scene06_flyingBall->setOXY(g_vars->scene06_ballX, g_vars->scene06_ballY); if (g_vars->scene06_ballDeltaX >= 2) g_vars->scene06_ballDeltaX -= 2; g_vars->scene06_ballDeltaY -= 5; sceneHandler06_checkBallTarget(g_vars->scene06_ballDeltaX); } if (g_vars->scene06_arcadeEnabled && !g_vars->scene06_currentBall && !g_vars->scene06_ballInHands && !g_vars->scene06_flyingBall && g_vars->scene06_numBallsGiven >= 15 && !g_vars->scene06_ballDrop->_movement && !g_vars->scene06_mumsy->_movement && !g_vars->scene06_mumsyGotBall) sceneHandler06_mumsyBallTake(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); return res; } } return 0; } } // End of namespace Fullpipe