/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene26_initScene(Scene *sc) { g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1); g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1); g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0); g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1); if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) { g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed)); g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)); } Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK); if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0) inter->_flags &= 0xFFFDFFFF; else inter->_flags |= 0x20000; if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)) g_vars->scene26_sockPic->_flags |= 4; else g_vars->scene26_sockPic->_flags &= 0xFFFB; if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) g_fp->playSound(SND_26_018, 1); } int scene26_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor != ANI_VENT || g_fp->_cursorId != PIC_CSR_DEFAULT) { if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA) g_fp->_cursorId = PIC_CSR_GOL; // WORKAROUND: Fixing cursor if (g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA && (g_fp->_cursorId == PIC_CSR_GOU || g_fp->_cursorId == PIC_CSR_GOD || g_fp->_cursorId == PIC_CSR_GOR)) g_fp->_cursorId = PIC_CSR_GOL; } else { g_fp->_cursorId = PIC_CSR_ITN; } return g_fp->_cursorId; } void sceneHandler26_updateDrop() { if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 0); else g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 1); } void scene26_setupDrop(Scene *sc) { sceneHandler26_updateDrop(); } void sceneHandler26_showChi() { g_vars->scene26_chhi->changeStatics2(ST_CHI_EMPTY); chainQueue(QU_CHI_SHOW, 1); } void sceneHandler26_updatePool() { if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Overfull)); else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Full)); if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) { if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_Full)) g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)); } if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) { if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Empty)); } } void sceneHandler26_hideChi() { g_vars->scene26_chhi->changeStatics2(ST_CHI_NORM); chainQueue(QU_CHI_HIDE, 1); } void sceneHandler26_testVent() { if (!g_vars->scene26_activeVent) return; if (g_vars->scene26_activeVent->_odelay == 0) { if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) g_fp->stopAllSoundInstances(SND_26_018); else g_fp->playSound(SND_26_018, 1); if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) { chainQueue(QU_SC26_AUTOCLOSE2, 0); g_fp->playSound(SND_26_020, 0); } if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) { chainQueue(QU_SC26_AUTOCLOSE3, 0); g_fp->playSound(SND_26_020, 0); } } else if (g_vars->scene26_activeVent->_odelay == 1) { if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) g_fp->playSound(SND_26_020, 0); else g_fp->playSound(SND_26_019, 0); if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) g_fp->playSound(SND_26_003, 0); if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { g_fp->stopAllSoundInstances(SND_26_018); chainQueue(QU_SC26_AUTOCLOSE1, 0); } } else if (g_vars->scene26_activeVent->_odelay == 2) { if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) g_fp->playSound(SND_26_020, 0); else g_fp->playSound(SND_26_019, 0); if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full) || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) g_fp->playSound(SND_26_003, 0); if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { g_fp->stopAllSoundInstances(SND_26_018); chainQueue(QU_SC26_AUTOCLOSE1, 0); } } } void sceneHandler26_showVent() { if (g_vars->scene26_activeVent) { int id = g_vars->scene26_activeVent->_statics->_staticsId; if (id == ST_VNT26_UP2) { g_vars->scene26_activeVent->changeStatics2(ST_VNT26_RIGHT2); } else { if (id != ST_VNT26_RIGHT2) return; g_vars->scene26_activeVent->changeStatics2(ST_VNT26_UP2); } g_vars->scene26_activeVent->show1(-1, -1, -1, 0); } } void sceneHandler26_hideVent() { if (g_vars->scene26_activeVent) g_vars->scene26_activeVent->hide(); } void sceneHandler26_animateVents(StaticANIObject *ani) { int qId = 0; switch (ani->_odelay) { case 0: if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed)) qId = QU_SC26_OPEN1; else qId = QU_SC26_CLOSE1; break; case 1: if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed)) qId = QU_SC26_OPEN2; else qId = QU_SC26_CLOSE2; break; case 2: if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed)) qId = QU_SC26_OPEN3; else qId = QU_SC26_CLOSE3; break; case 3: if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed)) qId = QU_SC26_OPEN4; else qId = QU_SC26_CLOSE4; break; case 4: if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) qId = QU_SC26_OPEN5; else qId = QU_SC26_CLOSE5; break; default: return; } if (qId) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0); mq->setFlags(mq->getFlags() | 1); mq->chain(0); } } void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) { if (ani->_odelay || g_fp->getObjectState(sO_Hatch_26) != g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) { if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { g_vars->scene26_activeVent = ani; int x = ani->_ox - 20; int y = ani->_oy + 61; if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_UP); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; ex->_param = ani->_odelay; mq->addExCommandToEnd(ex); postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); } } else { sceneHandler26_animateVents(ani); } } } cmd->_messageKind = 0; } int sceneHandler26(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC26_UPDATEDROP: sceneHandler26_updateDrop(); break; case MSG_SC26_SHOWCHI: sceneHandler26_showChi(); break; case MSG_SC26_UPDATEPOOL: sceneHandler26_updatePool(); break; case MSG_SC26_HIDECHI: sceneHandler26_hideChi(); break; case MSG_SC26_TESTVENT: sceneHandler26_testVent(); break; case MSG_SC26_SHOWVENT: sceneHandler26_showVent(); break; case MSG_SC26_CLICKVENT: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT, cmd->_param); if (ani && ani->_id == ANI_VENT) sceneHandler26_clickVent(ani, cmd); break; } case MSG_SC26_HIDEVENT: sceneHandler26_hideVent(); break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani && ani->_id == ANI_VENT) sceneHandler26_clickVent(ani, cmd); break; } case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } return 0; } } // End of namespace Fullpipe