/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/scene.h" #include "fullpipe/floaters.h" #include "fullpipe/messages.h" #include "fullpipe/statics.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene12_initScene(Scene *sc) { GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("SC_12"); g_fp->_floaters->init(var); g_vars->scene12_fly = g_fp->getObjectState(sO_Fly_12); if (g_vars->scene12_fly) g_vars->scene12_flyCountdown = 600 * g_fp->_rnd->getRandomNumber(32767) / 0x7fff + 600; g_fp->setObjectState(sO_Fly_12, g_fp->_rnd->getRandomNumber(1)); } void sceneHandler12_updateFloaters() { g_fp->_floaters->genFlies(g_fp->_currentScene, 397, -50, 100, 6); g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(6) + 4; g_fp->_floaters->_array2[0]->val6 = 397; g_fp->_floaters->_array2[0]->val7 = -50; } int sceneHandler12(ExCommand *cmd) { int res = 0; if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { if (g_fp->_aniMan2) { if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; res = 1; } g_vars->scene12_flyCountdown--; if (!g_vars->scene12_flyCountdown) sceneHandler12_updateFloaters(); g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); } return res; } } // End of namespace Fullpipe