/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/behavior.h" #include "fullpipe/interaction.h" namespace Fullpipe { void scene10_initScene(Scene *sc) { g_vars->scene10_gum = sc->getStaticANIObject1ById(ANI_GUM, -1); g_vars->scene10_packet = sc->getStaticANIObject1ById(ANI_PACHKA, -1); g_vars->scene10_packet2 = sc->getStaticANIObject1ById(ANI_PACHKA2, -1); g_vars->scene10_inflater = sc->getStaticANIObject1ById(ANI_NADUVATEL, -1); g_vars->scene10_ladder = sc->getPictureObjectById(PIC_SC10_LADDER, 0); g_fp->lift_setButton(sO_Level1, ST_LBN_1N); g_fp->lift_init(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT); if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) { g_vars->scene10_hasGum = 1; } else { g_vars->scene10_hasGum = 0; g_vars->scene10_gum->hide(); } } bool sceneHandler10_inflaterIsBlind() { return g_vars->scene10_inflater->_movement && g_vars->scene10_inflater->_movement->_id == MV_NDV_BLOW2 && g_vars->scene10_inflater->_movement->_currDynamicPhaseIndex < 42; } int scene10_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor == ANI_PACHKA || g_fp->_objectIdAtCursor == ANI_GUM) { if (g_fp->_cursorId == PIC_CSR_ITN) { if (g_vars->scene10_hasGum) g_fp->_cursorId = (sceneHandler10_inflaterIsBlind() != 0) ? PIC_CSR_ITN_RED : PIC_CSR_ITN_GREEN; else g_fp->_cursorId = PIC_CSR_DEFAULT; } } return g_fp->_cursorId; } void sceneHandler10_clickGum() { if (g_vars->scene10_hasGum) { if (sceneHandler10_inflaterIsBlind()) { if (g_vars->scene10_hasGum) { int x = g_vars->scene10_gum->_ox - 139; int y = g_vars->scene10_gum->_oy - 48; if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) { MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; mq->addExCommandToEnd(ex); postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); } } else { g_vars->scene10_hasGum = 0; chainQueue(QU_SC10_TAKEGUM, 1); } } } else { g_vars->scene10_inflater->changeStatics2(ST_NDV_SIT); if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) g_vars->scene10_inflater->startAnim(MV_NDV_DENIES, 0, -1); else g_vars->scene10_inflater->startAnim(MV_NDV_DENY_NOGUM, 0, -1); } } } void sceneHandler10_hideGum() { g_vars->scene10_gum->hide(); g_vars->scene10_packet->hide(); g_vars->scene10_packet2->hide(); } void sceneHandler10_showGum() { if (g_vars->scene10_hasGum) g_vars->scene10_gum->show1(-1, -1, -1, 0); g_vars->scene10_packet->show1(-1, -1, -1, 0); g_vars->scene10_packet2->show1(-1, -1, -1, 0); } int sceneHandler10(ExCommand *ex) { if (ex->_messageKind != 17) return 0; switch(ex->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(ex); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_clickButton(); break; case MSG_SC10_LADDERTOBACK: g_vars->scene10_ladder->_priority = 49; break; case MSG_SC10_LADDERTOFORE: g_vars->scene10_ladder->_priority = 0; break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_SC10_CLICKGUM: sceneHandler10_clickGum(); ex->_messageKind = 0; break; case MSG_SC10_HIDEGUM: sceneHandler10_hideGum(); break; case MSG_SC10_SHOWGUM: sceneHandler10_showGum(); break; case 64: g_fp->lift_hoverButton(ex); break; case 29: { if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) { handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode); ex->_messageKind = 0; return 0; } StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { g_fp->lift_animateButton(ani); ex->_messageKind = 0; return 0; } } break; case 33: { int res = 0; if (g_fp->_aniMan2) { if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); return res; } } return 0; } } // End of namespace Fullpipe