/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene13_initScene(Scene *sc) { g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1); g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1); g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1); g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1); g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1); g_vars->scene13_var01 = 0; g_vars->scene13_var02 = 1; MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); lnk->_flags |= 0x20000000u; g_fp->playSound(SND_13_018, 1); g_vars->scene13_whirlgig->_callback2 = 0; } else { g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); lnk->_flags &= 0xDFFFFFFF; g_vars->scene13_whirlgig->stopAnim_maybe(); g_vars->scene13_whirlgig->_callback2 = 0; g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1); if (g_vars->scene13_whirlgig->_movement) g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30); g_fp->playSound(SND_13_037, 1); } g_vars->scene13_bridge->_flags &= 0xFFFD; g_fp->_currentScene = oldsc; g_fp->initArcadeKeys("SC_13"); } } // End of namespace Fullpipe