/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/floaters.h" namespace Fullpipe { void scene17_initScene(Scene *sc) { g_vars->scene17_flyState = 1; g_vars->scene17_sugarIsShown = false; g_vars->scene17_sceneOldEdgeX = 0; g_vars->scene17_flyCountdown = 0; g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1); } void scene17_restoreState() { if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); g_vars->scene17_handPhase = false; } else { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); g_vars->scene17_handPhase = true; } g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_17")); g_vars->scene17_flyState = g_fp->getObjectState(sO_Fly_17); if (g_vars->scene17_flyState <= 0 ) { g_vars->scene17_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600; g_vars->scene17_flyState = g_fp->_rnd->getRandomNumber(4) + 1; } g_fp->setObjectState(sO_Fly_17, g_vars->scene17_flyState - 1); } int scene17_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA2 && g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA) return g_fp->_cursorId; if (!g_vars->scene17_handPhase) return g_fp->_cursorId; int item = g_fp->_inventory->getSelectedItemId(); if ((g_fp->_cursorId != PIC_CSR_DEFAULT_INV || item != ANI_INV_COIN) && item != ANI_INV_BOOT && item != ANI_INV_HAMMER) ; // empty else g_fp->_cursorId = PIC_CSR_ITN_INV; return g_fp->_cursorId; } void sceneHandler17_drop() { StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); StaticANIObject *jet = g_fp->_currentScene->getStaticANIObject1ById(ANI_JET_17, -1); if (mug && mug->_flags & 4) { mug->changeStatics2(ST_MUG17_EMPTY); chainQueue(QU_SC17_FILLMUG_DROP, 0); } else if (jet) { jet->queueMessageQueue(0); chainQueue(QU_JET17_DROP, 0); } } void sceneHandler17_fillBottle() { StaticANIObject *bottle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_BOTTLE, -1); StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); StaticANIObject *boot = g_fp->_currentScene->getStaticANIObject1ById(ANI_BOOT_17, -1); if (bottle && (bottle->_flags & 4)) chainQueue(QU_SC17_FILLBOTTLE, 1); else if (mug && (mug->_flags & 4) && mug->_statics->_staticsId == ST_MUG17_EMPTY) chainQueue(QU_SC17_FILLMUG, 1); else if (boot && (boot->_flags & 4)) chainQueue(QU_SC17_FILLBOOT, 1); else chainQueue(QU_JET17_FLOW, 1); } void sceneHandler17_testTruba() { if (g_vars->scene17_hand->isIdle()) { if (!g_vars->scene17_hand->_movement || g_vars->scene17_hand->_movement->_id != MV_HND17_FIGA) { g_vars->scene17_hand->changeStatics2(ST_HND17_EMPTY); g_vars->scene17_hand->startAnim(MV_HND17_FIGA, 0, -1); } } } void sceneHandler17_showBottle() { chainQueue(QU_SC17_SHOWBOTTLE, 0); } void sceneHandler17_hideSugar() { StaticANIObject *sugar = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_SUGAR, -1); if (sugar) sugar->hide(); } void sceneHandler17_showSugar() { chainQueue(QU_SC17_SHOWSUGAR, 0); g_vars->scene17_sugarIsShown = true; } void sceneHandler17_moonshineFill() { StaticANIObject *moonshiner = g_fp->_currentScene->getStaticANIObject1ById(ANI_SAMOGONSHCHIK, -1); if (!(moonshiner->_flags & 0x80)) { moonshiner->changeStatics2(ST_SMG_SIT); chainObjQueue(moonshiner, QU_SMG_FILLBOTTLE, 1); g_vars->scene17_sugarIsShown = false; } } void sceneHandler17_updateFlies() { g_fp->_floaters->genFlies(g_fp->_currentScene, 239, -50, 20, 4); g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(5) + 6; g_fp->_floaters->_array2[0]->val6 = 239; g_fp->_floaters->_array2[0]->val7 = -50; } int sceneHandler17(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC17_DROP: sceneHandler17_drop(); break; case MSG_SC17_UPDATEHAND: if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); g_vars->scene17_handPhase = false; } else { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); g_vars->scene17_handPhase = true; } break; case MSG_SC17_FILLBOTTLE: sceneHandler17_fillBottle(); break; case MSG_SC17_TESTTRUBA: sceneHandler17_testTruba(); break; case MSG_SC17_SHOWBOTTLE: sceneHandler17_showBottle(); break; case MSG_SC17_HIDESUGAR: sceneHandler17_hideSugar(); break; case MSG_SC17_SHOWSUGAR: sceneHandler17_showSugar(); break; case 29: { int pic = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (pic == PIC_SC17_RTRUBA2 || pic == PIC_SC17_RTRUBA) { if (cmd->_keyCode == ANI_INV_COIN || cmd->_keyCode == ANI_INV_BOOT || cmd->_keyCode == ANI_INV_HAMMER) { if (g_vars->scene17_handPhase) { if (g_fp->_aniMan->isIdle()) { if (!(g_fp->_aniMan->_flags & 0x100)) { handleObjectInteraction(g_fp->_aniMan, g_vars->scene17_hand, cmd->_keyCode); break; } } } } } } break; case 33: { int x = g_vars->scene17_sceneEdgeX; g_vars->scene17_sceneOldEdgeX = g_vars->scene17_sceneEdgeX; if (g_fp->_aniMan2) { x = g_fp->_aniMan2->_ox; g_vars->scene17_sceneEdgeX = x; if (x < g_fp->_sceneRect.left + 200) { g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; x = g_vars->scene17_sceneEdgeX; } if (x > g_fp->_sceneRect.right - 200) { g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; x = g_vars->scene17_sceneEdgeX; } } if (g_vars->scene17_sugarIsShown) { sceneHandler17_moonshineFill(); x = g_vars->scene17_sceneEdgeX; } if (g_vars->scene17_handPhase) { if (g_vars->scene17_sceneOldEdgeX < 410 && x >= 410) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 1); } else if (g_vars->scene17_sceneOldEdgeX > 410 && x <= 410) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); } } --g_vars->scene17_flyCountdown; if (!g_vars->scene17_flyCountdown) sceneHandler17_updateFlies(); g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } } return 0; } } // End of namespace Fullpipe