/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/input.h" namespace Fullpipe { void scene14_initScene(Scene *sc) { g_vars->scene14_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA, -1); g_vars->scene14_sceneDeltaX = 200; g_vars->scene14_sceneDeltaY = 200; g_vars->scene14_arcadeIsOn = false; g_vars->scene14_dudeIsKicking = false; g_vars->scene14_ballIsFlying = false; g_vars->scene14_dudeCanKick = false; g_vars->scene14_sceneDiffX = 300; g_vars->scene14_sceneDiffY = 300; g_vars->scene14_pink = 0; g_vars->scene14_flyingBall = 0; g_vars->scene14_balls.clear(); if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { g_vars->scene14_grandmaIsHere = true; StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1); ball->_flags &= 0xFFFB; g_vars->scene14_balls.push_back(ball); for (uint i = 0; i < 3; i++) { ball = new StaticANIObject(ball); // create a copy ball->_flags &= 0xFFFB; g_vars->scene14_balls.push_back(ball); sc->addStaticANIObject(ball, 1); } } else { g_vars->scene14_grandmaIsHere = false; g_vars->scene14_grandma->hide(); } g_fp->lift_setButton(sO_Level4, ST_LBN_4N); g_fp->lift_init(sc, QU_SC14_ENTERLIFT, QU_SC14_EXITLIFT); g_fp->initArcadeKeys("SC_14"); g_fp->setArcadeOverlay(PIC_CSR_ARCADE6); } void scene14_setupMusic() { if (!g_vars->scene14_grandmaIsHere) g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_14"), "MUSIC2", 0); } int scene14_updateCursor() { g_fp->updateCursorCommon(); if (g_vars->scene14_arcadeIsOn) { if (g_vars->scene14_dudeIsKicking) { g_fp->_cursorId = PIC_CSR_ARCADE2_D; } else { if (g_fp->_aniMan != g_fp->_objectAtCursor || g_fp->_aniMan->_movement || g_fp->_cursorId != PIC_CSR_DEFAULT) { if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) { g_fp->_cursorId = PIC_CSR_DEFAULT; } } else { g_fp->_cursorId = PIC_CSR_ITN; } } } return g_fp->_cursorId; } int sceneHandler14_updateScreenCallback() { int res; res = g_fp->drawArcadeOverlay(g_vars->scene14_arcadeIsOn); if (!res) g_fp->_updateScreenCallback = 0; return res; } void sceneHandler14_showBallGrandmaHit2() { if (g_vars->scene14_flyingBall) { g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 223, g_vars->scene14_grandmaY + 35, MV_BAL14_SPIN, 0); g_vars->scene14_flyingBall->_priority = 27; g_vars->scene14_pink = g_vars->scene14_flyingBall; g_vars->scene14_flyingBall = 0; } } void sceneHandler14_showBallGrandmaDive() { if (g_vars->scene14_flyingBall) { g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -1, 0); g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); g_vars->scene14_flyingBall = 0; } g_fp->_aniMan2 = g_fp->_aniMan; } void sceneHandler14_showBallGrandmaHit() { if (g_vars->scene14_flyingBall) { g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 190, g_vars->scene14_grandmaY + 56, MV_BAL14_TOGMA, 0); g_vars->scene14_flyingBall->_priority = 27; MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0); ex->_param = g_vars->scene14_flyingBall->_odelay; ex->_excFlags |= 2; ex->_field_24 = 1; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); ex->_param = g_vars->scene14_flyingBall->_odelay; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->chain(0); g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); g_vars->scene14_flyingBall = 0; } } void sceneHandler14_exitScene() { g_vars->scene14_arcadeIsOn = false; if (g_fp->_aniMan->_movement) g_fp->_aniMan->_movement->gotoLastFrame(); g_fp->_aniMan->stopAnim_maybe(); handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC14_RTRUBA, 0), 0); g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); chainQueue(QU_SC14_ENDARCADE, 