/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene11_dudeSwingCallback(int *arg) { warning("STUB: scene11_dudeSwingCallback()"); } void scene11_setupMusic() { if (g_fp->getObjectState(sO_DudeHasJumped) == g_fp->getObjectEnumState(sO_DudeHasJumped, sO_Yes)) g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_11"), "MUSIC2", 1); } void scene11_initScene(Scene *sc) { g_vars->scene11_swingie = sc->getStaticANIObject1ById(ANI_SWINGER, -1); g_vars->scene11_boots = sc->getStaticANIObject1ById(ANI_BOOTS_11, -1); g_vars->scene11_var01.clear(); g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_MAN11, -1); g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_KACHELI, -1); g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; g_vars->scene11_hint = sc->getPictureObjectById(PIC_SC11_HINT, 0); g_vars->scene11_hint->_flags &= 0xFFFB; g_vars->scene11_var02 = 0; g_vars->scene11_var03 = 0; g_vars->scene11_var04 = 0; g_vars->scene11_var05 = 0; g_vars->scene11_var06 = 0; g_vars->scene11_var07 = 0; g_vars->scene11_var08 = 1.0; g_vars->scene11_var09 = 1.0; g_vars->scene11_var10 = 1.0; g_vars->scene11_var11 = 1.0; g_vars->scene11_var12 = 1.9849218750000000; g_vars->scene11_var13 = 0; g_vars->scene11_var14 = 0; g_vars->scene11_var15 = 0; g_vars->scene11_var16 = 0; g_vars->scene11_var17 = 0; g_vars->scene11_var18 = 0; Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; int swingie = g_fp->getObjectState(sO_Swingie); if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwinging) || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { g_vars->scene11_var19 = 1; g_vars->scene11_var20 = 0; getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 1); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); ((MctlCompound *)getCurrSceneSc2MotionController())->replaceNodeX(805, 905); getSc2MctlCompoundBySceneId(sc->_sceneId)->replaceNodeX(303, 353); } else if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) { g_vars->scene11_var19 = 0; g_vars->scene11_var20 = 1; g_vars->scene11_swingie->changeStatics2(ST_SWR_STAND3); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); ((MctlCompound *)getCurrSceneSc2MotionController())->replaceNodeX(905, 805); } else { g_vars->scene11_var19 = 0; g_vars->scene11_var20 = 0; if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)) { g_vars->scene11_swingie->_movement = 0; g_vars->scene11_swingie->_statics = g_vars->scene11_swingie->getStaticsById(ST_SWR_SIT); g_vars->scene11_swingie->setOXY(144, 389); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 1); } else { g_vars->scene11_swingie->_movement = 0; g_vars->scene11_swingie->_statics = g_vars->scene11_swingie->getStaticsById(ST_SWR_SITBALD); g_vars->scene11_swingie->setOXY(144, 415); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 0); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 1); } } if (!g_vars->scene11_var19) { g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC); g_vars->scene11_dudeOnSwing->setOXY(691, 371); g_vars->scene11_dudeOnSwing->_priority = 20; g_vars->scene11_dudeOnSwing->_flags |= 4; } g_fp->_currentScene = oldsc; g_fp->initArcadeKeys("SC_11"); g_fp->setArcadeOverlay(PIC_CSR_ARCADE5); } } // End of namespace Fullpipe