/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/floaters.h" namespace Fullpipe { bool sceneHandler23_testCalendar() { warning("STUB: sceneHandler23_testCalendar()"); return false; } void scene23_initScene(Scene *sc) { g_vars->scene23_var01 = 200; g_vars->scene23_var02 = 200; g_vars->scene23_var03 = 300; g_vars->scene23_var04 = 300; g_vars->scene23_calend0 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 0); g_vars->scene23_calend1 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 1); g_vars->scene23_calend2 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 2); g_vars->scene23_calend3 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 3); g_vars->scene23_var05 = 0; g_vars->scene23_var06 = 0; g_vars->scene23_var07 = 0; g_vars->scene23_giraffeTop = sc->getStaticANIObject1ById(ANI_GIRAFFE_TOP, -1); g_vars->scene23_giraffee = sc->getStaticANIObject1ById(ANI_GIRAFFEE, -1); g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_23")); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) { sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags |= 4; sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags &= 0xFFFB; sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags |= 4; sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags |= 4; sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags |= 4; sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags |= 4; if (g_vars->scene23_giraffee->_statics->_staticsId == ST_GRFG_EMPTY || !(g_vars->scene23_giraffee->_flags & 4)) { g_vars->scene23_giraffee->changeStatics2(ST_GRFG_BALD); g_vars->scene23_giraffee->_flags |= 4; } g_vars->scene23_calend0->show1(-1, -1, -1, 0); g_vars->scene23_calend1->show1(-1, -1, -1, 0); g_vars->scene23_calend2->show1(-1, -1, -1, 0); g_vars->scene23_calend3->show1(-1, -1, -1, 0); sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_OPEN); } else { sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags &= 0xFFFB; sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags |= 4; sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags &= 0xFFFB; sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags &= 0xFFFB; sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags &= 0xFFFB; sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags &= 0xFFFB; g_vars->scene23_giraffee->hide(); g_vars->scene23_calend0->hide(); g_vars->scene23_calend1->hide(); g_vars->scene23_calend2->hide(); g_vars->scene23_calend3->hide(); sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_CLOSED); g_fp->_floaters->genFlies(sc, 600, 90, 0, 0); } if (g_fp->getObjectState(sO_LowerHatch_23) == g_fp->getObjectEnumState(sO_LowerHatch_23, sO_Opened)) { g_vars->scene23_giraffeTop->show1(-1, -1, -1, 0); g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP); if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_KISS); g_vars->scene23_giraffee->hide(); } else { if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened) && (g_vars->scene23_giraffee->_flags & 4)) g_vars->scene23_giraffeTop->setOXY(614, 362); else g_vars->scene23_giraffeTop->setOXY(618, 350); if (sceneHandler23_testCalendar()) g_vars->scene23_calend1->_statics = g_vars->scene23_calend1->getStaticsById(ST_CND_5); } sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_OPEN); if (g_fp->getObjectState(sO_Lever_23) == g_fp->getObjectEnumState(sO_Lever_23, sO_Taken)) sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide(); sc->getStaticANIObject1ById(ANI_HANDLE23, -1)->hide(); } else { g_vars->scene23_giraffeTop->hide(); sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_WHANDLE2); sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide(); } g_fp->_currentScene = oldsc; } void scene23_setGiraffeState() { if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UL, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UD, 0); } } int scene23_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor == PIC_SC23_LADDERU) { if (g_vars->scene23_var05) return g_fp->_cursorId; g_fp->_cursorId = getGameLoaderInventory()->getSelectedItemId() ? PIC_CSR_GOU : PIC_CSR_ITN; // FIXME check } if (g_fp->_objectIdAtCursor == PIC_SC23_BTN1 || g_fp->_objectIdAtCursor == PIC_SC23_BTN2 || g_fp->_objectIdAtCursor == PIC_SC23_BTN3 || g_fp->_objectIdAtCursor == PIC_SC23_BTN4 || g_fp->_objectIdAtCursor == ANI_CALENDWHEEL) g_fp->_cursorId = PIC_CSR_LIFT; return g_fp->_cursorId; } void sceneHandler23_showStool() { chainQueue(QU_SC23_SHOWSTOOL, 0); } void sceneHandler23_hideStool() { g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1)->hide(); } void sceneHandler23_startKiss() { g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP); g_vars->scene23_giraffeTop->startMQIfIdle(QU_SC23_STARTKISS, 0); } void sceneHandler23_spinWheel1() { int mv = 0; switch (g_vars->scene23_calend0->_statics->_staticsId) { case