0); getGameLoaderInteractionController()->disableFlag24(); getCurrSceneSc2MotionController()->deactivate(); } void sceneHandler14_showBallMan() { if (g_vars->scene14_flyingBall) { g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 166, g_vars->scene14_dudeY + 40, MV_BAL14_TOGMA, 0); g_vars->scene14_flyingBall->_priority = 27; MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0); ex->_param = g_vars->scene14_flyingBall->_odelay; ex->_excFlags |= 2; ex->_field_24 = 1; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); ex->_param = g_vars->scene14_flyingBall->_odelay; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->chain(0); g_vars->scene14_flyingBall->startAnim(MV_BAL14_TOGMA, 0, -1); g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); g_vars->scene14_flyingBall = 0; if (g_vars->scene14_dudeX >= 1300) sceneHandler14_exitScene(); } } void sceneHandler14_manKickBall() { int val = (g_vars->scene14_grandmaX + 65 - (g_vars->scene14_dudeX - 85)) / -32; int den = val; g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; g_vars->scene14_ballDeltaX = -32; if (!val) den = 1; g_vars->scene14_ballDeltaY = (g_vars->scene14_grandmaY - 102 - val * val / 2 - (g_vars->scene14_dudeY - 76)) / den; g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1); g_vars->scene14_flyingBall->_priority = 5; g_vars->scene14_ballIsFlying = true; } void sceneHandler14_showBallFly() { if (g_vars->scene14_balls.size()) { g_vars->scene14_flyingBall = g_vars->scene14_balls.front(); g_vars->scene14_balls.pop_front(); } int x, y; if (g_vars->scene14_grandma->_movement) { x = g_vars->scene14_grandma->_movement->_ox; g_vars->scene14_ballX = x; y = g_vars->scene14_grandma->_movement->_oy; } else { x = g_vars->scene14_grandmaX; y = g_vars->scene14_grandmaY; } x = x + 38; y = y - 77; g_vars->scene14_ballDeltaX = 32; int dist = (g_vars->scene14_dudeX - 16 - x) / 32; int den = dist; if (!dist) den = 1; g_vars->scene14_ballX = x + 32; g_vars->scene14_ballDeltaY = (g_vars->scene14_dudeY - 40 - dist * dist / 2 - y) / den; g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; g_vars->scene14_flyingBall->show1(x + 32, g_vars->scene14_ballDeltaY + y, MV_BAL14_SPIN, 0); g_vars->scene14_flyingBall->_priority = 5; g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1); g_vars->scene14_ballIsFlying = true; } void sceneHandler14_grandmaJump() { BehaviorMove *beh1 = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW); BehaviorMove *beh2 = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK); if (beh1) { if (beh2) { int p = beh1->_percent; beh1->_percent = beh2->_percent; beh2->_percent = p; } } } void sceneHandler14_endArcade() { g_vars->scene14_arcadeIsOn = false; setInputDisabled(0); getGameLoaderInteractionController()->enableFlag24(); getCurrSceneSc2MotionController()->activate(); BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); if (beh) beh->_percent = 327; beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW); if (beh) beh->_percent = 0; g_vars->scene14_sceneDeltaX = 200; g_vars->scene14_sceneDeltaY = 200; g_fp->_aniMan2 = g_fp->_aniMan; g_vars->scene14_sceneDiffX = 300; g_vars->scene14_sceneDiffY = 300; } void sceneHandler14_winArcade() { if (g_vars->scene14_arcadeIsOn) { if (g_vars->scene14_dudeIsKicking) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); g_vars->scene14_dudeIsKicking = false; } if (g_vars->scene14_flyingBall) { g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); g_vars->scene14_flyingBall->_flags &= 0xFFFB; g_vars->scene14_flyingBall = 0; } g_vars->scene14_ballIsFlying = false; sceneHandler14_endArcade(); g_vars->scene14_grandmaIsHere = false; if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_In_15)); g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); g_vars->scene14_grandma->_flags &= 0xFFFB; } if (g_fp->_currentScene->_messageQueueId) { MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(g_fp->_currentScene->_messageQueueId); if (mq) delete mq; g_fp->_currentScene->_messageQueueId = 0; } } } void sceneHandler14_showBallLast() { if (g_vars->scene14_pink) { g_vars->scene14_pink->show1(693, 491, MV_BAL14_SPIN, 0); g_vars->scene14_pink->_priority = 27; } } void sceneHandler14_hideBallLast() { if (g_vars->scene14_pink) { g_vars->scene14_pink->hide(); g_vars->scene14_balls.push_back(g_vars->scene14_pink); g_vars->scene14_pink = 0; } } void sceneHandler14_startArcade() { g_vars->scene14_arcadeIsOn = true; g_vars->scene14_dudeCanKick = true; if (g_fp->_aniMan->_movement) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); g_fp->_aniMan->setOXY(1237, 451); g_fp->_aniMan->_priority = 25; } getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_aniMan2 = 0; g_vars->scene14_sceneDeltaX = 50; g_vars->scene14_sceneDiffX = 100; g_vars->scene14_hitsLeft = 4; g_vars->scene14_pink = 0; chainQueue(QU_SC14_STARTARCADE, 0); g_fp->_updateScreenCallback = sceneHandler14_updateScreenCallback; } void sceneHandler14_clearCallback() { g_fp->_aniMan->_callback2 = 0; g_vars->scene14_dudeIsKicking = false; } void sceneHandler14_kickAnimation() { if (g_fp->_aniMan->_movement) { sceneHandler14_clearCallback(); if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId); g_fp->_aniMan->startAnim(MV_MAN14_KICK, 0, -1); g_vars->scene14_ballIsFlying = false; g_vars->scene14_flyingBall->stopAnim_maybe(); g_vars->scene14_flyingBall->hide(); } else { g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId); g_fp->_aniMan->startAnim(MV_MAN14_KICKAIR, 0, -1); } } } void sceneHandler14_declineCallback(int *arg) { Common::Point point; if (g_vars->scene14_dudeIsKicking) { *arg = (int)(sqrt((double)(g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y) * (g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y) + (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x) * (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x)) * 0.1); if (*arg > 11) *arg = 11; } else { ++*arg; } } void sceneHandler14_dudeDecline() { g_vars->scene14_mouseCursorPos.x = g_fp->_mouseVirtX; g_vars->scene14_mouseCursorPos.y = g_fp->_mouseVirtY; g_fp->_aniMan->_callback2 = sceneHandler14_declineCallback; g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); g_fp->_aniMan->startAnim(MV_MAN14_DECLINE, 0, -1); g_vars->scene14_dudeIsKicking = true; } bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) { if (!getCurrSceneSc2MotionController()->_isEnabled) return 0; if (!g_vars->scene14_grandmaIsHere) { if (!cmd->_param) { if (g_vars->scene14_pink) { if (g_vars->scene14_pink->_flags & 4) { if (cmd->_sceneClickX < g_vars->scene14_pink->_ox + 40) { handleObjectInteraction(g_fp->_aniMan, g_vars->scene14_pink, 0); cmd->_messageKind = 0; return true; } } } } return false; } if (getCurrSceneSc2MotionController()->_objtype != kObjTypeMctlCompound) return false; if (!getCurrSceneSc2MotionController()->_motionControllers[0]->_movGraphReactObj->pointInRegion(cmd->_sceneClickX, cmd->_sceneClickY)) return false; if (cmd->_sceneClickX > 1237) return false; MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1237, 451, 1, 0); if (!mq) return false; ExCommand *ex = new ExCommand(0, 