/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene15_initScene(Scene *sc) { g_vars->scene15_chantingCountdown = 0; StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; int grandmaState = g_fp->getObjectState(sO_Grandma); if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) { grandma->changeStatics2(ST_GMS_BOOT); grandma->setOXY(97, 399); g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) { grandma->changeStatics2(ST_GMS_BOOT); grandma->setOXY(86, 399); g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) { grandma->changeStatics2(ST_GMS_BOOT); grandma->setOXY(71, 399); g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) { grandma->changeStatics2(ST_GMS_BOOT); grandma->setOXY(49, 399); g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) { grandma->changeStatics2(ST_GMS_BOOT); grandma->setOXY(97, 399); grandma->changeStatics2(ST_GMS_BOOTLESS2); g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); } else { grandma->hide(); g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened)); } g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); if (g_fp->getObjectState(sO_Gurad_2) == g_fp->getObjectEnumState(sO_Gurad_2, sO_Off)) g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS); else g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS); g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0); g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1); if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_Available)) g_vars->scene15_boot->_flags &= 0xFFFB; g_fp->_currentScene = oldsc; g_fp->lift_setButton(sO_Level5, ST_LBN_5N); g_fp->lift_sub5(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT); } int scene15_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA) g_fp->_cursorId = PIC_CSR_GOL; return g_fp->_cursorId; } int sceneHandler15(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_SC4_HIDEBOOT: g_vars->scene15_boot->_flags &= 0xFFFB; break; case MSG_SC15_STOPCHANTING: g_fp->stopAllSoundInstances(SND_15_001); g_vars->scene15_chantingCountdown = 120; break; case MSG_SC15_ASSDRYG: if (g_fp->_rnd->getRandomNumber(1)) g_fp->playSound(SND_15_011, 0); else g_fp->playSound(SND_15_006, 0); break; case MSG_SC15_LADDERTOBACK: g_vars->scene15_ladder->_priority = 60; break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_animation3(); break; case MSG_SC15_PULL: if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS) g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS); else g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS); break; case 64: g_fp->lift_sub05(cmd); break; case 29: { if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) { handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_keyCode); cmd->_messageKind = 0; return 0; } StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { g_fp->lift_sub1(ani); cmd->_messageKind = 0; } break; } case 30: // nop break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene15_chantingCountdown > 0) { g_vars->scene15_chantingCountdown--; if (!g_vars->scene15_chantingCountdown) g_fp->playSound(SND_15_001, 1); } g_fp->_behaviorManager->updateBehaviors(); } return 0; } } // End of namespace Fullpipe