ST_CND_0: mv = MV_CND_0_1; break; case ST_CND_1: mv = MV_CND_1_2; break; case ST_CND_2: mv = MV_CND_2_3; break; case ST_CND_3: g_vars->scene23_calend0->changeStatics2(ST_CND_9); mv = MV_CND_9_0; break; default: break; } if (mv) g_vars->scene23_calend0->startAnim(mv, 0, -1); if (sceneHandler23_testCalendar()) sceneHandler23_startKiss(); } void sceneHandler23_spinWheel2and4(StaticANIObject *ani) { int mv = 0; switch (ani->_statics->_staticsId) { case ST_CND_0: mv = MV_CND_0_1; break; case ST_CND_1: mv = MV_CND_1_2; break; case ST_CND_2: mv = MV_CND_2_3; break; case ST_CND_3: mv = MV_CND_3_4; break; case ST_CND_4: mv = MV_CND_4_5; break; case ST_CND_5: mv = MV_CND_5_6; break; case ST_CND_6: mv = MV_CND_6_7; break; case ST_CND_7: mv = MV_CND_7_8; break; case ST_CND_8: mv = MV_CND_8_9; break; case ST_CND_9: mv = MV_CND_9_0; break; default: break; } if (mv) ani->startAnim(mv, 0, -1); if (sceneHandler23_testCalendar()) sceneHandler23_startKiss(); } void sceneHandler23_spinWheel3() { if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_0) { g_vars->scene23_calend2->startAnim(MV_CND_0_1, 0, -1); } else if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_1) { g_vars->scene23_calend2->changeStatics2(ST_CND_9); g_vars->scene23_calend2->startAnim(MV_CND_9_0, 0, -1); } if (sceneHandler23_testCalendar()) sceneHandler23_startKiss(); } void sceneHandler23_pushButton(ExCommand *cmd) { warning("STUB: sceneHandler23_pushButton(cmd)"); } void sceneHandler23_sendClick(StaticANIObject *ani) { int msg = 0; switch (ani->_okeyCode) { case 0: msg = MSG_SC23_CLICKBTN1; break; case 1: msg = MSG_SC23_CLICKBTN2; break; case 2: msg = MSG_SC23_CLICKBTN3; break; case 3: msg = MSG_SC23_CLICKBTN4; break; default: break; } ExCommand *ex = new ExCommand(0, 17, msg, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; ex->postMessage(); } void sceneHandler23_checkReachingTop() { if (g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER || g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220) g_vars->scene23_var05 = 0; else g_vars->scene23_var05 = 1; } void sceneHandler23_exitCalendar() { if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER && !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100) ) { chainQueue(QU_SC23_FROMCALENDAREXIT, 1); g_vars->scene23_var07 = 2; } } void sceneHandler23_lowerFromCalendar(ExCommand *cmd) { warning("STUB: sceneHandler23_lowerFromCalendar(cmd)"); } void sceneHandler23_fromStool(ExCommand *cmd) { warning("STUB: sceneHandler23_fromStool(cmd)"); } int sceneHandler23(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC23_FROMSTOOL: g_vars->scene23_var06 = 0; getCurrSceneSc2MotionController()->setEnabled(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); break; case MSG_SC23_HIDEGIRAFFEE: g_vars->scene23_giraffee->queueMessageQueue(0); g_vars->scene23_giraffee->_flags &= 0xFFFB; break; case MSG_SC23_ONSTOOL: g_vars->scene23_var06 = 1; getCurrSceneSc2MotionController()->clearEnabled(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); break; case MSG_SC22_SHOWSTOOL: sceneHandler23_showStool(); break; case MSG_SC22_HIDESTOOL: sceneHandler23_hideStool(); break; case MSG_SC23_SPINWHEEL1: sceneHandler23_spinWheel1(); break; case MSG_SC23_SPINWHEEL2: sceneHandler23_spinWheel2and4(g_vars->scene23_calend1); break; case MSG_SC23_SPINWHEEL3: sceneHandler23_spinWheel3(); break; case MSG_SC23_SPINWHEEL4: sceneHandler23_spinWheel2and4(g_vars->scene23_calend3); break; case MSG_SC23_CLICKBTN1: case MSG_SC23_CLICKBTN2: case MSG_SC23_CLICKBTN3: case MSG_SC23_CLICKBTN4: sceneHandler23_pushButton(cmd); break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + g_vars->scene23_var01) g_fp->_currentScene->_x = x - g_vars->scene23_var03 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - g_vars->scene23_var01) g_fp->_currentScene->_x = x + g_vars->scene23_var03 - g_fp->_sceneRect.right; } g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); int picId; if (ani && ani->_id == ANI_CALENDWHEEL) { sceneHandler23_sendClick(ani); cmd->_messageKind = 0; } sceneHandler23_checkReachingTop(); if (g_vars->scene23_var05) { picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (picId == PIC_SC23_LADDER) { sceneHandler23_exitCalendar(); cmd->_messageKind = 0; break; } if (cmd->_sceneClickY > 450) { sceneHandler23_lowerFromCalendar(cmd); cmd->_messageKind = 0; break; } break; } if (!g_vars->scene23_var06) { picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (picId == PIC_SC23_LADDERU && !g_vars->scene23_var05) { sceneHandler23_pushButton(cmd); cmd->_messageKind = 0; break; } break; } if (ani && ani->_id == ANI_HANDLE23) { handleObjectInteraction(g_fp->_aniMan, ani, cmd->_keyCode); cmd->_messageKind = 0; } else { sceneHandler23_fromStool(cmd); cmd->_messageKind = 0; } break; } } return 0; } } // End of namespace Fullpipe