/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/input.h" namespace Fullpipe { void scene14_initScene(Scene *sc) { g_vars->scene14_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA, -1); g_vars->scene14_var01 = 200; g_vars->scene14_var02 = 200; g_vars->scene14_var03 = 0; g_vars->scene14_var04 = 0; g_vars->scene14_var05 = 0; g_vars->scene14_var06 = 0; g_vars->scene14_var07 = 300; g_vars->scene14_var08 = 300; g_vars->scene14_pink = 0; g_vars->scene14_var10 = 0; g_vars->scene14_var11.clear(); g_vars->scene14_var12.clear(); if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { g_vars->scene14_var13 = 1; StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1); ball->_flags &= 0xFFFB; g_vars->scene14_var11.push_back(ball); for (uint i = 0; i < 3; i++) { ball = new StaticANIObject(ball); // create a copy ball->_flags &= 0xFFFB; g_vars->scene14_var11.push_back(ball); sc->addStaticANIObject(ball, 1); } } else { g_vars->scene14_var13 = 0; g_vars->scene14_grandma->hide(); } g_fp->lift_setButton(sO_Level4, ST_LBN_4N); g_fp->lift_sub5(sc, QU_SC14_ENTERLIFT, QU_SC14_EXITLIFT); g_fp->initArcadeKeys("SC_14"); g_fp->setArcadeOverlay(PIC_CSR_ARCADE6); } void scene14_setupMusic() { if (!g_vars->scene14_var13) g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_14"), "MUSIC2", 0); } int scene14_updateCursor() { g_fp->updateCursorCommon(); if (g_vars->scene14_var03) { if (g_vars->scene14_var04) { g_fp->_cursorId = PIC_CSR_ARCADE2_D; } else { if (g_fp->_aniMan != g_fp->_objectAtCursor || g_fp->_aniMan->_movement || g_fp->_cursorId != PIC_CSR_DEFAULT) { if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) { g_fp->_cursorId = PIC_CSR_DEFAULT; } } else { g_fp->_cursorId = PIC_CSR_ITN; } } } return g_fp->_cursorId; } int sceneHandler14_updateScreenCallback() { int res; res = g_fp->drawArcadeOverlay(g_vars->scene14_var03); if (!res) g_fp->_updateScreenCallback = 0; return res; } void sceneHandler14_showBallGrandmaHit2() { if (g_vars->scene14_var10) { g_vars->scene14_var10->show1(g_vars->scene14_var16 + 223, g_vars->scene14_var17 + 35, MV_BAL14_SPIN, 0); g_vars->scene14_var10->_priority = 27; g_vars->scene14_pink = g_vars->scene14_var10; g_vars->scene14_var10 = 0; } } void sceneHandler14_showBallGrandmaDive() { if (g_vars->scene14_var10) { g_vars->scene14_var10->show1(g_vars->scene14_var16 + 506, g_vars->scene14_var17 - 29, -1, 0); g_vars->scene14_var11.push_back(g_vars->scene14_var10); g_vars->scene14_var10 = 0; } g_fp->_aniMan2 = g_fp->_aniMan; } void sceneHandler14_showBallGrandmaHit() { warning("STUB: sceneHandler14_showBallGrandmaHit()"); } void sceneHandler14_showBallMan() { warning("STUB: sceneHandler14_showBallMan()"); } void sceneHandler14_manKickBall() { int val = (g_vars->scene14_var16 + 65 - (g_vars->scene14_var14 - 85)) / -32; int den = val; g_vars->scene14_var22 = g_vars->scene14_var14 - 85; g_vars->scene14_var23 = g_vars->scene14_var15 - 76; g_vars->scene14_var20 = -32; if (!val) den = 1; g_vars->scene14_var21 = (g_vars->scene14_var17 - 102 - val * val / 2 - (g_vars->scene14_var15 - 76)) / den; g_vars->scene14_var10->show1(g_vars->scene14_var14 - 85, g_vars->scene14_var15 - 76, -1, 0); g_vars->scene14_var10->startAnim(MV_BAL14_SPIN, 0, -1); g_vars->scene14_var10->_priority = 5; g_vars->scene14_var05 = 1; } void sceneHandler14_showBallFly() { warning("STUB: sceneHandler14_showBallFly()"); } void sceneHandler14_grandmaJump() { BehaviorEntryInfo *beh1 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW); BehaviorEntryInfo *beh2 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK); if (beh1) { if (beh2) { int p = beh1->_percent; beh1->_percent = beh2->_percent; beh2->_percent = p; } } } void sceneHandler14_winArcade() { warning("STUB: sceneHandler14_winArcade()"); } void sceneHandler14_showBallLast() { if (g_vars->scene14_pink) { g_vars->scene14_pink->show1(693, 491, MV_BAL14_SPIN, 0); g_vars->scene14_pink->_priority = 27; } } void sceneHandler14_hideBallLast() { if (g_vars->scene14_pink) { g_vars->scene14_pink->hide(); g_vars->scene14_var11.push_back(g_vars->scene14_pink); g_vars->scene14_pink = 0; } } void sceneHandler14_startArcade() { g_vars->scene14_var03 = 1; g_vars->scene14_var06 = 1; if (g_fp->_aniMan->_movement) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); g_fp->_aniMan->setOXY(1237, 451); g_fp->_aniMan->_priority = 25; } getCurrSceneSc2MotionController()->clearEnabled(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_aniMan2 = 0; g_vars->scene14_var01 = 50; g_vars->scene14_var07 = 100; g_vars->scene14_var24 = 4; g_vars->scene14_pink = 0; chainQueue(QU_SC14_STARTARCADE, 0); g_fp->_updateScreenCallback = sceneHandler14_updateScreenCallback; } void sceneHandler14_endArcade() { g_vars->scene14_var03 = 0; setInputDisabled(0); getGameLoaderInteractionController()->enableFlag24(); getCurrSceneSc2MotionController()->setEnabled(); BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); if (beh) beh->_percent = 327; beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW); if (beh) beh->_percent = 0; g_vars->scene14_var01 = 200; g_vars->scene14_var02 = 200; g_fp->_aniMan2 = g_fp->_aniMan; g_vars->scene14_var07 = 300; g_vars->scene14_var08 = 300; } void sceneHandler14_sub01() { warning("STUB: sceneHandler14_sub01()"); } void sceneHandler14_sub02() { warning("STUB: sceneHandler14_sub02()"); } void sceneHandler14_sub03() { warning("STUB: sceneHandler14_sub03()"); } bool sceneHandler14_sub04(ExCommand *cmd) { warning("STUB: sceneHandler14_sub04()"); return false; } void sceneHandler14_sub05() { warning("STUB: sceneHandler14_sub05()"); } void sceneHandler14_sub06() { g_fp->_aniMan->_callback2 = 0; g_vars->scene14_var04 = 0; } void sceneHandler14_sub07() { warning("STUB: sceneHandler14_sub07()"); } void sceneHandler14_sub08() { warning("STUB: sceneHandler14_sub08()"); } void sceneHandler14_sub09() { warning("STUB: sceneHandler14_sub09()"); } void sceneHandler14_sub10() { warning("STUB: sceneHandler14_sub10()"); } void sceneHandler14_sub11() { warning("STUB: sceneHandler14_sub11()"); } void sceneHandler14_sub12() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); g_fp->_aniMan->startAnim(MV_MAN14_STEPFW, 0, -1); g_vars->scene14_var18 -= 71; g_fp->_currentScene->_x = -71; g_fp->_aniMan2 = g_vars->scene14_grandma; } void sceneHandler14_sub13() { g_vars->scene14_var03 = 0; if (g_fp->_aniMan->_movement) g_fp->_aniMan->_movement->gotoLastFrame(); g_fp->_aniMan->stopAnim_maybe(); handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC14_RTRUBA, 0), 0); g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); chainQueue(QU_SC14_ENDARCADE, 