/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene16_initScene(Scene *sc) { g_vars->scene16_figures.clear(); g_vars->scene16_walkingBoy = 0; g_vars->scene16_walkingGirl = 0; g_vars->scene16_walkingCount = 200; g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1); g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1); g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1); g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1); g_vars->scene16_girlIsLaughing = false; g_vars->scene16_sound = SND_16_034; if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { g_vars->scene16_placeIsOccupied = true; StaticANIObject *boy[2]; boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1); boy[0]->loadMovementsPixelData(); boy[1] = new StaticANIObject(boy[0]); sc->addStaticANIObject(boy[1], 1); int idx = 0; for (int i = 0; i < 3; i++) { g_vars->scene16_figures.push_back(boy[idx]); idx++; if (idx >= 2) idx = 0; } g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1)); for (int i = 0; i < 4; i++) { g_vars->scene16_figures.push_back(boy[idx]); idx++; if (idx >= 2) idx = 0; } } else { g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); g_vars->scene16_placeIsOccupied = false; StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1)); ani->_movement = 0; ani->_statics = (Statics *)ani->_staticsList[0]; sc->addStaticANIObject(ani, 1); } if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) { StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1); girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0); girl->_priority = 20; } if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) { g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); g_vars->scene16_mug->_movement = 0; g_vars->scene16_mug->setOXY(409, 459); g_vars->scene16_mug->_priority = 5; g_vars->scene16_mug->_flags |= 4; } } int scene16_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) { if (g_fp->_cursorId == PIC_CSR_DEFAULT) g_fp->_cursorId = PIC_CSR_ITN; } else { if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) g_fp->_cursorId = PIC_CSR_ITN_GREEN; } return g_fp->_cursorId; } void sceneHandler16_laughSound() { int snd = SND_16_035; switch (g_vars->scene16_sound) { case SND_16_034: snd = SND_16_035; break; case SND_16_035: snd = SND_16_037; break; case SND_16_037: snd = SND_16_034; break; } g_vars->scene16_sound = snd; g_fp->playSound(snd, 0); } void sceneHandler16_showBearded() { if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) { StaticANIObject *brd = g_fp->_currentScene->getStaticANIObject1ById(ANI_BEARDED_CMN, -1); if (!brd || !(brd->_flags & 4)) chainQueue(QU_BRD16_STARTBEARDED, 0); } } void sceneHandler16_showMugFull() { g_vars->scene16_mug->changeStatics2(ST_MUG_FULL); } void sceneHandler16_fillMug() { if (g_vars->scene16_mug->_flags & 4) { g_vars->scene16_jettie->_priority = 2; g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1); if (g_fp->_aniMan->_movement) { if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_vars->scene16_mug->show1(-1, -1, -1, 0); g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas)); } } return; } MessageQueue *mq; if (!(g_vars->scene16_boot->_flags & 4)) { g_vars->scene16_jettie->_priority = 15; g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1); if (g_vars->scene16_walkingBoy) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); if (mq->chain(g_vars->scene16_walkingBoy)) return; } else { if (!g_vars->scene16_walkingGirl) return; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); if (mq->chain(g_vars->scene16_walkingGirl)) return; } delete mq; return; } g_vars->scene16_jettie->_priority = 15; g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1); StaticANIObject *ani; if (g_vars->scene16_walkingBoy) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); ani = g_vars->scene16_walkingBoy; } else { if (!g_vars->scene16_walkingGirl) return; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); ani = g_vars->scene16_walkingGirl; } if (!mq->chain(ani)) delete mq; } void sceneHandler16_startLaugh() { StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); girl->changeStatics2(ST_GRL_STAND); MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1); mq->replaceKeyCode(-1, girl->_okeyCode); mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0); g_vars->scene16_girlIsLaughing = true; } void sceneHandler16_drink() { if (g_vars->scene16_mug->_flags & 4) { if (!g_vars->scene16_jettie->_movement) { if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) { if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) { if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) { MessageQueue *mq; ExCommand *ex; if (g_vars->scene16_walkingBoy) { g_fp->_aniMan->_flags |= 0x180; g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND); g_vars->scene16_walkingBoy->queueMessageQueue(0); mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1); mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; ex->_field_14 = 384; ex->_messageNum = 0; mq->insertExCommandAt(2, ex); mq->setFlags(mq->getFlags() | 1); mq->chain(0); } else { g_fp->_aniMan->_flags |= 1; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1); ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; ex->_field_14 = 256; ex->_messageNum = 0; mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND); } g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0); } else { chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1); } } } } } } void sceneHandler16_mugClick() { if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; mq->addExCommandToEnd(ex); postExCommand(g_fp->_aniMan->_id, 2, 310, 449, 0, -1); } } else { sceneHandler16_drink(); } } void sceneHandler16_showMan() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->show1(-1, -1, -1, 0); g_vars->scene16_mug->show1(-1, -1, -1, 0); } void sceneHandler16_showMug() { chainQueue(QU_SC16_SHOWMUG, 0); } void sceneHandler16_hideMan() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->hide(); g_vars->scene16_mug->hide(); } void sceneHandler16_hideMug() { g_vars->scene16_mug->hide(); } void sceneHandler16_hideWire() { g_vars->scene16_wire->hide(); } void sceneHandler16_showWire() { g_vars->scene16_wire->show1(-1, -1, -1, 0); } void sceneHandler16_putOnWheel() { StaticANIObject *ani = g_vars->scene16_walkingBoy; if (!ani) ani = g_vars->scene16_walkingGirl; if (ani) g_vars->scene16_figures.push_back(ani); ani = g_vars->scene16_figures.front(); g_vars->scene16_figures.pop_front(); if (ani) { MessageQueue *mq; if (ani->_id == ANI_BOY) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1); mq->replaceKeyCode(-1, ani->_okeyCode); mq->chain(0); g_vars->scene16_walkingBoy = ani; g_vars->scene16_walkingGirl = 0; } else if (ani->_id == ANI_GIRL) { if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1); mq->replaceKeyCode(-1, ani->_okeyCode); mq->chain(0); g_vars->scene16_walkingBoy = 0; g_vars->scene16_walkingGirl = ani; } } } } void sceneHandler16_girlROTFL() { StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); girl->changeStatics2(ST_GRL_LAUGH); girl->startAnim(MV_GRL_FALL, 0, -1); g_vars->scene16_girlIsLaughing = false; } int sceneHandler16(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_SC16_LAUGHSOUND: sceneHandler16_laughSound(); break; case MSG_SC16_SHOWBEARDED: sceneHandler16_showBearded(); break; case MSG_SC16_SHOWMUGFULL: sceneHandler16_showMugFull(); break; case MSG_SC16_FILLMUG: sceneHandler16_fillMug(); break; case MSG_SC16_STARTLAUGH: sceneHandler16_startLaugh(); break; case MSG_SC16_MUGCLICK: if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) cmd->_messageKind = 0; else sceneHandler16_mugClick(); break; case MSG_SC16_SHOWMAN: sceneHandler16_showMan(); break; case MSG_SC16_SHOWMUG: sceneHandler16_showMug(); break; case MSG_SC16_HIDEMAN: sceneHandler16_hideMan(); break; case MSG_SC16_HIDEMUG: sceneHandler16_hideMug(); break; case MSG_SC16_HIDEWIRE: sceneHandler16_hideWire(); break; case MSG_SC16_SHOWWIRE: sceneHandler16_showWire(); break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene16_placeIsOccupied) { g_vars->scene16_walkingCount++; if (g_vars->scene16_walkingCount < 280) { sceneHandler16_putOnWheel(); g_vars->scene16_walkingCount = 0; } } if (g_vars->scene16_girlIsLaughing) { if (g_fp->_aniMan->_movement) if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL) sceneHandler16_girlROTFL(); } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); } return 0; } } // End of namespace Fullpipe