17, MSG_SC14_STARTARCADE, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); postExCommand(g_fp->_aniMan->_id, 2, 1237, 451, 0, -1); cmd->_messageKind = 0; getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); return true; } void sceneHandler14_grandmaThrow() { g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); MessageQueue *mq = new MessageQueue; ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->chain(0); } void sceneHandler14_passToGrandma() { g_vars->scene14_flyingBall->stopAnim_maybe(); g_vars->scene14_flyingBall->_priority = 27; MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_FALL, 0, 0, 0, 1, 0, 0, 0); ex->_param = g_vars->scene14_flyingBall->_odelay; ex->_excFlags |= 2; ex->_field_24 = 1; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); ex->_param = g_vars->scene14_flyingBall->_odelay; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); mq->chain(0); g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); g_vars->scene14_flyingBall = 0; sceneHandler14_grandmaThrow(); } void sceneHandler14_grandmaJumpThrow() { g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); MessageQueue *mq = new MessageQueue; ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_JUMPFW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->chain(0); g_vars->scene14_dude2X += 71; g_fp->_currentScene->_x = 71; g_fp->_aniMan2 = g_fp->_aniMan; } void sceneHandler14_dudeFall() { if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id != MV_MAN14_FALL) { sceneHandler14_clearCallback(); g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); g_fp->_aniMan->startAnim(MV_MAN14_FALL, 0, -1); g_vars->scene14_flyingBall->stopAnim_maybe(); g_vars->scene14_flyingBall->hide(); sceneHandler14_grandmaJumpThrow(); } ++g_vars->scene14_hitsLeft; } void sceneHandler14_grandmaStepForward() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); g_fp->_aniMan->startAnim(MV_MAN14_STEPFW, 0, -1); g_vars->scene14_dude2X -= 71; g_fp->_currentScene->_x = -71; g_fp->_aniMan2 = g_vars->scene14_grandma; } void sceneHandler14_arcadeLogic() { g_vars->scene14_flyingBall->stopAnim_maybe(); g_vars->scene14_flyingBall->hide(); if (g_vars->scene14_dudeIsKicking) sceneHandler14_clearCallback(); if (g_vars->scene14_hitsLeft <= 1) { setInputDisabled(1); sceneHandler14_clearCallback(); g_vars->scene14_dudeCanKick = false; g_fp->_aniMan2 = 0; chainQueue(QU_SC14_WINARCADE, 1); --g_vars->scene14_hitsLeft; } else { ExCommand *ex; g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); if (g_vars->scene14_hitsLeft != 3 || g_vars->scene14_pink) { MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->chain(0); } else { MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF2, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); mq->chain(0); } sceneHandler14_grandmaStepForward(); --g_vars->scene14_hitsLeft; } } void sceneHandler14_animateBall() { int x = g_vars->scene14_ballDeltaX + g_vars->scene14_ballX; int y = g_vars->scene14_ballDeltaY + g_vars->scene14_ballY; g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; g_vars->scene14_ballY += g_vars->scene14_ballDeltaY; g_vars->scene14_ballDeltaY++; if (g_vars->scene14_ballDeltaY - 1 + g_vars->scene14_ballY > 517) { if (x <= g_vars->scene14_dudeX - 16 ) { if ( g_vars->scene14_ballDeltaX >= 0 || x >= g_vars->scene14_grandmaX + 65 || x <= g_vars->scene14_grandmaX - 135 || y <= g_vars->scene14_grandmaY - 102 ) { if (g_vars->scene14_flyingBall->_movement) g_vars->scene14_flyingBall->_movement->setOXY(x, y); else g_vars->scene14_flyingBall->setOXY(x, y); } else { sceneHandler14_arcadeLogic(); g_vars->scene14_ballIsFlying = false; } } else { sceneHandler14_dudeFall(); g_vars->scene14_ballIsFlying = false; } } else { sceneHandler14_passToGrandma(); g_vars->scene14_ballIsFlying = false; } } int sceneHandler14(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_SC14_SHOWBALLGMAHIT2: sceneHandler14_showBallGrandmaHit2(); break; case MSG_SC14_SHOWBALLGMADIVE: sceneHandler14_showBallGrandmaDive(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_clickButton(); break; case MSG_SC14_SHOWBALLGMAHIT: sceneHandler14_showBallGrandmaHit(); break; case MSG_SC14_SHOWBALLMAN: sceneHandler14_showBallMan(); break; case MSG_SC14_MANKICKBALL: sceneHandler14_manKickBall(); break; case MSG_SC14_SHOWBALLFLY: sceneHandler14_showBallFly(); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_SC14_GMAJUMP: sceneHandler14_grandmaJump(); break; case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_SC14_RESTORESCROLL: g_fp->_aniMan2 = g_fp->_aniMan; g_fp->_scrollSpeed = 8; break; case MSG_CMN_WINARCADE: sceneHandler14_winArcade(); break; case MSG_SC14_SCROLLLEFT: g_fp->_aniMan2 = 0; g_fp->_currentScene->_x = -g_fp->_sceneRect.left; g_fp->_scrollSpeed = 24; break; case MSG_SC14_SHOWBALLLAST: sceneHandler14_showBallLast(); break; case MSG_SC14_HIDEBALLLAST: sceneHandler14_hideBallLast(); break; case MSG_SC14_HIDEPINK: if (!g_vars->scene14_pink) break; g_vars->scene14_pink->hide(); break; case MSG_SC14_GMATOTRUBA: g_fp->_currentScene->_x = -g_fp->_sceneRect.left; break; case MSG_SC14_STARTARCADE: sceneHandler14_startArcade(); break; case MSG_SC14_ENDARCADE: sceneHandler14_endArcade(); g_vars->scene14_grandmaIsHere = false; break; case 64: g_fp->lift_hoverButton(cmd); break; case 33: { Movement *mov = g_fp->_aniMan->_movement; if (mov) { g_vars->scene14_dudeX = mov->_ox; g_vars->scene14_dudeY = mov->_oy; if (mov->_id == MV_MAN14_KICK) g_vars->scene14_dudeX = mov->_ox + 2 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex; } else { g_vars->scene14_dudeX = g_fp->_aniMan->_ox; g_vars->scene14_dudeY = g_fp->_aniMan->_oy; } mov = g_vars->scene14_grandma->_movement; if (mov) { g_vars->scene14_grandmaX = mov->_ox; g_vars->scene14_grandmaY = mov->_oy; } else { g_vars->scene14_grandmaX = g_vars->scene14_grandma->_ox; g_vars->scene14_grandmaY = g_vars->scene14_grandma->_oy; } if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; g_vars->scene14_dude2X = x; if (x < g_fp->_sceneRect.left + g_vars->scene14_sceneDeltaX) { g_fp->_currentScene->_x = x - g_vars->scene14_sceneDiffX - g_fp->_sceneRect.left; x = g_vars->scene14_dude2X; } if (x > g_fp->_sceneRect.right - g_vars->scene14_sceneDeltaX) g_fp->_currentScene->_x = x + g_vars->scene14_sceneDiffX - g_fp->_sceneRect.right; } if (g_vars->scene14_ballIsFlying) sceneHandler14_animateBall(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } case 30: if (g_vars->scene14_dudeIsKicking) { sceneHandler14_kickAnimation(); break; } if (!g_vars->scene14_arcadeIsOn) { break; } break; case 29: if (g_vars->scene14_arcadeIsOn) { uint32 pixel; if (g_vars->scene14_dudeCanKick && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) { sceneHandler14_dudeDecline(); break; } } else { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { g_fp->lift_animateButton(ani); cmd->_messageKind = 0; break; } if (!sceneHandler14_arcadeProcessClick(cmd) && (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_param))) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_param)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); sceneHandler14_arcadeProcessClick(cmd); break; } } } } break; } return 0; } } // End of namespace Fullpipe