/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene16_initScene(Scene *sc) { g_vars->scene16_var01 = 200; g_vars->scene16_var02 = 200; g_vars->scene16_var03 = 300; g_vars->scene16_var04 = 300; g_vars->scene16_var05.clear(); g_vars->scene16_var06 = 0; g_vars->scene16_var07 = 0; g_vars->scene16_var08 = 200; g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1); g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1); g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1); g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1); g_vars->scene16_var09 = 0; g_vars->scene16_sound = SND_16_034; if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { g_vars->scene16_var10 = 1; StaticANIObject *boy[2]; boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1); boy[0]->loadMovementsPixelData(); boy[1] = new StaticANIObject(boy[0]); sc->addStaticANIObject(boy[1], 1); int idx = 0; for (int i = 0; i < 3; i++) { g_vars->scene16_var05.push_back(boy[idx]); idx++; if (idx >= 2) idx = 0; } g_vars->scene16_var05.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1)); for (int i = 0; i < 4; i++) { g_vars->scene16_var05.push_back(boy[idx]); idx++; if (idx >= 2) idx = 0; } } else { g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); g_vars->scene16_var10 = 0; StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1)); ani->_movement = 0; ani->_statics = (Statics *)ani->_staticsList[0]; sc->addStaticANIObject(ani, 1); } if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) { StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1); girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0); girl->_priority = 20; } if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) { g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); g_vars->scene16_mug->_movement = 0; g_vars->scene16_mug->setOXY(409, 459); g_vars->scene16_mug->_priority = 5; g_vars->scene16_mug->_flags |= 4; } } int scene16_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) { if (g_fp->_cursorId == PIC_CSR_DEFAULT) g_fp->_cursorId = PIC_CSR_ITN; } else { if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) g_fp->_cursorId = PIC_CSR_ITN_GREEN; } return g_fp->_cursorId; } void sceneHandler16_laughSound() { warning("STUB: sceneHandler16_laughSound()"); } void sceneHandler16_showBearded() { warning("STUB: sceneHandler16_showBearded()"); } void sceneHandler16_showMugFull() { g_vars->scene16_mug->changeStatics2(ST_MUG_FULL); } void sceneHandler16_fillMug() { warning("STUB: sceneHandler16_fillMug()"); } void sceneHandler16_startLaugh() { warning("STUB: sceneHandler16_startLaugh()"); } void sceneHandler16_mugClick() { warning("STUB: sceneHandler16_mugClick()"); } void sceneHandler16_showMan() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->show1(-1, -1, -1, 0); g_vars->scene16_mug->show1(-1, -1, -1, 0); } void sceneHandler16_showMug() { chainQueue(QU_SC16_SHOWMUG, 0); } void sceneHandler16_hideMan() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->hide(); g_vars->scene16_mug->hide(); } void sceneHandler16_hideMug() { g_vars->scene16_mug->hide(); } void sceneHandler16_hideWire() { g_vars->scene16_wire->hide(); } void sceneHandler16_showWire() { g_vars->scene16_wire->show1(-1, -1, -1, 0); } void sceneHandler16_sub01() { warning("STUB: sceneHandler16_sub01()"); } void sceneHandler16_sub02() { warning("STUB: sceneHandler16_sub02()"); } void sceneHandler16_girlROTFL() { StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); girl->changeStatics2(ST_GRL_LAUGH); girl->startAnim(MV_GRL_FALL, 0, -1); g_vars->scene16_var09 = 0; } int sceneHandler16(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_SC16_LAUGHSOUND: sceneHandler16_laughSound(); break; case MSG_SC16_SHOWBEARDED: sceneHandler16_showBearded(); break; case MSG_SC16_SHOWMUGFULL: sceneHandler16_showMugFull(); break; case MSG_SC16_FILLMUG: sceneHandler16_fillMug(); break; case MSG_SC16_STARTLAUGH: sceneHandler16_startLaugh(); break; case MSG_SC16_MUGCLICK: if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) cmd->_messageKind = 0; else sceneHandler16_mugClick(); break; case MSG_SC16_SHOWMAN: sceneHandler16_showMan(); break; case MSG_SC16_SHOWMUG: sceneHandler16_showMug(); break; case MSG_SC16_HIDEMAN: sceneHandler16_hideMan(); break; case MSG_SC16_HIDEMUG: sceneHandler16_hideMug(); break; case MSG_SC16_HIDEWIRE: sceneHandler16_hideWire(); break; case MSG_SC16_SHOWWIRE: sceneHandler16_showWire(); break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; g_vars->scene16_var11 = x; g_vars->scene16_var12 = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + g_vars->scene16_var01) { g_fp->_currentScene->_x = x - g_vars->scene16_var03 - g_fp->_sceneRect.left; x = g_vars->scene16_var11; } if (x > g_fp->_sceneRect.right - g_vars->scene16_var01) g_fp->_currentScene->_x = x + g_vars->scene16_var03 - g_fp->_sceneRect.right; } if (g_vars->scene16_var10) { g_vars->scene16_var08++; if (g_vars->scene16_var08 < 280) { sceneHandler16_sub01(); g_vars->scene16_var08 = 0; } } if (g_vars->scene16_var09) { if (g_fp->_aniMan->_movement) if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL) sceneHandler16_girlROTFL(); } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); } return 0; } } // End of namespace Fullpipe