/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { struct Swinger { StaticANIObject *ani; int sfield_4; double angle; int sx; int sy; int ix; int iy; int sflags; int sfield_24; }; void scene18_preload() { g_fp->_scene3 = 0; for (SceneTagList::iterator s = g_fp->_gameProject->_sceneTagList->begin(); s != g_fp->_gameProject->_sceneTagList->end(); ++s) { if (s->_sceneId == SC_18) { g_fp->_scene3 = s->_scene; s->_scene = 0; g_fp->_scene3->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1)->freeMovementsPixelData(); break; } } } void scene18_setupEntrance() { GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (var->getSubVarAsInt("Entrance") == TrubaRight) var->setSubVarAsInt("Entrance", TrubaLeft); } void scene19_setSugarState(Scene *sc) { if (g_fp->getObjectState(sO_Sugar) != g_fp->getObjectEnumState(sO_Sugar, sO_Present)) { Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; sc->getStaticANIObject1ById(ANI_CORDIE, -1)->changeStatics2(ST_CDI_EMPTY2); g_fp->_currentScene = oldsc; } } void scene19_setMovements(Scene *sc, int entranceId) { if (entranceId == TrubaRight) { g_vars->scene18_var15 = 1; } else { g_vars->scene18_var15 = 0; g_vars->scene19_var05 = (entranceId == PIC_SC19_RTRUBA3); } for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { if (!g_vars->scene18_var15 && (g_vars->scene18_var07[i]->sflags & 0x20)) { Scene *oldsc = g_fp->_currentScene; g_vars->scene18_var07[i]->sflags = 1; g_fp->_currentScene = sc; g_vars->scene18_var07[i]->ani->changeStatics2(ST_KSL_NORM); g_vars->scene18_var07[i]->ani->_priority = 30; g_fp->_currentScene = oldsc; } sc->deleteStaticANIObject(g_vars->scene18_var07[i]->ani); } if (g_vars->scene18_whirlgig->_movement) { g_vars->scene18_var09 = g_vars->scene18_whirlgig->_movement->_currDynamicPhaseIndex + 1; int mx; if (g_vars->scene18_whirlgig->_movement->_currMovement) mx = g_vars->scene18_whirlgig->_movement->_currMovement->_dynamicPhases.size(); else mx = g_vars->scene18_whirlgig->_movement->_dynamicPhases.size(); if (g_vars->scene18_var09 > mx - 1) g_vars->scene18_var09 = -1; } else { g_vars->scene18_var09 = 0; } sc->deleteStaticANIObject(g_vars->scene18_boy); sc->deleteStaticANIObject(g_vars->scene18_girl); sc->stopAllSounds(); } void scene19_preload() { for (SceneTagList::iterator s = g_fp->_gameProject->_sceneTagList->begin(); s != g_fp->_gameProject->_sceneTagList->end(); ++s) { if (s->_sceneId == SC_18) { s->_scene = g_fp->_scene3; break; } } } void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) { Swinger *swinger; g_vars->scene18_var07.clear(); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; for (int i = 0; i < 8; i++) { swinger = new Swinger; swinger->angle = (double)i * M_PI / 4.0; swinger->sx = g_vars->scene18_var20 - (int)(cos(swinger->angle) * -575.0); swinger->sy = g_vars->scene18_var04 - (int)(sin(swinger->angle) * -575.0) + 87; swinger->ix = swinger->sx; swinger->iy = swinger->sy; if (i) { StaticANIObject *newani = new StaticANIObject(ani); ani = newani; swinger->ani = newani; swinger->sflags = 2; sc->addStaticANIObject(newani, 1); } else { swinger->ani = ani; swinger->sflags = g_vars->scene18_var03 != 0 ? 4 : 1; } ani->_statics = ani->getStaticsById(ST_KSL_NORM); ani->_movement = 0; ani->setOXY(swinger->sx, swinger->sy); ani->_priority = 30; ani->_flags |= 4; if (swinger->sflags & 2) { ani->startAnim(MV_KSL_SWINGBOY, 0, -1); } else { if (swinger->sflags & 4) ani->startAnim(MV_KSL_SWINGGIRL, 0, -1); else ani->startAnim(MV_KSL_SWING, 0, -1); } ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17)); g_vars->scene18_var07.push_back(swinger); } g_fp->_currentScene = oldsc; } void scene18_initScene1(Scene *sc) { PicAniInfo info; int oldx = g_vars->scene18_var20; int oldy = g_vars->scene18_var04; g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); if (sc->_sceneId == SC_18) { g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1); g_vars->scene18_var20 = 1032; g_vars->scene18_var04 = -318; } else { g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_19, -1); g_vars->scene18_var20 = 1024; g_vars->scene18_var04 = 242; } int newx = g_vars->scene18_var20 - oldx; int newy = g_vars->scene18_var04 - oldy; g_vars->scene18_var29 += newx; g_vars->scene18_var30 += newy; g_vars->scene18_var05 += newx; g_vars->scene18_var06 += newy; for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { g_vars->scene18_var07[i]->ani->getPicAniInfo(&info); sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1); g_vars->scene18_var07[i]->ani->setPicAniInfo(&info); g_vars->scene18_var07[i]->sx += newx; g_vars->scene18_var07[i]->sy += newy; g_vars->scene18_var07[i]->ix += newx; g_vars->scene18_var07[i]->iy += newy; GameObject *go; if (g_vars->scene18_var07[i]->ani->_movement) go = g_vars->scene18_var07[i]->ani->_movement; else go = g_vars->scene18_var07[i]->ani; go->setOXY(newx + go->_ox, newy + go->_oy); } if (g_vars->scene18_var08 && g_vars->scene18_var09 != -1) { g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1); g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_var09); } int sndid; if (sc->_sceneId == SC_19) { if (g_vars->scene18_var08) sndid = SND_19_015; else sndid = SND_19_016; } else { if (g_vars->scene18_var08) sndid = SND_18_006; else sndid = SND_18_010; } g_fp->playSound(sndid, 1); g_vars->scene18_boy->getPicAniInfo(&info); sc->addStaticANIObject(g_vars->scene18_boy, 1); g_vars->scene18_boy->setPicAniInfo(&info); int x, y; if (g_vars->scene18_boy->_movement) { x = g_vars->scene18_boy->_movement->_ox; y = g_vars->scene18_boy->_movement->_oy; } else { x = g_vars->scene18_boy->_ox; y = g_vars->scene18_boy->_oy; } g_vars->scene18_boy->setOXY(newx + x, newy + y); g_vars->scene18_girl->getPicAniInfo(&info); sc->addStaticANIObject(g_vars->scene18_girl, 1); g_vars->scene18_girl->setPicAniInfo(&info); if (g_vars->scene18_girl->_movement) { x = g_vars->scene18_girl->_movement->_ox; y = g_vars->scene18_girl->_movement->_oy; } else { x = g_vars->scene18_girl->_ox; y = g_vars->scene18_girl->_oy; } g_vars->scene18_girl->setOXY(newx + x, newy + y); g_vars->scene18_var12 = 0; g_vars->scene18_var13 = -1; g_vars->scene18_var14 = -1; if (g_vars->scene18_var15) { if (sc->_sceneId == SC_19) g_fp->_aniMan2 = 0; else g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani; } else { g_fp->_aniMan2 = g_fp->_aniMan; } } void scene18_initScene2(Scene *sc) { g_vars->scene18_var16 = 200; g_vars->scene18_var17 = 200; g_vars->scene18_var18 = 300; g_vars->scene18_var19 = 300; g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1); g_vars->scene18_var20 = 1032; g_vars->scene18_var04 = -318; StaticANIObject *armchair = sc->getStaticANIObject1ById(ANI_KRESLO, -1); armchair->loadMovementsPixelData(); g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { g_vars->scene18_var08 = 1; g_fp->playSound(SND_18_006, 1); } else { g_vars->scene18_var08 = 0; g_fp->playSound(SND_18_010, 1); } scene18_setupSwingers(armchair, sc); g_vars->scene18_var21 = 0; g_vars->scene18_var12 = 0; g_vars->scene18_var22 = 1; g_vars->scene18_var23 = -1; g_vars->scene18_var24 = 0; g_vars->scene18_var25 = 0; g_vars->scene18_var26 = 1; g_vars->scene18_var27 = -1; g_vars->scene18_var13 = -1; g_vars->scene18_var14 = -1; g_vars->scene18_var28 = 0; g_vars->scene18_var15 = 0; g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1); g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1); g_vars->scene18_domino = sc->getStaticANIObject1ById(ANI_DOMINO_18, -1); g_vars->scene18_var29 = 290; g_vars->scene18_var30 = -363; g_vars->scene18_var05 = 283; g_vars->scene18_var06 = -350; g_fp->initArcadeKeys("SC_18"); } void scene19_initScene2() { g_fp->_aniMan2 = 0; g_vars->scene19_var01 = 200; g_vars->scene19_var02 = 200; g_vars->scene19_var03 = 300; g_vars->scene19_var04 = 300; } int scene18_updateCursor() { if (g_vars->scene18_var15) { g_fp->_cursorId = PIC_CSR_DEFAULT; } else { g_fp->updateCursorCommon(); if (g_fp->_cursorId == PIC_CSR_ITN) { if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) { g_fp->_cursorId = (g_vars->scene18_var11 <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU; } else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) { g_fp->_cursorId = PIC_CSR_GOU; } } else if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC18_DOMIN && g_vars->scene18_domino && (g_vars->scene18_domino->_flags & 4)) { g_fp->_cursorId = PIC_CSR_ITN; } } return g_fp->_cursorId; } int scene19_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor == PIC_SC19_RTRUBA31) g_fp->_cursorId = g_vars->scene19_var05 != 0 ? PIC_CSR_GOR : PIC_CSR_DEFAULT; return g_fp->_cursorId; } void sceneHandler18_clickBoard() { warning("STUB: sceneHandler18_clickBoard()"); } void sceneHandler18and19_showManJump() { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->_flags &= 0xFFFB; g_fp->_aniMan->_flags &= 0xFEFF; g_vars->scene18_var07[g_vars->scene18_var27]->sflags = 0x20; g_vars->scene18_var07[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN); g_vars->scene18_var07[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1); g_vars->scene18_var07[g_vars->scene18_var27]->ani->_priority = 20; g_vars->scene18_var28 = 0; g_vars->scene18_var15 = 1; g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani; } void sceneHandler18_showManJumpTo() { warning("STUB: sceneHandler18_showManJumpTo()"); } void sceneHandler18and19_showGirlJumpTo() { g_vars->scene18_girl->stopAnim_maybe(); g_vars->scene18_girl->hide(); g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 4; g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL); g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1); g_vars->scene18_var23--; g_vars->scene18_var25--; } void sceneHandler18and19_showGirlJump() { warning("STUB: sceneHandler18and19_showGirlJump()"); } void sceneHandler18and19_showBoyJumpTo() { g_vars->scene18_boy->stopAnim_maybe(); g_vars->scene18_boy->hide(); g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 2; g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY); g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1); g_vars->scene18_var23--; g_vars->scene18_var24--; } void sceneHandler18and19_showBoyJump() { warning("STUB: sceneHandler18and19_showBoyJump()"); } void sceneHandler18and19_boyJumpTo() { g_vars->scene18_boy->stopAnim_maybe(); g_vars->scene18_boy->show1(g_vars->scene18_var29, g_vars->scene18_var30, MV_BOY18_JUMPTO, 0); g_vars->scene18_boy->_priority = 50; g_vars->scene18_boy->startAnim(MV_BOY18_JUMPTO, 0, -1); } void sceneHandler18and19_girlJumpTo() { warning("STUB: sceneHandler18and19_girlJumpTo()"); } void sceneHandler18and19_manStandArmchair() { warning("STUB: sceneHandler18and19_manStandArmchair()"); } void sceneHandler18and19_drawRiders() { g_vars->scene18_var21++; if (g_vars->scene18_var21 >= 359) g_vars->scene18_var21 = 0; for (int i = 0; i < g_vars->scene18_var07.size(); i++) { Swinger *swinger = g_vars->scene18_var07[i]; double oldangle = swinger->angle; swinger->angle += M_PI / 180; if (swinger->angle > 2 * M_PI) { swinger->angle -= 2 * M_PI; oldangle -= 2 * M_PI; } int ix = g_vars->scene18_var20 - (int)(cos(swinger->angle) * -575.0); int iy = g_vars->scene18_var04 - (int)(sin(swinger->angle) * -575.0) + 87; if (!g_vars->scene18_var21) { ix = swinger->sx; iy = swinger->sy; swinger->angle = (double)i * M_PI / 4; } if (swinger->ani->_movement) swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_movement->_ox, iy - swinger->iy + swinger->ani->_movement->_oy); else swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy); swinger->ix = ix; swinger->iy = iy; if (!swinger->ani->_movement) { int mv = 0; if (swinger->sflags & 2) { mv = MV_KSL_SWINGBOY; } else if (swinger->sflags & 4) { mv = MV_KSL_SWINGGIRL; } else if (swinger->sflags & 0x20) { mv = MV_KSL_SWINGMAN; } else if (swinger->sflags & 1) { mv = MV_KSL_SWING; } if (mv) swinger->ani->startAnim(mv, 0, -1); if (swinger->ani->_movement) swinger->ani->_movement->_counter = 0; } if (g_vars->scene18_var22) { if ((swinger->sflags & 2) && swinger->angle >= 2.792526803190933 && oldangle < 2.792526803190933) { // 8 pi / 9 swinger->sflags = 8; swinger->ani->changeStatics2(ST_KSL_BOY); swinger->ani->startAnim(MV_KSL_JUMPBOY, 0, -1); g_vars->scene18_var32 = i; } else if ((swinger->sflags & 4) && swinger->angle >= 2.82743338823082 && oldangle < 2.82743338823082) { // 9 pi / 10 swinger->sflags = 16; swinger->ani->changeStatics2(ST_KSL_GIRL); swinger->ani->startAnim(MV_KSL_JUMPGIRL, 0, -1); g_vars->scene18_var32 = i; } else if (g_vars->scene18_var23) { if (g_vars->scene18_var24 > 0 && (swinger->sflags & 1) && swinger->angle >= 3.228859116189517 && oldangle < 3.228859116189517) { // 37 pi / 36 g_vars->scene18_var33 = i; sceneHandler18and19_boyJumpTo(); } } else if (g_vars->scene18_var25 > 0 && (swinger->sflags & 1) && swinger->angle >= 3.263765701229403 && oldangle < 3.263765701229403) { // 187 pi / 180 g_vars->scene18_var33 = i; sceneHandler18and19_girlJumpTo(); } if (swinger->angle >= 3.490658503988667 && oldangle < 3.490658503988667) { // 10 pi / 9 if (g_vars->scene18_var26) g_vars->scene18_var24++; g_vars->scene18_var26 = 0; } } if (g_vars->scene18_var28 && (swinger->sflags & 1) && swinger->angle >= 1.448623279155297 && oldangle < 1.448623279155297) { // 83 pi / 180 g_vars->scene18_var27 = i; sceneHandler18and19_manStandArmchair(); } if (!g_vars->scene18_var15) continue; if (i == g_vars->scene18_var27) { if (swinger->angle >= 2.967059728390367 && oldangle < 2.967059728390367) { // 17 pi / 18 g_fp->_gameLoader->preloadScene(SC_18, TrubaRight); } else if (swinger->angle >= 0.4363323129985833 && oldangle < 0.4363323129985833) { // 5 pi / 36 g_fp->_gameLoader->preloadScene(SC_19, TrubaRight); } else if (swinger->angle >= 4.1887902047864 && oldangle < 4.1887902047864) { // 4 pi / 3 g_fp->_sceneRect.translate(1200, 0); } } if (g_vars->scene18_var13 > 0) { if (swinger->sflags & 0x20) { double newa = (double)g_vars->scene18_var14 * 0.01745329251994333;// pi / 180 if (newa <= swinger->angle && oldangle < newa) { swinger->ani->changeStatics2(ST_KSL_MAN); swinger->ani->startAnim(MV_KSL_JUMPMAN, 0, -1); swinger->ani->_priority = 35; g_vars->scene18_var31 = i; } } } } } void sceneHandler18and19_animateRiders() { warning("STUB: sceneHandler18and19_animateRiders()"); } int sceneHandler18(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC18_CLICKBOARD: sceneHandler18_clickBoard(); break; case MSG_SC3_HIDEDOMINO: g_vars->scene18_domino->_flags &= 0xFFFB; break; case MSG_SC18_SHOWMANJUMP: sceneHandler18and19_showManJump(); break; case MSG_SC18_MANREADY: g_vars->scene18_var28 = 1; break; case MSG_SC18_SHOWMANJUMPTO: sceneHandler18_showManJumpTo(); break; case MSG_SC18_SHOWGIRLJUMPTO: sceneHandler18and19_showGirlJumpTo(); break; case MSG_SC18_SHOWGIRLJUMP: sceneHandler18and19_showGirlJump(); break; case MSG_SC18_SHOWBOYJUMPTO: sceneHandler18and19_showBoyJumpTo(); break; case MSG_SC18_SHOWBOYJUMP: sceneHandler18and19_showBoyJump(); break; case 29: { if (g_vars->scene18_var15) { cmd->_messageKind = 0; break; } StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (pic && pic->_id == PIC_SC18_DOMIN && g_vars->scene18_domino && (g_vars->scene18_domino->_flags & 4) && g_fp->_aniMan->isIdle()) { if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene18_domino->_id) { handleObjectInteraction(g_fp->_aniMan, g_vars->scene18_domino, cmd->_keyCode); cmd->_messageKind = 0; break; } } if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); g_vars->scene18_var28 = 0; break; } } } break; } case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; g_vars->scene18_var11 = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + g_vars->scene18_var16) g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - g_vars->scene18_var16) g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right; } if (g_vars->scene18_var28 && g_fp->_aniMan->_movement) g_vars->scene18_var28 = 0; if (g_vars->scene18_var08) { if (!g_vars->scene18_var12) sceneHandler18and19_drawRiders(); g_vars->scene18_var12 = g_vars->scene18_var12 == 0; if (!g_vars->scene18_whirlgig->_movement) { g_vars->scene18_whirlgig->startAnim(MV_WHR18_SPIN, 0, -1); g_fp->_behaviorManager->updateBehaviors(); break; } } else { sceneHandler18and19_animateRiders(); } g_fp->_behaviorManager->updateBehaviors(); break; } return 0; } void sceneHandler19_updateNumRides() { int numRides = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarAsInt(sO_DudeSwinged) + 1; if (numRides > 1) { g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); g_vars->scene18_var23 = 1; g_vars->scene18_var25++; numRides = 0; } g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, numRides); } int sceneHandler19(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC18_SHOWMANJUMP: sceneHandler18and19_showManJump(); break; case MSG_SC19_UPDATENUMRIDES: sceneHandler19_updateNumRides(); break; case MSG_SC18_SHOWGIRLJUMPTO: sceneHandler18and19_showGirlJumpTo(); break; case MSG_SC18_SHOWBOYJUMPTO: sceneHandler18and19_showBoyJumpTo(); break; case MSG_SC18_SHOWGIRLJUMP: sceneHandler18and19_showGirlJump(); break; case MSG_SC18_SHOWBOYJUMP: sceneHandler18and19_showBoyJump(); break; case 29: if (g_vars->scene18_var15) { switch (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY)) { case PIC_SC19_RTRUBA1: g_vars->scene18_var13 = 1; g_vars->scene18_var14 = 331; cmd->_messageKind = 0; break; case PIC_SC19_RTRUBA2: g_vars->scene18_var13 = 2; g_vars->scene18_var14 = 350; cmd->_messageKind = 0; break; case PIC_SC19_RTRUBA3: g_vars->scene18_var13 = 3; g_vars->scene18_var14 = 9; cmd->_messageKind = 0; break; default: g_vars->scene18_var13 = -1; g_vars->scene18_var14 = -1; cmd->_messageKind = 0; break; } break; } if (g_vars->scene19_var05) { if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC19_RTRUBA3) { if (g_fp->_aniMan->isIdle()) { if (!(g_fp->_aniMan->_flags & 0x100)) { PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC19_RTRUBA31, 0); handleObjectInteraction(g_fp->_aniMan, pic, cmd->_keyCode); break; } } } } break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; g_vars->scene18_var11 = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + g_vars->scene18_var16) g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - g_vars->scene18_var16) g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right; } if (g_vars->scene18_var08) { if (!g_vars->scene18_var12) sceneHandler18and19_drawRiders(); g_vars->scene18_var12 = !g_vars->scene18_var12; if (!g_vars->scene18_whirlgig->_movement) { g_vars->scene18_whirlgig->startAnim(MV_WHR19_SPIN, 0, -1); g_fp->_behaviorManager->updateBehaviors(); break; } } else { sceneHandler18and19_animateRiders(); } g_fp->_behaviorManager->updateBehaviors(); break; } return 0; } } // End of namespace Fullpipe