/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/scene.h" #include "fullpipe/statics.h" #include "fullpipe/messages.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene07_initScene(Scene *sc) { g_vars->scene07_lukeAnim = 0; g_vars->scene07_lukePercent = 0; g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off)) g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); else g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); if (g_fp->getObjectState(sO_HareTheNooksiter) == g_fp->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS); g_fp->_currentScene = oldsc; } } void sceneHandler07_openLuke() { StaticANIObject *luke = g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1); luke->changeStatics2(ST_LUK_OPEN); luke->show1(-1, -1, -1, 0); if (g_vars->scene07_lukeAnim) { g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; } else { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; } } void sceneHandler07_closeLuke() { g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED); if (!g_vars->scene07_lukeAnim) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); } g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent; g_vars->scene07_lukeAnim->_percent = 0; StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); ani->changeStatics2(ST_HGN_LUKE); ani->show1(-1, -1, -1, 0); } void sceneHandler07_hideLuke() { g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); Movement *mov = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement; if (mov) { if (mov->_id == MV_CST_CLOSELUKE) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); ani->changeStatics2(ST_HGN_LOOK); ani->_flags &= 0xFFFB; } } } void sceneHandler07_showBox() { StaticANIObject *box = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1); box->show1(492, 474, MV_SC7_BOX_default, 0); box->_priority = 25; } void sceneHandler07_hideBox() { g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide(); } int sceneHandler07(ExCommand *ex) { if (ex->_messageKind != 17) return 0; switch(ex->_messageNum) { case MSG_SC7_OPENLUKE: sceneHandler07_openLuke(); break; case MSG_SC7_PULL: if (g_vars->scene07_plusMinus->_statics->_staticsId == ST_PMS_MINUS) g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); else g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); break; case MSG_SC7_CLOSELUKE: sceneHandler07_closeLuke(); break; case MSG_SC7_HIDELUKE: sceneHandler07_hideLuke(); break; case MSG_SC7_SHOWBOX: sceneHandler07_showBox(); break; case MSG_SC7_HIDEBOX: sceneHandler07_hideBox(); break; case 33: { int res = 0; if (g_fp->_aniMan2) { if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } g_fp->_behaviorManager->updateBehaviors(); return res; } } return 0; } } // End of namespace Fullpipe