0); getGameLoaderInteractionController()->disableFlag24(); getCurrSceneSc2MotionController()->clearEnabled(); } int sceneHandler14(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_SC14_SHOWBALLGMAHIT2: sceneHandler14_showBallGrandmaHit2(); break; case MSG_SC14_SHOWBALLGMADIVE: sceneHandler14_showBallGrandmaDive(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_animation3(); break; case MSG_SC14_SHOWBALLGMAHIT: sceneHandler14_showBallGrandmaHit(); break; case MSG_SC14_SHOWBALLMAN: sceneHandler14_showBallMan(); break; case MSG_SC14_MANKICKBALL: sceneHandler14_manKickBall(); break; case MSG_SC14_SHOWBALLFLY: sceneHandler14_showBallFly(); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_SC14_GMAJUMP: sceneHandler14_grandmaJump(); break; case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_SC14_RESTORESCROLL: g_fp->_aniMan2 = g_fp->_aniMan; g_fp->_scrollSpeed = 8; break; case MSG_CMN_WINARCADE: sceneHandler14_winArcade(); break; case MSG_SC14_SCROLLLEFT: g_fp->_aniMan2 = 0; g_fp->_currentScene->_x = -g_fp->_sceneRect.left; g_fp->_scrollSpeed = 24; break; case MSG_SC14_SHOWBALLLAST: sceneHandler14_showBallLast(); break; case MSG_SC14_HIDEBALLLAST: sceneHandler14_hideBallLast(); break; case MSG_SC14_HIDEPINK: if (!g_vars->scene14_pink) break; g_vars->scene14_pink->hide(); break; case MSG_SC14_GMATOTRUBA: g_fp->_currentScene->_x = -g_fp->_sceneRect.left; break; case MSG_SC14_STARTARCADE: sceneHandler14_startArcade(); break; case MSG_SC14_ENDARCADE: sceneHandler14_endArcade(); g_vars->scene14_var13 = 0; break; case 64: g_fp->lift_sub05(cmd); break; case 33: { Movement *mov = g_fp->_aniMan->_movement; if (mov) { g_vars->scene14_var14 = mov->_ox; g_vars->scene14_var15 = mov->_oy; if (mov->_id == MV_MAN14_KICK) g_vars->scene14_var14 = mov->_ox + 2 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex; } else { g_vars->scene14_var14 = g_fp->_aniMan->_ox; g_vars->scene14_var15 = g_fp->_aniMan->_oy; } mov = g_vars->scene14_grandma->_movement; if (mov) { g_vars->scene14_var16 = mov->_ox; g_vars->scene14_var17 = mov->_oy; } else { g_vars->scene14_var16 = g_vars->scene14_grandma->_ox; g_vars->scene14_var17 = g_vars->scene14_grandma->_oy; } if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; g_vars->scene14_var18 = x; g_vars->scene14_var19 = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + g_vars->scene14_var01) { g_fp->_currentScene->_x = x - g_vars->scene14_var07 - g_fp->_sceneRect.left; x = g_vars->scene14_var18; } if (x > g_fp->_sceneRect.right - g_vars->scene14_var01) g_fp->_currentScene->_x = x + g_vars->scene14_var07 - g_fp->_sceneRect.right; } if (g_vars->scene14_var05) sceneHandler14_sub01(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } case 30: if (g_vars->scene14_var04) { sceneHandler14_sub02(); break; } if (!g_vars->scene14_var03) { break; } break; case 29: if (g_vars->scene14_var03) { int pixel; if (g_vars->scene14_var06 && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) { sceneHandler14_sub03(); break; } } else { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { g_fp->lift_sub1(ani); cmd->_messageKind = 0; break; } if (!sceneHandler14_sub04(cmd) && (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode))) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); sceneHandler14_sub04(cmd); break; } } } } break; } return 0; } } // End of namespace Fullpipe