/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene21_initScene(Scene *sc) { Scene *oldsc = g_fp->_currentScene; g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1); g_fp->_currentScene = sc; if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); g_vars->scene21_pipeIsOpen = true; g_vars->scene21_wigglePos = 0.0; g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox; g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy; g_vars->scene21_wiggleTrigger = false; } else { g_vars->scene21_pipeIsOpen = false; } g_fp->_currentScene = oldsc; g_fp->initArcadeKeys("SC_21"); } int scene21_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC21_DTRUBA) g_fp->_cursorId = PIC_CSR_GOD; return g_fp->_cursorId; } void sceneHandler21_doWiggle() { g_vars->scene21_giraffeBottom->setOXY((int)(cos(g_vars->scene21_wigglePos) * 4.0) + g_vars->scene21_giraffeBottom->_ox, g_vars->scene21_giraffeBottom->_oy); g_vars->scene21_wigglePos += 0.19635; if (g_vars->scene21_wigglePos > 6.2831853) { g_vars->scene21_wigglePos = 0; if (!g_vars->scene21_giraffeBottom->_movement) g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY); } } int sceneHandler21(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC21_UPDATEASS: if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY); g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_SIT); g_vars->scene21_pipeIsOpen = false; g_fp->setObjectState(sO_LowerPipe_21, g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsClosed)); } break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode) ) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) g_fp->processArcade(cmd); } } break; } case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x <= g_fp->_sceneWidth - 460) { if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; } else { g_fp->_currentScene->_x = g_fp->_sceneWidth - x; } if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene21_pipeIsOpen && !g_vars->scene21_wiggleTrigger) sceneHandler21_doWiggle(); g_vars->scene21_wiggleTrigger = !g_vars->scene21_wiggleTrigger; g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } return 0; } } // End of namespace Fullpipe