/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene24_initScene(Scene *sc) { g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1); g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1); g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1); g_vars->scene24_water->setAlpha(0xa0); g_vars->scene24_jet->setAlpha(0xa0); g_vars->scene24_drop->setAlpha(0xa0); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { g_vars->scene24_jetIsOn = true; g_vars->scene24_flowIsLow = false; } else { g_vars->scene24_jet->hide(); g_vars->scene24_jetIsOn = false; g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER); g_vars->scene24_flowIsLow = true; } if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) { g_vars->scene24_waterIsOn = false; g_vars->scene24_water->hide(); g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsOpened)); } else { g_vars->scene24_waterIsOn = true; g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsClosed)); } g_fp->_currentScene = oldsc; } void scene24_setPoolState() { if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0); g_fp->playSound(SND_24_007, 1); } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); g_fp->playSound(SND_24_006, 1); } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1); } else { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); } } int sceneHandler24(ExCommand *cmd) { if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) { g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; } if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) { if (g_vars->scene24_flowIsLow) g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1); else g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1); } if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement) g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1); g_fp->_behaviorManager->updateBehaviors(); } return 0; } } // End of namespace Fullpipe