/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene25_showBoardOnRightFar() { g_vars->scene25_board->show1(453, 557, MV_BRD25_RIGHT, 0); g_vars->scene25_board->_priority = 28; } void scene25_showBoardOnRightClose() { g_vars->scene25_board->show1(632, 557, rMV_BRD25_RIGHT, 0); g_vars->scene25_board->_priority = 28; } void scene25_initScene(Scene *sc, int entranceId) { g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1); g_vars->scene25_board = sc->getStaticANIObject1ById(ANI_BOARD25, -1); g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1); g_vars->scene25_water->setAlpha(0xa0); g_vars->scene25_drop->setAlpha(0xa0); g_vars->scene25_dudeIsOnBoard = false; if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { g_vars->scene25_waterIsPresent = false; g_vars->scene25_water->hide(); } else { g_vars->scene25_waterIsPresent = true; g_fp->playSound(SND_25_006, 1); } int boardState = g_fp->getObjectState(sO_Board_25); if (entranceId == TrubaRight) { if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) { scene25_showBoardOnRightFar(); g_fp->playSound(SND_25_029, 0); g_vars->scene25_boardIsSelectable = false; } else { if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby) || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight)) scene25_showBoardOnRightClose(); g_vars->scene25_boardIsSelectable = false; } } else { if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) { if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) { getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1); getGameLoaderInventory()->rebuildItemRects(); } } else { g_vars->scene25_boardIsSelectable = true; } } g_vars->scene25_beardersAreThere = false; g_vars->scene25_beardersCounter = 0; } int scene25_updateCursor() { g_fp->updateCursorCommon(); if (g_vars->scene25_waterIsPresent) { int inv = getGameLoaderInventory()->getSelectedItemId(); if (g_fp->_objectIdAtCursor == ANI_WATER25) { if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv))) g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check } else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) { g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; } } return g_fp->_cursorId; } void scene25_setupWater(Scene *a1, int entranceId) { if (g_vars->scene25_waterIsPresent) { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1); if (entranceId != TrubaRight) g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_25"), "MUSIC2", 0); } else { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 0); } } void sceneHandler25_stopBearders() { g_vars->scene25_beardersAreThere = false; g_vars->scene25_bearders.clear(); } void sceneHandler25_startBearders() { g_vars->scene25_bearders.clear(); g_vars->scene25_beardersCounter = 0; StaticANIObject *bearded = g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1); for (int i = 0; i < 3; i++) { StaticANIObject *ani = new StaticANIObject(bearded); g_vars->scene25_bearders.push_back(ani); ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); g_fp->_currentScene->addStaticANIObject(ani, 1); } g_vars->scene25_beardersAreThere = true; } void sceneHandler25_enterMan() { if (g_vars->scene25_waterIsPresent) { chainQueue(QU_SC25_ENTERUP_WATER, 1); getCurrSceneSc2MotionController()->deactivate(); } else { chainQueue(QU_SC25_ENTERUP_FLOOR, 1); } } void sceneHandler25_enterTruba() { PicAniInfo info; g_fp->_aniMan->getPicAniInfo(&info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; g_fp->_aniMan->setPicAniInfo(&info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; if (id == ST_MAN25_ONBOARD && x == 634 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); qid = QU_SC25_MANTOTRUBA; } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); qid = QU_SC25_MANTOTRUBA_R; } if (qid) { chainQueue(qid, 1); g_vars->scene25_sneezeFlipper = false; } } void sceneHandler25_saveEntrance(int value) { g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME")->setSubVarAsInt("Entrance", value); } void sceneHandler25_toLadder() { PicAniInfo info; g_fp->_aniMan->getPicAniInfo(&info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; g_fp->_aniMan->setPicAniInfo(&info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; if (id == ST_MAN25_ONBOARD && x == 307 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); qid = QU_SC25_BACKTOLADDER; } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 192 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); qid = QU_SC25_BOARDTOLADDER; } if (qid) { chainQueue(qid, 1); g_vars->scene25_dudeIsOnBoard = false; g_vars->scene25_boardIsSelectable = true; g_vars->scene25_sneezeFlipper = false; sceneHandler25_saveEntrance(TrubaUp); } } void sceneHandler25_animateBearders() { if (g_fp->_rnd->getRandomNumber(32767) < 218) { MessageQueue *mq; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1); mq->setParamInt(-1, g_vars->scene25_bearders[0]->_odelay); mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; mq->chain(0); g_vars->scene25_beardersCounter = 0; if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1); mq->setParamInt(-1, g_vars->scene25_bearders[1]->_odelay); mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; mq->chain(0); if (g_fp->_rnd->getRandomNumber(32767) < 8191) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1); mq->setParamInt(-1, g_vars->scene25_bearders[2]->_odelay); mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; mq->chain(0); } } } } void sceneHandler25_sneeze() { if (g_fp->_rnd->getRandomNumber(32767) % 10) { if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) { g_fp->_aniMan->startAnim(MV_MAN25_ONBOARD, 0, -1); } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) { g_fp->_aniMan->startAnim(rMV_MAN25_ONBOARD, 0, -1); } } else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) { g_fp->_aniMan->startAnim(MV_MAN25_CHIH, 0, -1); } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) { g_fp->_aniMan->startAnim(rMV_MAN25_CHIH, 0, -1); } } void sceneHandler25_rowShovel() { PicAniInfo info; g_fp->_aniMan->getPicAniInfo(&info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; g_fp->_aniMan->setPicAniInfo(&info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); qid = QU_SC25_ROWTOTRUBA; } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); qid = QU_SC25_ROWTOLADDER; g_fp->playSound(SND_25_030, 0); } if (qid) { chainQueue(qid, 1); g_vars->scene25_sneezeFlipper = false; } } void sceneHandler25_rowHand() { PicAniInfo info; g_fp->_aniMan->getPicAniInfo(&info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; g_fp->_aniMan->setPicAniInfo(&info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); qid = QU_SC25_TRYROWHAND; } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); qid = QU_SC25_TRYROWHAND_R; } if (qid) { chainObjQueue(g_fp->_aniMan, qid, 1); g_vars->scene25_sneezeFlipper = false; } } void sceneHandler25_putBoard() { if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); g_fp->_aniMan->setOXY(281, 481); chainQueue(QU_SC25_PUTBOARD, 1); g_vars->scene25_dudeIsOnBoard = true; g_vars->scene25_sneezeFlipper = false; g_vars->scene25_boardIsSelectable = false; } } void sceneHandler25_tryWater() { if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); chainQueue(QU_SC25_TRYWATER, 1); } } void sceneHandler25_tryRow(int obj) { PicAniInfo info; g_fp->_aniMan->getPicAniInfo(&info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; g_fp->_aniMan->setPicAniInfo(&info); int qid = 0; if (x == 788 && y == 468) { if (g_vars->scene25_board->_statics->_staticsId == ST_BRD25_RIGHT2) { if (obj == ANI_INV_BROOM) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); qid = QU_SC25_TRYBROOM; } if (obj == ANI_INV_LOPAT) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); qid = QU_SC25_TRYSPADE; } if (qid) { chainQueue(qid, 1); g_fp->playSound(SND_25_028, 0); return; } if (obj == ANI_INV_SWAB) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); chainQueue(QU_SC25_TRYSWAB, 1); } else if (!obj) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); chainObjQueue(g_fp->_aniMan, QU_SC25_TRYHAND, 1); g_fp->playSound(SND_25_028, 0); } } else if (g_vars->scene25_board->_statics->_staticsId == (ST_MAN_RIGHT|0x4000) && !obj) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); chainQueue(QU_SC25_TRUBATOBOARD, 1); g_vars->scene25_dudeIsOnBoard = true; } } } void sceneHandler25_ladderUp() { if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); chainQueue(QU_SC25_LADDERUP, 1); } } void sceneHandler25_backToPipe() { if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == (ST_MAN_RIGHT|0x4000)) { g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); chainQueue(QU_SC25_BACKTOTRUBA, 1); } } void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) { int aniY = ani->_oy; int newx = 0, newy = 0; Common::Point point; ExCommand *ex; if (flag) { if (ani->_movement) { ani->_movement->calcSomeXY(point, 0, ani->_movement->_currDynamicPhaseIndex); newx = point.x; aniY = ani->_oy - point.y; } } int pntx = pnt->x; int pnty = pnt->y; int numObsolete = -1; int minDistance = 20000; ExCommand *lastEx = 0; for (uint i = 0; i < mq->getCount(); i++) { int curDistance = abs(pnty - aniY); ex = mq->getExCommandByIndex(i); if (ex->_messageKind == 1 && ani->_id == ex->_parentId) { if (ex->_excFlags & 0x10000) { if (ex->_messageNum == MV_MAN_TOLADDER) ex->_messageNum = MV_MAN_TOLADDER2; if (ex->_messageNum == MV_MAN_STARTLADDER) ex->_messageNum = MV_MAN_STARTLADDER2; if (ex->_messageNum == MV_MAN_GOLADDER) ex->_messageNum = MV_MAN_GOLADDER2; if (ex->_messageNum == MV_MAN_STOPLADDER) ex->_messageNum = MV_MAN_STOPLADDER2; } if (curDistance < minDistance || numObsolete < 0) { numObsolete = i; minDistance = curDistance; lastEx = ex; newx = pntx; newy = pnty; } ani->getMovementById(ex->_messageNum)->calcSomeXY(point, 0, -1); pntx += point.x; pnty += point.y; } } for (int i = 0; i < numObsolete; i++) mq->deleteExCommandByIndex(0, 1); ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex->_field_14 = 256; ex->_messageNum = 0; ex->_excFlags |= 3; mq->addExCommandToEnd(ex); if (flag && ani->_movement && ani->_movement->_id == mq->getExCommandByIndex(0)->_messageNum) { mq->deleteExCommandByIndex(0, 1); int movId = ani->_movement->_id; int idx = ani->_movement->_currDynamicPhaseIndex; ani->changeStatics2(ani->_movement->_staticsObj1->_staticsId); ani->setOXY(newx, newy); ani->startAnim(movId, mq->_id, -1); ani->_movement->setDynamicPhaseIndex(idx); } else { if (!lastEx) error("sceneHandler25_walkOnLadder(): Incorrect state. Please report this to sev"); ani->changeStatics2(ani->getMovementById(lastEx->_messageNum)->_staticsObj1->_staticsId); ani->setOXY(newx, newy); ani->restartMessageQueue(mq); } ani->_flags |= 0x100; } bool sceneHandler25_isOnLadder(ExCommand *cmd) { if ((g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOLADDERDOWN) || g_fp->_aniMan->_statics->_staticsId == ST_MAN_GOLADDERD) { Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(PIC_SC25_LADDERDOWN, ANI_MAN, cmd->_param); if (!inter) return 0; MessageQueue *mq = new MessageQueue(inter->_messageQueue, 0, 1); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC25_LADDERDOWN, 0); Common::Point point; point.x = inter->_xOffs + pic->_ox; point.y = inter->_yOffs + pic->_oy; mq->setFlags(mq->getFlags() | 1); sceneHandler25_walkOnLadder(g_fp->_aniMan, &point, mq, 0); return true; } else { return false; } } void sceneHandler25_sub03() { warning("STUB: sceneHandler25_sub03()"); } int sceneHandler25(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC25_STOPBEARDEDS: sceneHandler25_stopBearders(); break; case MSG_SC25_STARTBEARDEDS: sceneHandler25_startBearders(); break; case MSG_SC25_ENTERMAN: sceneHandler25_enterMan(); break; case MSG_SC25_ENTERTRUBA: sceneHandler25_enterTruba(); break; case MSG_SC25_TOLADDER: sceneHandler25_toLadder(); break; case MSG_BRD_TURN: switch (g_fp->_rnd->getRandomNumber(3)) { case 0: g_fp->playSound(SND_25_025, 0); break; case 1: g_fp->playSound(SND_25_026, 0); break; default: g_fp->playSound(SND_25_027, 0); break; } break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; int y = g_fp->_aniMan2->_oy; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; if (!g_vars->scene25_waterIsPresent) { if (y < g_fp->_sceneRect.top + 200) g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top; if (y > g_fp->_sceneRect.bottom - 200) g_fp->_currentScene->_y = y + 300 - g_fp->_sceneRect.bottom; } } if (g_vars->scene25_beardersAreThere) { g_vars->scene25_beardersCounter++; if (g_vars->scene25_beardersCounter >= 120) sceneHandler25_animateBearders(); } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement) g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1); if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper) sceneHandler25_sneeze(); g_vars->scene25_sneezeFlipper = true; if (g_vars->scene25_board->_flags & 4) { if (!g_vars->scene25_board->_movement) { if (g_vars->scene25_board->_statics->_staticsId & 0x4000) g_vars->scene25_board->startAnim(rMV_BRD25_RIGHT, 0, -1); else g_vars->scene25_board->startAnim(MV_BRD25_RIGHT, 0, -1); } } break; case 29: { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!g_vars->scene25_waterIsPresent) { if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd)) cmd->_messageKind = 0; break; } StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani) { if (g_fp->_aniMan != ani) { if (g_fp->_aniMan->isIdle()) { if (!(g_fp->_aniMan->_flags & 0x100)) { if (ani->_id == ANI_WATER25) { if (g_vars->scene25_dudeIsOnBoard) { if (cmd->_param == ANI_INV_LOPAT) sceneHandler25_rowShovel(); if (!cmd->_param) sceneHandler25_rowHand(); } else { if (cmd->_param == ANI_INV_BOARD) sceneHandler25_putBoard(); if (!cmd->_param) sceneHandler25_tryWater(); } } else if (ani->_id == ANI_BOARD25) { sceneHandler25_tryRow(cmd->_param); break; } break; } } } } if (picId == PIC_SC25_LADDERUP && sceneHandler25_isOnLadder(cmd)) cmd->_messageKind = 0; if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100)) break; if (g_vars->scene25_dudeIsOnBoard) { if (picId == PIC_SC25_RTRUBA && !cmd->_param) { sceneHandler25_enterTruba(); break; } } else { if (picId != PIC_SC25_RTRUBA) { if (picId == PIC_SC25_LADDERUP && !cmd->_param) sceneHandler25_ladderUp(); break; } if (!cmd->_param) { sceneHandler25_backToPipe(); break; } } if (g_vars->scene25_dudeIsOnBoard) { if (picId != PIC_SC25_LADDERUP || cmd->_param) break; sceneHandler25_toLadder(); break; } if (picId == PIC_SC25_LADDERUP && !cmd->_param) sceneHandler25_ladderUp(); break; } } return 0; } } // End of namespace Fullpipe