/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene13_initScene(Scene *sc) { g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1); g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1); g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1); g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1); g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1); g_vars->scene13_guardDirection = true; MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); lnk->_flags |= 0x20000000u; g_fp->playSound(SND_13_018, 1); g_vars->scene13_whirlgig->_callback2 = 0; } else { g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); lnk->_flags &= 0xDFFFFFFF; g_vars->scene13_whirlgig->stopAnim_maybe(); g_vars->scene13_whirlgig->_callback2 = 0; g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1); if (g_vars->scene13_whirlgig->_movement) g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30); g_fp->playSound(SND_13_037, 1); } g_vars->scene13_bridge->_flags &= 0xFFFD; g_fp->_currentScene = oldsc; g_fp->initArcadeKeys("SC_13"); } void sceneHandler13_openBridge() { Movement *mov = g_vars->scene13_bridge->_movement; if (mov && mov->_id == MV_BDG_CLOSE) { int sz; if (mov->_currMovement) sz = mov->_currMovement->_dynamicPhases.size(); else sz = mov->_dynamicPhases.size(); g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); } else { g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); } } void sceneHandler13_testClose() { int id = g_vars->scene13_handleL->_statics->_staticsId; if (id == ST_HDLL_UP) chainQueue(QU_SC13_CLOSEFAIL, 1); else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER) chainQueue(QU_SC13_CLOSESUCCESS, 1); } void sceneHandler13_testOpen() { switch (g_vars->scene13_handleR->_statics->_staticsId) { case ST_HDLR_DOWN: chainQueue(QU_SC13_OPENFAIL, 1); break; case ST_HDLR_DOWN_GUM: chainQueue(QU_SC13_OPENSUCCESS, 1); break; case ST_HDLR_GUM: g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM); chainQueue(QU_SC13_OPENSUCCESS, 1); break; } } void sceneHandler13_closeBridge() { Movement *mov = g_vars->scene13_bridge->_movement; if (mov && mov->_id == MV_BDG_OPEN) { int sz; if (mov->_currMovement) sz = mov->_currMovement->_dynamicPhases.size(); else sz = mov->_dynamicPhases.size(); g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); } else { g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); } } void sceneHandler13_closeFast() { g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21); } void sceneHandler13_stopWhirlgig() { g_vars->scene13_whirlgig->_callback2 = 0; g_fp->stopAllSoundInstances(SND_13_018); g_fp->playSound(SND_13_033, 0); g_fp->playSound(SND_13_037, 1); } void sceneHandler13_startWhirlgig() { g_vars->scene13_whirlgig->_callback2 = 0; g_fp->playSound(SND_13_018, 1); g_fp->playSound(SND_13_034, 0); g_fp->stopAllSoundInstances(SND_13_037); } void sceneHandler13_openFast() { g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15); } void sceneHandler13_uneatGum() { BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); if (beh) { beh->_percent = 0; beh->_delay = 36; } beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU); if (beh) { beh->_percent = 0; beh->_delay = 36; } } void sceneHandler13_eatGum() { BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); if (beh) { beh->_percent = 10922; beh->_delay = 0; } } void sceneHandler13_updateBridge() { MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge); if (lnk) { if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) lnk->_flags |= 0x20000000; else lnk->_flags &= 0xDFFFFFFF; } } void sceneHandler13_showGum() { chainQueue(QU_SC13_SHOWGUM, 0); } void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) { if (!flag) { beh->_percent = 327; beh->_flags |= 1; beh->_delay = 36; } else { beh->_percent = 0x7FFF; beh->_flags &= 0xFFFFFFFE; beh->_delay = 0; } } void sceneHandler13_walkForward(bool flag) { BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL); sceneHandler13_setBehFlag(beh, flag); beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR); sceneHandler13_setBehFlag(beh, flag); beh->_flags &= 0xFE; } void sceneHandler13_walkBackward(bool flag) { BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR); sceneHandler13_setBehFlag(beh, flag); beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L); sceneHandler13_setBehFlag(beh, flag); beh->_flags &= 0xFE; } int sceneHandler13(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_SC13_OPENBRIDGE: sceneHandler13_openBridge(); break; case MSG_SC13_TESTCLOSE: sceneHandler13_testClose(); break; case MSG_SC13_TESTOPEN: sceneHandler13_testOpen(); break; case MSG_SC13_CLOSEBRIDGE: sceneHandler13_closeBridge(); break; case MSG_SC13_CLOSEFAST: sceneHandler13_closeFast(); break; case MSG_SC13_STOPWHIRLGIG: sceneHandler13_stopWhirlgig(); break; case MSG_SC13_STARTWHIRLGIG: sceneHandler13_startWhirlgig(); break; case MSG_SC13_OPENFAST: sceneHandler13_openFast(); break; case MSG_SC13_UNEATGUM: sceneHandler13_uneatGum(); break; case MSG_SC13_EATGUM: sceneHandler13_eatGum(); break; case MSG_SC13_CHEW: g_vars->scene13_guard->_flags &= 0xFF7Fu; break; case MSG_SC13_UPDATEBRIDGE: sceneHandler13_updateBridge(); break; case MSG_SC13_SHOWGUM: sceneHandler13_showGum(); break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); } } } break; } case 33: { int res = 0; int x; if (g_fp->_aniMan2) { x = g_fp->_aniMan2->_ox; g_vars->scene13_dudeX = x; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; res = 1; } else { x = g_vars->scene13_dudeX; } if (g_vars->scene13_guardDirection) { if (x < 1022) { sceneHandler13_walkForward(1); sceneHandler13_walkBackward(0); g_vars->scene13_guardDirection = false; g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); return res; } } else if (x > 1022) { sceneHandler13_walkForward(0); sceneHandler13_walkBackward(1); g_vars->scene13_guardDirection = true; } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); return res; } } return 0; } } // End of namespace Fullpipe